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Posted

I've been thinking, when people start joining and start grinding trades and battles etc. Won't there be people who are incredibly OP who just want to destroy every ship they come across (as basic psychology dictates) won't the new players get absolutely destroyed upon entering? (I think we could avoid this by adding a passive mode or multiple server choices but it is still a problem) There would be thousands of OP players and not many weak players after a while.

  • Like 1
Posted

There are very few "OP" players as of now. People practice their bot-fighting skills and running more than actual fighting.

Remember the Sea Trials PVP? Everyone turning downwind and starting linefighting, santis on auto and such.

I'm not worried about thousands of OP players.

  • Like 2
Posted

jodgi - please don't expose everyone - we can't handle the truth.

 

----

 

Until the @HumanCaptain's names are removed on hail (as they are for bots) that is how it will remain, sadly.

 

Right now if you hail a smaller (weaker) ship with a @HumanCaptain (most) "attack" (well at least chase) - if you hail a larger (stronger) ship with a @HumanCaptain YOU run --------- DUH.

 

So the choices are gank, run or hunt bots - really really getting boring running and hunting bots - since I refuse to gank.

 

:(

  • Like 1
Posted

Also keep in mine a lynx is faster then most large ships, and thats what your faction allies are for.  Safety in numbers, our group rolls the spanish coast in a group of 3-5 frigates or larger, so unless they want to call in extra help, generally we are safe.  in the OW currently, very few higher level players will lower themselves to attacking ships well below their ranks, and not being a F2P game will help

Posted

I don't have any fears with regards to people preying on others. I had a Cerberus attack me whilst I was commanding a Cutter. It was most interesting to see the Cerberus turn about when I accepted the engagement.

Posted

There is no way to stop some people being "further ahead" of others in a game such as this and that is fine. Life is not fair and equal, and that is fine too.

Posted

It should serve for players to improve. Should you haul down your colours and run away from the game due to it then it talks volumes.

Posted

There is no way to stop some people being "further ahead" of others in a game such as this and that is fine. Life is not fair and equal, and that is fine too.

 

It should serve for players to improve. Should you haul down your colours and run away from the game due to it then it talks volumes.

My concern is that over population on a single server may encour, there is only so much space in an open world, this is why I made the suggestion of multiple servers to choose from, maybe even a "Noob friendly" server in which you cannot engage in combat and people on certain ships are not allowed on the server.

Posted

Why not just make friends and start progressing? Why do we need a kiddie pool? Keep in mind that if there are strong enemies, there are also strong friends around to help and protect.

  • Like 2
Posted

Why not just make friends and start progressing? Why do we need a kiddie pool? Keep in mind that if there are strong enemies, there are also strong friends around to help and protect.

That is true, and I myself do intend do intend to play with 2 or moer of my friends, but as the best game reviwer in my opinion once said "A game must be reviewed on it's single player experiance and not it's multiplayer alone" (From Yahtzee. See "Zero punctuation" or "The escapist" for furthur referance"). And yes you could say "But it's a multiplayer only game" But not everyone wants or may have the capability to play with friends. Someone may not be able to get hold of his friends and say "Spend X amount of money on this so I don't get blizzed by people who had the advantage to get the game before I did." And some people might just want to sit down do a bit of trade grinding to wind down and just sail out on their own having a look at the scenery and maybe even roleplaying. These aspect5s must be addressed to be able to make the games design perfect. We can't all be centered around an Extroverted perspective on our games, we need to think of the Introverts, the larger proportion of our fanbase and appease the masses. I can garuntee you 80% of your players are introverts at least, I'd say about 90% are but I don't want to push it to far.

   I agree playing with friends is the best option for more fun, experiance and roleplay. That is an excellent point you made but it's just not enough to denounce my point.

Posted

I wouldn't be in agreement with splitting up the playerbase due to a want for a server with no pvp. It was my understanding that a long time ago there was talk of forcing players to embark on escorts et cetera. Should you wish to mollycoddle new players then this will in turn impact somebody else in the future if they are to accept the escort duty. Naval warfare in this game will consist of pvp for the national interest. Should you be attacked by someone better then learn from it. For those in PotBS there were two big players that used to prey on new players, Francis de Leon and Gage Eleven. Now they were terrible pvp'ers who preyed on new players. So should we now worry about the bad pvp'ers trying to kill the new players also because that's all they can do? I don't believe that there has been many complaints about Flag Captains attacking Midshipmen in the current open world. I fear that we may be worrying about nothing.

Posted

I wouldn't be in agreement with splitting up the playerbase due to a want for a server with no pvp. It was my understanding that a long time ago there was talk of forcing players to embark on escorts et cetera. Should you wish to mollycoddle new players then this will in turn impact somebody else in the future if they are to accept the escort duty. Naval warfare in this game will consist of pvp for the national interest. Should you be attacked by someone better then learn from it. For those in PotBS there were two big players that used to prey on new players, Francis de Leon and Gage Eleven. Now they were terrible pvp'ers who preyed on new players. So should we now worry about the bad pvp'ers trying to kill the new players also because that's all they can do? I don't believe that there has been many complaints about Flag Captains attacking Midshipmen in the current open world. I fear that we may be worrying about nothing.

 

My concern is that over population on a single server may encour, there is only so much space in an open world, this is why I made the suggestion of multiple servers to choose from, maybe even a "Noob friendly" server in which you cannot engage in combat and people on certain ships are not allowed on the server.

Posted

My concern is that over population on a single server may encour, there is only so much space in an open world, this is why I made the suggestion of multiple servers to choose from, maybe even a "Noob friendly" server in which you cannot engage in combat and people on certain ships are not allowed on the server.

If technically possible, I would prefer a single server. Given it is possible to handle all the population, I don't see how it can become over crowded geographically. Even if the open world falls short of my expectations (the whole world) in scope (ie only North Atlantic, Caribbean, Baltic, and Mediterranean) there is an enormous amount of space there. As far as a noob server is concerned, I don't see the need for it. I get punished from time to time by bigger and/or more opponents, but after all it is only a game. It is relatively easy to put another ship under my feet. Make friends and group up for protection or have a fast ship and keep a sharp watch. Don't you want excitement in the game.

  • Like 1
Posted

In regards to very truthful quote: that game must be reviewed and considered as a single player experience, I still maintain this:

 

I am against noob only servers (new players need experienced players to help them learn). I am against PVE only servers (though luck for me).

 

I believe the best solution would be to design National navies and missions in a way that would reward socializing for new players. Example using some of the proposed mechanics like blockades and repair resources.

As a first step new player in a brig recieves mission to ferry repair resources to player XY on blockade near Gustavia. New player embarks resources, but must contact said player in order to find out, where exactly is his ship.

 

2 Constis are jumped by 4 enemy Constis. All nearby ports have a mission to go help them.

 

All the missions would grant rewards additional to normal rewards, thus encouraging players to partake in an intended behaviour and also having some guiding lines for players to follow (voluntary lines of course).

 

When you start a new game, it is always intimidating. You are unsure of what is even going on, and in an open world game, the feeling is even stronger. Therefore the game needs initial mechanics that would facilitate communication and socialization with other players.

Posted (edited)

Well i don't know what the best solution is but i know most the time all i have time to do is some pve. i don't have time to commit to a pvp battle as they tend to last longer. so maybe there is a server where pvp has to be enabled by the player. odds are though i will probably find my self playing this when i think i have time to commit to potential pvp action and something else like hearts of oak if it's ever released. i do hope we find some common ground though

Edited by Tief N Tote
Posted

actually i just remember a thread where it mentioned you could purchase ships with unlimited dura but you would have to repair still, so i guess that is the solution. 

Posted

In regards to very truthful quote: that game must be reviewed and considered as a single player experience, I still maintain this:

 

I am against noob only servers (new players need experienced players to help them learn). I am against PVE only servers (though luck for me).

 

I believe the best solution would be to design National navies and missions in a way that would reward socializing for new players. Example using some of the proposed mechanics like blockades and repair resources.

As a first step new player in a brig recieves mission to ferry repair resources to player XY on blockade near Gustavia. New player embarks resources, but must contact said player in order to find out, where exactly is his ship.

 

2 Constis are jumped by 4 enemy Constis. All nearby ports have a mission to go help them.

 

All the missions would grant rewards additional to normal rewards, thus encouraging players to partake in an intended behaviour and also having some guiding lines for players to follow (voluntary lines of course).

 

When you start a new game, it is always intimidating. You are unsure of what is even going on, and in an open world game, the feeling is even stronger. Therefore the game needs initial mechanics that would facilitate communication and socialization with other players.

 

 

I do agree with almost everything you said. This game will hopefully (as it is my understanding now) definitely lean towards pushing people to group up. Give players in Frigates reports of other harassing merchants at XYZ. Or escort duty for troop transports and what not. The only thing that these kind of group based missions need (other than the positive benefit of making people more social) are xp and gold bonuses for responding and completing the mission. Unrealistic as it may be it would be a necessary step to make sure people actually have an urge to do it.

Posted

I'm opposed to a so called "noob friendly" server with no combat. People would likely use it for easy, risk free trading.

When I first joined the game, I was exhilirated by the descriptions of how everything was linked together. Splitting up the players won't be helpful for that.

Should the need arise for new servers arise, which I'm sure it will ad more players join, I'm sure game labs will take all things into consideration.

To your other points, I think your introverted player argument just does not suffice. If I know this community, it's a very open and welcoming one for new players. If a player wants to make friends among both allies and enemies, he will be certain to do so with minimal effort.

If he does not.... well then I must confess, I feel this isn't the right game for that man.

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