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Posted

I wonder whether having these scenarios crop up with a choice of what to do would add some character to the game?

Also missions to carry important persons etc.

 

The idea would be that after you leave port you find out at some random point somebody has stowed away. You must make a decision to absorb the young urchin into your crew, maroon the boy, take the boy back to port, make him walk the plank, drop off a t next port etc

After reading his story of course. Perhaps a community driven story that gets longer and longer lol as he travels from port to port.

  • Like 2
Posted (edited)

Like most of what you propose 'cept for the plank suggestion, in reality it never happenend and is in fact a Hollywood invention"!

Edited by Henrik
  • Like 1
Posted

pirates left sometimes 1 crew man there had broken the pirates code, hi was marroned whit his pistol whit only 1 shot and no food and water

Posted

pirates left sometimes 1 crew man there had broken the pirates code, hi was marroned whit his pistol whit only 1 shot and no food and water

What a cowardly way to kill a man. Even for pirates.

Posted

What a cowardly way to kill a man. Even for pirates.

You'd have to understand that this was reserved only for those that committed the most serious of crimes!

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