PIerrick de Badas Posted August 6, 2015 Posted August 6, 2015 I would like to get the ability to inspect a ship without be forced to capture or sunk it to do so. When Craft will be added and ressources but ig, we will not longer be able to respect our roe if we can t inspect small ships. Captains will use them to carry ressources and people Will sunk them as any ship. Giving us the ability to inspect ships without making it a loose for the captain could be a good way to decrease small ship Farmer. In battle captain Will have choice to ask for'inspection. If ennemy agrée, it can accès your cargo and capture it. You don t use repair or loose dura, just cargo 2
LeBoiteux Posted August 6, 2015 Posted August 6, 2015 (edited) I like that idea as a sub-option when the combat is over but I don't understand why you're only talking about small ships, farming and so on. I guess your motivation is to encourage ganking without ship loss. Not in my views. However, an option allowing cargo plunder without ship sinking or capturing would be great for any battle. This way, the defeated captain could get his ship back. Edited August 6, 2015 by LeBoiteux
Lestan de Lioncourt Posted August 6, 2015 Posted August 6, 2015 (edited) Actually trader use small ship. This is why Pierrick talk about small ship : We need a feature for fight ennemy's trading without gank all of small ship. It's not about ganking, it's about how attack ennemy's trading and crafting without ganking. Edited August 6, 2015 by Lestan de Lioncourt
Hussar Posted August 6, 2015 Posted August 6, 2015 (edited) i would like to see the ability to surrender your vessel in battle instance which depowers your ship not send you back to port losing a dura. The aggressor moves in to board but instead of attacking/firing deck guns etc it has the option to access cargo/ guns - then release ship or sink. If a trader drops sails to surrender it might make aggressor more lenient/ forgiving for saving him a lot of time and release the ship back to the trader. Edited August 6, 2015 by Generaljake 1
frank Posted August 6, 2015 Posted August 6, 2015 additional option: recruit sailors from the boarded ship, up to the maximum crew of your own ship. would replace the surgeon option effectively. 1
Snoopy Posted August 6, 2015 Posted August 6, 2015 I like the inspection idea .. also impressment err "recruiting" from a trader sounds fun 1
Hugh Latham Posted August 6, 2015 Posted August 6, 2015 irl, when an enemy trader was encountered it was captured and sold.
akd Posted August 6, 2015 Posted August 6, 2015 irl, when an enemy trader was encountered it was captured and sold. Not always.
312_JS Posted August 6, 2015 Posted August 6, 2015 i would like to see the ability to surrender your vessel in battle instance which depowers your ship not send you back to port losing a dura. The aggressor moves in to board but instead of attacking/firing deck guns etc it has the option to access cargo/ guns - then release ship or sink. If a trader drops sails to surrender it might make aggressor more lenient/ forgiving for saving him a lot of time and release the ship back to the trader. Well said.
PIerrick de Badas Posted August 6, 2015 Author Posted August 6, 2015 The Idea is to be able to let the puppy play without Beeing sunked by big ships looking for cargo. ATM i don t attack anything smaller than a surprise but if ships can carry stuff to craft i Will not let them pass near in peace.
PIerrick de Badas Posted August 6, 2015 Author Posted August 6, 2015 Second option is to make the ship allowing to carry stuff trading ships and just them
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