Ned Loe Posted September 24, 2015 Posted September 24, 2015 It looks like when I use 4x antialiasing my fps drop from 70 to 28-30fps. It looks like all those trees on the os are being effected and that is why we loose so much performance. I would suggest to use antialiasing just for ship details. I use R9 390x 8gb and I get 130fps on Ultra in BF4 with antialiasing maxed out. Why do we get so crappy fps in Naval Action? I mean right now I see no point to even use AA in this game, it will kill your fps even if you have high end video card. I am disappointed and really hope devs will fix this. Can this game run FXAA? that could be better option. FXAA stands for Fast Approximate Anti-Aliasing, and it's an even more clever hack than MSAA, because it ignores polygons and line edges, and simply analyses the pixels on the screen. It is a pixel shader program documented in this PDF that runs every frame in a scant millisecond or two.
Arnaud Arpes Posted September 24, 2015 Posted September 24, 2015 Yes, I notice a loss in about 30% of my frames when enabling Antialiasing.
raskolnikoff Posted September 24, 2015 Posted September 24, 2015 Currently we have 2 AA solutions - super sampling and FXAA (disabled for now due to artifacts on thin objects like ropes) Later on we will add FXAA option to the settings 2
Schuetzengel Posted September 24, 2015 Posted September 24, 2015 is the ssaa ordered grid, or sparse? if ordered, can you switch it to sparse, or is it to much work? the display of rigging details should profit from it
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