Destraex Posted August 5, 2015 Posted August 5, 2015 Re-Victualisation - How long can various ships spend at see without re-provisioning? Should this be in game? Or is this what the day indicator is going to be for already.... leading to a tally of ships water, supplies and provisioning being counted by days and crew numbers.
maturin Posted August 5, 2015 Posted August 5, 2015 IIRC from Gardiner, the gold standard for a frigate in the Royal Navy is four months of water, six months of food. French designs were almost always less commodius by a month or more. I don't know how unrated vessels would stack up. Of course, without anti-scorbutics you will suffer from scurvy before you run out of water. I doubt many players spend longer than a month at sea in this game.
Destraex Posted August 5, 2015 Author Posted August 5, 2015 I agree. I was telling a mate this. He goes to port to role play reprovisioning's and giving the crew a rest. But the most I think I have spent at sea is 15 or so days. I guess they could put it in game to ensure that even if not at sea for months people still reprovision at some point.
Balsafer Posted August 5, 2015 Posted August 5, 2015 If this gets implemented a good cost for provisions is 50 gold per day based on the amount of crew. One bundle of food is enough to feed 50 crew for a day. So a constitution with say 450 crew would cost 7,500 gold to sail 15 days. Bellona 9,750 Victory 12,750 Cost can be adjusted of course
Destraex Posted August 6, 2015 Author Posted August 6, 2015 A kings ship just has to enter a friendly port and say the word. I don't think anything should be deducted until you actually reprovision. Also some provisions should be captured. Especially from food traders.
frank Posted August 6, 2015 Posted August 6, 2015 (edited) Sid Meiers Pirates style: - Rum provisions for your crew should be bought from ports to keep sailing. - 1 rum provision takes 1 cargo hold and allows your ship to stay at sea for 1 day. - Failure to provide rum to your crew decreases your overall crew morale. - if engaged in a fight, and boarding happens, your max boarding morale is dependant on your overall crew morale. - In open seas, if overall crew morale is at 0, an instance of boarding fight will start between your loyal crews and the mutineers. apply these in patch = players happy Edited August 6, 2015 by frank
Destraex Posted August 6, 2015 Author Posted August 6, 2015 The rum thing may be a little too far. I would be happy if after sailing for months and visiting various ports you see your stores are low and need to revitalize. That simple. If not then different types of rations like ships biscuit and even water start to run out and the crew start dying. Unless they can find fresh water... With is more important than rum even to sailors. Watering was much more common than taking on supplies. Watering could be done from sources outside of ports as well. What I do not expect is for it to be a constant worry.. Just a part of ships life eventually needing a refill. Adding colour and a long term eventual mission for the captain. You could rewater at each port I guess but perhaps it would cause a time delay while you did so. Meaning like in real life you would not water in every port unless delayed for something else like shopping for upgrades or repainting etc
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