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Posted

You mean : being able to see all player contracts from every ports all around the Caribbean Sea ingame ?

Please, no. We ain't on the computer-based Wall Street Stock Exchange.

Let's keep an old fashion Age of Sail System : you sail to a port, you know what is available in that port.

Posted

You mean : being able to see all player contracts from every ports all around the Caribbean Sea ingame ?

Please, no. We ain't on the computer-based Wall Street Stock Exchange.

Let's keep an old fashion Age of Sail System : you sail to a port, you know what is available in that port.

I get the whole RP side of that, but sailing around to find the right price is just a pain in the ass.

Posted

Seeing all player contracts takes absolutely nothing away from the immersion or game itself. 

It does?

You then dont have to sail around and actually check the port.

Posted

Maybe there is a global market but you would need to pay a premium for items, but ports for that item in stock would be lower priced. ?

Posted

I think that absolutely one of the worst things that could happen to this game would be for the trade system to wind up as something like EVE - less a game and more an accountancy simulator.

 

Trade in the age of sail was an enormously uncertain thing. In addition to the dangers of losing a convoy to piracy or the elements, there was really no way knowing the financial situation at your destination - the last financial information any trader would have to hand would be word from the last convoy to come from their intended destination, which would be days, weeks, or months old.

 

I say no to a global market view. You'll be able to use chat to ask about contracts - which is about as close as we'll get to simulating asking a newly-arrived trader what the prices were like for timber when they sailed from Antigua!

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