Prater Posted September 13, 2015 Author Posted September 13, 2015 Look what I was able to do. You can slightly see the masts of my ship because the in game map has a transparency. And of course there is the chat and the in game map points. Siegfried, if you want to know how I did this pm me. 1
jodgi Posted September 16, 2015 Posted September 16, 2015 Look what I was able to do. Aww, cmon! let us do it too! I don't swoon over a little game-files-foo.
Prater Posted September 16, 2015 Author Posted September 16, 2015 So we start modding scene in NA?;-) I've been modding Naval Action for months in youtube videos and screenshots I've posted around My secret how I do it though. I might upload the files so others can download but I won't be giving out how I do it except to certain people.
jodgi Posted September 16, 2015 Posted September 16, 2015 I've been modding Naval Action for months in youtube videos and screenshots I've posted around My secret how I do it though. I might upload the files so others can download but I won't be giving out how I do it except to certain people. I'd love the detailed compass you showed a while back.
Prater Posted September 16, 2015 Author Posted September 16, 2015 I'd love the detailed compass you showed a while back. Which one? The one on my map or the Naval Action compass shown over a 360 degree 32 point compass? The one on my map is going away and is going to be replaced. It wasn't my compass but a photoshop brush I downloaded and was only a placeholder until I could replace it. I found a new compass I like on an old map and will be replacing it. As far as I know, the in game compass cannot be modded. I tried and my changes never showed up.
jodgi Posted September 16, 2015 Posted September 16, 2015 As far as I know, the in game compass cannot be modded. I tried and my changes never showed up. You break my heart! No biggie, truly. But the compass image (not map related) you posted would make speed profiles a tad more convenient to make.
ObiQuiet Posted September 22, 2015 Posted September 22, 2015 We finished updating the TDAmap.com ports yesterday. The list is completely accurate again. 2
Prater Posted October 15, 2015 Author Posted October 15, 2015 I am slowly finishing the map. The last couple of days I have been experimenting with being able to draw, type on, or place markers on the map and use measuring and navigation tools. It is still rough and very basic at the moment. My hope is to replicate ideas in these two threads. Unless I or Obi can come up with a way for the user to save the data, it will all be wiped clean on page refresh. Support for Firefox and Chrome included. It also seems to perform and load faster. No promises yet on this, I am still experimenting. Also, I probably won't do the highly detailed port maps unless I can get significant help.
jodgi Posted October 16, 2015 Posted October 16, 2015 What kind of help would that be? I'd help if able.
Henrik Posted October 16, 2015 Posted October 16, 2015 Wondeful work i might add, however i could do without any bias towards any nation/country though!
Prater Posted October 16, 2015 Author Posted October 16, 2015 What kind of help would that be? I'd help if able. It would be a zoomed in version of the port that shows shallows and channels and how you need to approach the port. It is way too much work to do for all 350 ports. Maybe I will do it for capitals and major ports, I haven't decided yet. Something like this: With the hidden shallows in front of St. Nicholas (or any other port) mapped out. But this is a ton of work and I haven't finished my other projects. Wondeful work i might add, however i could do without any bias towards any nation/country though! And what Bias would that be? 3
Henrik Posted October 16, 2015 Posted October 16, 2015 (edited) And what Bias would that be?Shameless promotion of yer fleet and nation Sir! *Grin* Edited October 16, 2015 by Henrik
Prater Posted October 17, 2015 Author Posted October 17, 2015 Here is what I played with tonight: I've added a bunch of plugins to Leaflet to allow me to 1. Draw text on the map, and place journey routes that are measured in KM and give the bearing. Remember, if you keep track of your bearing and your average knots over the course of so many minutes, you will be able to figure out where you are roughly. The knots value given in game is equivalent to KM PER MINUTE on my map. So if I leave St. Nicholas heading 270 degrees (due West) at 5 knots for 10 minutes, I will travel 50km on my map. If I then turn North to 0 degrees at 15 knots for 15 minutes, I travel 225 km. If I then change course to 315 degrees going 8 knots for 5 minutes, I go 40 more km, if I then change to 15 degrees and travel at 20 knots for 1 minute, I go 20 km, and then if I turn to 330 degrees and go 10 knots for 1 minute I end up at Salina Point. Explanation: I don't know if I like it. It is rough, but it might be useful. 1
jodgi Posted January 5, 2016 Posted January 5, 2016 tdamap has been broken for me the last few days. Tested on three different computers, chrome and steambrowser.
Prater Posted January 6, 2016 Author Posted January 6, 2016 Hmmmm. Well the magnifying glass one still works. Obi is the one who has access to modify the port map one and he hasn't been around as far as I know.
ObiQuiet Posted January 6, 2016 Posted January 6, 2016 (edited) The bailiff found me at the bottom of a tavern, and he recalled me to my duty. (I had to pay him, the rogue.) He released the bond he had placed on the map, and I trust all is well-appointed for your navigation again, gentlemen. Though sadly out of date, I am shamed to say. Edited January 6, 2016 by M.Cmdt. ObiQuiet 1
Prater Posted January 20, 2016 Author Posted January 20, 2016 Thanks, I do have the coords, actually, that is one of the reasons why I made the map. Basically we had no in game map back then, and we had to go to each landmass and go around the island hitting f11 to make them. This made the outline for the island on our maps that we could then color in. It was a very tedious process. But I have it turned off because of threats to remove the coordinate system (which would make maps like ours impossible to make). Right now, the gray squares on my map are the coordinate system, every 100k if I remember right. Siegfried has his every 10k. The 0,0 is just below Jamaica.
Sailorino Posted January 27, 2016 Posted January 27, 2016 Can you add drawing, compass so we can navigate using the map?
Prater Posted January 27, 2016 Author Posted January 27, 2016 Each version at tdamap.com has a compass (remember, chrome only). If you want drawing (that is wiped clean and erased after each refresh), there is an experimental version here, but it doesn't contain a compass (but allows you to place down lines that have bearing and distance on them): http://namap.neocities.org/newmap.html I personally recommend the Port Map at tdamap.com. It now includes compass lines that you can easily place down, as well as a simulated latitude and longitude reading if you type in your coordinates. You will get a box around the area you are in.
Prater Posted February 6, 2016 Author Posted February 6, 2016 Which coloring is better? I think I have made up my mind on style 2 or 3 but what do other people think? Style 1 (original/current) (paper created by me - instead fix the bad coloration on land) Style 2 (historical paper is taken from West Indies Atlas, 1775, Thomas Jefferies) Style 3 (paper created by me) Style 4 (paper created by me)
Siegfried Posted February 6, 2016 Posted February 6, 2016 2 or 4. 2 better because is less bright and more eye friendly when you change between the game and map.
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