Alejandro Posted August 8, 2015 Posted August 8, 2015 Don't know if it was suggested somewhere but it'd be nice if we could zoom out a bit more, both on the open world (especially on the OW actually) and in combat. Nothing too fancy or spectacular, just a bit higher. 1
StaleMemes Posted August 8, 2015 Posted August 8, 2015 The problem is that this allows you to look over terrain and the chaos of combat. I actually would support lowering the camera in the battle instance. Fine as it is in the OW as far as I am concerned.
Alejandro Posted August 8, 2015 Author Posted August 8, 2015 (edited) The problem is that this allows you to look over terrain and the chaos of combat. I actually would support lowering the camera in the battle instance. Fine as it is in the OW as far as I am concerned. It becomes largely impractical in massive fights (against players, obviously), especially with friendly fire on. Edited August 8, 2015 by Alejandro
BungeeLemming Posted August 8, 2015 Posted August 8, 2015 .. Which is exactly how it should be. The design is immersion. Not strategical bird eye view. We sail ships. we dont command massive fleets. And beeing a fleet commander in the age of sail is having a LOT of trust to your captains. You hope you trained them as best as you could and that they all know what to do. If you need a better overview of the fighting click "M" to see the map. 1
Alejandro Posted August 8, 2015 Author Posted August 8, 2015 .. Which is exactly how it should be. The design is immersion. Not strategical bird eye view. We sail ships. we dont command massive fleets. And beeing a fleet commander in the age of sail is having a LOT of trust to your captains. You hope you trained them as best as you could and that they all know what to do. If you need a better overview of the fighting click "M" to see the map. I purposely said that I was asking for a bit of a higher zoom out, not for a full bird-eye camera. Using the immersion argument to justify one thing but allow another is a bit of a slippery slope. Fleets will be using teamspeak, not flags to communicate, for example.
StaleMemes Posted August 9, 2015 Posted August 9, 2015 I purposely said that I was asking for a bit of a higher zoom out, not for a full bird-eye camera. Using the immersion argument to justify one thing but allow another is a bit of a slippery slope. Fleets will be using teamspeak, not flags to communicate, for example. Fleet action is chaotic, friendly fire did and will happen. Make sure to try and get double identification on a ship with both it's flag and name before firing. Tighter camera restrictions would help to make the "Mad scramble" less effective, as the team who remains in order will be much more effective.
mouse of war Posted August 9, 2015 Posted August 9, 2015 Yes it's a good idea - I've suggested this before - I think an extra 10% would just about do it
BungeeLemming Posted August 9, 2015 Posted August 9, 2015 Fleets using TS and the like is offtopic here. Its not an argument to bird eye view or other zoom. Devs know that anyone who does fleet action is using TS. And why the heck not? Its a brilliant utility to coordinate and chat as well. Right now we actually do have a birds eye view if you want to nitpick. Further zoom will increase it. sure. To give you a real strategical advantage you have to enable a far zoom where you can see at least half of the fleet. The map we have is a relict of old testing with the AI fleets. I have no idea if this is going into the final game. And even if it was enabled for use to lets say Admirals or better said fleet commanders I dont see a huge problem in it. Id see a good tool for one person to control the engagement to a certain degree. (the idividual captains have to follow orders ofc) But this is not subject to this thread. ____________ What has been asked bevore is a view position on the main topmast crosstree. using the telescope in that position could be useful. And its not a zoom out.
Alejandro Posted August 9, 2015 Author Posted August 9, 2015 Fleets using TS and the like is offtopic here. Its not an argument to bird eye view or other zoom. Devs know that anyone who does fleet action is using TS. And why the heck not? Its a brilliant utility to coordinate and chat as well. Right now we actually do have a birds eye view if you want to nitpick. Further zoom will increase it. sure. To give you a real strategical advantage you have to enable a far zoom where you can see at least half of the fleet. The map we have is a relict of old testing with the AI fleets. I have no idea if this is going into the final game. And even if it was enabled for use to lets say Admirals or better said fleet commanders I dont see a huge problem in it. Id see a good tool for one person to control the engagement to a certain degree. (the idividual captains have to follow orders ofc) But this is not subject to this thread. ____________ What has been asked bevore is a view position on the main topmast crosstree. using the telescope in that position could be useful. And its not a zoom out. I could live with the latter. To be frank, my main point (hence the "especially" in the OP) was regarding view on the Open World. I don't want to see farther, just to have a higher FoV. It wouldn't affect battles.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now