Destraex Posted October 7, 2015 Posted October 7, 2015 I wonder whether having these scenarios crop up with a choice of what to do would add some character to the game? Also missions to carry important persons etc. The idea would be that after you leave port you find out at some random point somebody has stowed away. You must make a decision to absorb the young urchin into your crew, maroon the boy, take the boy back to port, make him walk the plank, drop off a t next port etc After reading his story of course. Perhaps a community driven story that gets longer and longer lol as he travels from port to port. 2
Henrik Posted October 7, 2015 Posted October 7, 2015 (edited) Like most of what you propose 'cept for the plank suggestion, in reality it never happenend and is in fact a Hollywood invention"! Edited October 7, 2015 by Henrik 1
jezdk Posted October 7, 2015 Posted October 7, 2015 pirates left sometimes 1 crew man there had broken the pirates code, hi was marroned whit his pistol whit only 1 shot and no food and water
teatrader Posted October 7, 2015 Posted October 7, 2015 pirates left sometimes 1 crew man there had broken the pirates code, hi was marroned whit his pistol whit only 1 shot and no food and water What a cowardly way to kill a man. Even for pirates.
Henrik Posted October 7, 2015 Posted October 7, 2015 What a cowardly way to kill a man. Even for pirates. You'd have to understand that this was reserved only for those that committed the most serious of crimes!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now