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To remove some of the crafting randomness and add a system allowing crafters to specialize in crafting some ships, i thought about an expertise system.

For every rate, a crafter have the possibility to earn expertise points. The max number of expertise points for a given rate is equal to the number of ships to unlock at that rate, +3

So, for example, 7th rate, there's 5 ships, or 3 if we consider the trader ships as just a variant. Let say 3 :

Lynx/trader lynx
Cutter/trader cutter
Privateer

only one of these is to be unlocked, the privateer, so the max points you could earn for 7th rate ships would be 4

What do we use these points for?

- to unlock a ship
- to earn a level of expertise with a given ship

Level of expertise?

Yes, a level of expertise allow a crafter to remove some randomness while crafting a ship in which he is an expert. First level, the ship can't have grey built ins, second level, can't have grey and can't have no built in, third level, can't have grey, green, or no built in. The nature of the built ins and their level is still random, no way to be sure if you will get speed, explorer, crew space, and no way to know if the built ins will be blue, purple, yellow... You know that the ship will be good, but not how good it will be. Max level of expertise for a given ship is 3 (so for each rate, you can fully expert one ship and unlock all, or unlock less and expert more than one)

How do you get expertise points?

Every time you craft 10 ships of the same type, you earn 1 expertise point. That expertise point can be used to unlock a ship (there may be restrictions, as using only a frigate point to unlock belle poule or trincomalee, or for same ships you can use an expertise point from surprise or renommee if you already have three level in expertise in said ship), or it can be used to earn a level of expertise in that particular ship (crafting 10 lynx allow you to be a better lynx crafter, not a better cutter or privateer crafter).

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