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Posted

Thinking further, since the gun must be run out to fire, I can see that information being available on the side your facing only.

 

It would certainly be cool if we had animations of ships with guns in  and then out, way too video processor heavy - but cool!

  • Like 1
Posted

Some UI suggestions: Chat box like WoW, so you can click on tabs between team and all, as well as see what people said in a window in case you miss it in the heat of battle. A unit tag you can click on so you can check status of friends and enemies easier, or raid frame type setup. I have been through the forums quite a bit, so if this is in the wrong spot I apologize for missing it.

Posted

I agree with you on the chatbox bit. Being able to scroll back would be nice.

 

A raid-frame, though, or a group healthbar thing, isn't very realistic. I think some of the mystery adds to the feel of the era.

  • 1 month later...
  • 9 months later...
Posted

Can we have an updated version please.

You may want to archive this one and someone with great knowledge on

1/ the UI

2/ forum presentation

Would be really good.

Thank you guys in advance.

  • 1 month later...
Posted

I don't have hard numbers, but here's the gist:

 

Gunnery - Faster reload, ship max speed and turning abilities reduced, leak patching time greatly increased, no water pumped out, fires spread.

Sailing - Faster maximum ship speed, faster turning, reload reduced, leak patching time greatly increased, no water pumped out, fires spread.

Survival - Slower reload, slower ship speed, slower ship turning, leaks are patched faster, water is pumped out of the ship, fires are eventually put out (if possible).

Boarding - (Assuming here) - Slower reload, slower ship speed, leak patching time greatly increased, no water pumped out, fires spread, slower ship turning, crew more likely to be killed by enemy grape shot, boarding preparation (used to execute commands in a boarding action) slowly increases towards 100.

Posted

I don't have hard numbers, but here's the gist:

 

Gunnery - Faster reload, ship max speed and turning abilities reduced, leak patching time greatly increased, no water pumped out, fires spread.

Sailing - Faster maximum ship speed, faster turning, reload reduced, leak patching time greatly increased, no water pumped out, fires spread.

Survival - Slower reload, slower ship speed, slower ship turning, leaks are patched faster, water is pumped out of the ship, fires are eventually put out (if possible).

Boarding - (Assuming here) - Slower reload, slower ship speed, leak patching time greatly increased, no water pumped out, fires spread, slower ship turning, crew more likely to be killed by enemy grape shot, boarding preparation (used to execute commands in a boarding action) slowly increases towards 100.

 

Thank you sir.

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