Kaaru62 Posted November 1, 2015 Posted November 1, 2015 i asked in the new patch thread, but it got buried too fast for anyone to notice, so ill ask here. the patch notes tell of a move to 64 bit architecture. are you saying we need to be running a 64 bit version of Windows, or does it mean you made the difficult and time consuming task of changing the engine to run in 64 bit instead of 32?. if you did make the switch, that is a very significant thing as it allows them to access an infinite amount of memory (like 14 billion gigs) and make gigantic maps because of the enormous numbers that can be generated from 64 bit. 1
Fellvred Posted November 1, 2015 Posted November 1, 2015 From the little bits I've done Unity 5 is a lot easier to port to 64 bit (depending on how the code was designed). Anyone with win7 or later has access to x64 so I'd love to see what can be done with an x64 only client Cities Skylines is the only non x86 Unity game I can think of atm.
raskolnikoff Posted November 1, 2015 Posted November 1, 2015 Yes, we've moved to the x64, but that doesn't mean that we can use infinite amount of memory, we're still limited to physical amount of it on users computer (8gb average)
Kaaru62 Posted November 1, 2015 Author Posted November 1, 2015 nice single precision floating point or double ?
Ned Loe Posted November 1, 2015 Posted November 1, 2015 Yes, we've moved to the x64, but that doesn't mean that we can use infinite amount of memory, we're still limited to physical amount of it on users computer (8gb average) Would 16gb make any difference?
OlavDeng2 Posted November 2, 2015 Posted November 2, 2015 Would 16gb make any difference? Depends on what you do, should have no difference for this game alone as the devs have to program for some of the more common configs, and 8GB of ram is hands down the most common so setting that as a hard limit for them is good as to not leave people behind with a lower ram amount than 16.
delaine Posted November 2, 2015 Posted November 2, 2015 only have 6gb of ram on my laptop running the game decent for my standards(10fps ow 15 in battle)
OlavDeng2 Posted November 2, 2015 Posted November 2, 2015 only have 6gb of ram on my laptop running the game decent for my standards(10fps ow 15 in battle) Not the Ram which is giving that performanc, i think you would get the same performance wether you had 2 GB or 64 GB
Captain George Miller Posted November 7, 2015 Posted November 7, 2015 I am quite surprised that in this day and age, games are still being made in 32bit... Surely it's time for the rest of the dinosaurs to catch up?
OlavDeng2 Posted November 7, 2015 Posted November 7, 2015 actually it is very understanding why they still do it simply for backwards compatability and the fact that there are still systems sold installed with 32bit.
4535jacks Posted November 12, 2015 Posted November 12, 2015 Is it recommended to run Naval Action on an SSD to avoid loading stutters? Also will a 2Gb GPU (GTX 770) suffice?
OlavDeng2 Posted November 12, 2015 Posted November 12, 2015 Is it recommended to run Naval Action on an SSD to avoid loading stutters? Also will a 2Gb GPU (GTX 770) suffice? 1. my r9 270(weaker card) runs it fine, so you should be good. 2. currently, it doesnt matter much wether you run game on HDD or SSD, any stuttering will come from somewhere else.
4535jacks Posted November 12, 2015 Posted November 12, 2015 Ok thanks, I have had issues with HDD stuttering with some flight sims but guess they are moving much faster and so need to cache and load scenery quicker and more often. I am praying that my PC will capable for running NA at decent frames at 1080p with all the eye candy turned up! My specs: I5 3570k at 4.5 GHz 16 Gb RAM GTX 770 2Gb 250Gb 850 Evo SSD 27" 1080p monitor
SchmidtyWerben Posted November 22, 2015 Posted November 22, 2015 Hello, Can anyone confirm that with the move from 32-bit to 64-bit architecture, 32-bit systems will be unsupported? Thanks in advance.
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