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Posted

I feel we need a way to locate individual players (for whatever reason you wish) without them knowing. As I'm unsure of whether we're allowed to mention other MMOs on the forums (saw a poster saying that it wasn't allowed) I kind of got the idea from a popular space based MMO which boasts lots of players on a single server, is was harsh when it came to PvP and had thousands of different locations.
So essentially some taverns will let you speak to "the shady guy in the corner" or simply the barkeep, who hears many rumours. After entering a player's name into the UI and giving the man some gold for his services he would give you the general location of the player, how accurate this would be would be dependent on how good the agent/barkeep was at locating players and the better ones would refuse to help you until you do more for their faction (this is probably going to be much later on when you can have different standings with nations; if that is introduced), the agent/barkeep would tell you from which port they last set sail and when that was however they will be range limited and as you get to access better ones their range would eventually encompass the whole map.
How their range could be implemented I've no idea, whether it would be a lat/lon thing or it would involve the different major areas (such as the bahamas, florida, mexico, etc.) and how many 'levels' of these agents there would be though I definitely think one should be able to locate a player and try and seek him out, then sink him. Or keep him camped in port.

Anyone else agree that this should be implemented? Any criticisms? Any ideas or points that I may have missed?
Cheers

-DD

Posted

Ship report represents correspondence that you occasionally find by looting another captain. 

It shows 3 currently online players and their last port of exit. 

 

In the future list of reports will expanded and will include

  • large battle locations
  • trade price reports
  • large cargo notifications
  • potential rare ships and assault fleets sightings
  • Like 3
Posted

 

Ship report represents correspondence that you occasionally find by looting another captain. 

It shows 3 currently online players and their last port of exit. 

 

In the future list of reports will expanded and will include

  • large battle locations
  • trade price reports
  • large cargo notifications
  • potential rare ships and assault fleets sightings

 

Fair enough, but what about individual players. Three random players is good but if you have a quarrel with a player or just want to put the hurt on someone repeatedly to demoralise them and their nation then locating a single player may be a good feature to implement.

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