nornica Posted September 24, 2015 Posted September 24, 2015 Im looking at votes and Im getting terrified, so before something stupid will happen I will write my only way to turn back to nation:Losing everything.For every bounty level and gettin killed you lose 1 rank. Till you are back to midshipman.You give all gold you got to nation admiralitly. You can have 10k as pocket money.Every ship, materials, modules is confiscated and put in nation admirality as good will from citizen who want to be good now.And theeen, and only then, when you are like beggar on a street giving away everything to your new beloved nation, then you can be a new nation citizen.If there wont be some hardcore penalties from turning in piracy and back we gonna have bad time and I cant even count amount of ways to abuse such system.And what? when you get amnesty you can turn to any nation you want, or only starting nation? So what about pirates who started as pirates? They will turn back to Cthulhu? or Pig Cloud Cult?For months, almost year it was stated that once you go black there is no going back. Everyone were happy about it.Now I can see that something changed.Is it because most of players ended playing as pirates and joined nations? We always welcome new lost souls among our ranks Nation admirality doesn't? dang, thats why you joined piracy in a first place.Piracy is a road that ends in small cage hanging in a docks.You write that pirates could bought them freedom, letters, etc. etc. Okai, so lets make our mind: are we making piracy like in real life history? so why pirates cant enter neutral/nation ports. Why cant they trade with others? selling stolen goods? and lots lots other issues.Why talking about turning away from piracy if the piracy itself is (in my opinion) still not finished product.Thats what I think about pirate amnesty.Pirate dragQueen Nornica.kek. 1
Henrik Posted September 24, 2015 Posted September 24, 2015 (edited) What better way to fight "Rats" by using rats eh! Edited September 24, 2015 by Henrik
Fashbinder Posted January 31, 2016 Posted January 31, 2016 Id like it. Once per 6 months irl. Im sure one day i'll not pay attention and attack a friendly at 2am while tired. Would like recourse and a large cooldown prevents shenanigans.
Bigvalco Posted January 31, 2016 Posted January 31, 2016 I like the idea of it, of course it could be more refined. I think a system like this is required to help players move from the most populated factions to the least populated factions.
Azzak Posted January 31, 2016 Posted January 31, 2016 I don't like it. Could be easily abused. If you're pirate then you're going to stay as a pirate. Other factions can't join other factions, at the exception of pirates. But then I don't think many people join a faction to become a pirate later on.
SyberSmoke Posted February 1, 2016 Posted February 1, 2016 Im looking at votes and Im getting terrified, so before something stupid will happen I will write my only way to turn back to nation: Losing everything. For every bounty level and gettin killed you lose 1 rank. Till you are back to midshipman. You give all gold you got to nation admiralitly. You can have 10k as pocket money. Every ship, materials, modules is confiscated and put in nation admirality as good will from citizen who want to be good now. And theeen, and only then, when you are like beggar on a street giving away everything to your new beloved nation, then you can be a new nation citizen. If there wont be some hardcore penalties from turning in piracy and back we gonna have bad time and I cant even count amount of ways to abuse such system. And what? when you get amnesty you can turn to any nation you want, or only starting nation? So what about pirates who started as pirates? They will turn back to Cthulhu? or Pig Cloud Cult? For months, almost year it was stated that once you go black there is no going back. Everyone were happy about it. Now I can see that something changed. Is it because most of players ended playing as pirates and joined nations? We always welcome new lost souls among our ranks Nation admirality doesn't? dang, thats why you joined piracy in a first place. Piracy is a road that ends in small cage hanging in a docks. You write that pirates could bought them freedom, letters, etc. etc. Okai, so lets make our mind: are we making piracy like in real life history? so why pirates cant enter neutral/nation ports. Why cant they trade with others? selling stolen goods? and lots lots other issues. Why talking about turning away from piracy if the piracy itself is (in my opinion) still not finished product. Thats what I think about pirate amnesty. Pirate dragQueen Nornica. kek. I Like the idea to a degree. Though first a pirate should have to work for their amnesty. I suggest that Pirates may not be as...unloyal as some would think. You combine piracy with a reputation system using your punishment system. But a pirate can shop around a little. If say you have been plundering wartime enemies of a ration, they may see you as a good investment. You would still loose ranks, but not as much if you have helped their cause. This can also be the method the faction change. If your tired of say the British, you attack them and loose rep becoming a pirate (in their eyes). But a free agent in the eyes of other nations. You will take a hit to your rank, but if you prove yourself to a specific nation of interest you can buy your way in. Being a pirate is a choice. But even in history many Pirates had their loyalties.
TrollCraft Posted February 2, 2016 Posted February 2, 2016 How often do players become a Pirate by attacking another national member? Is this something that is common or rare? I started out as Pirate, so I don't have any sense as to how often this happens. Regardless, my vote is NO for amnesty (because I didn't do anything wrong ... but I do believe that a player should be able to change the nation they play. I would be interested in seeing an option where a player can switch between nations (ANY nation) and retain their XP. I that in order to prevent abuse that it has to be fairly expensive. Perhaps if only your XP was transferable and you could only do it up to once per 30-90 days. As for what happened in real life... I don't care so much about that. I just want to enjoy the game.
Tremor Posted February 3, 2016 Posted February 3, 2016 great idea but only once a month or every two weeks.
AKPyrate Posted February 5, 2016 Posted February 5, 2016 Perhaps allowing a switch of nation (including from pirates) that costs a rank and start at 0 XP towards your previous rank, half your gold and all of your ships (or something rather severe like that). That way, if you do wish to defect, there are definite severe consequences that would hopefully prevent it from being overused. However, if you do have a player that you've had grind to post captain, then find some good friends (or possibly go as a group) to a different nation for an additional challenge, then it could be done. However, the payment/consequences should be rather severe so that people don't just hop around every so often to different nations. Or I'd be fine with leaving things as they stand now.
Toothless Jack Posted February 7, 2016 Posted February 7, 2016 (edited) Voted Yes 1. I know few players that already don't like playing for pirates and too lazy leveling up different nation. 2. We could make Pirate 'nation' smaller if at least 10-20% decides to leave pirates. 3. Just because i like freedom of choice ) 4. That should go for all nations. Edited February 7, 2016 by Toothless Jack 1
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