Dutch Dutchery Posted June 25, 2015 Posted June 25, 2015 (edited) I am going to begin listing all the modules (if there isn't one already but i tried to look for one) that can be bought in this topic, when i get back from work, to help people decide on what they want for their ships and what the modules do. Please feel free to help me out. Exceptional Extra fireproof coating - fire increase rate -12% Copper plating - max speed 10% Extra fireproof coating - structure, fire increase rate -20% Extra fire buckets - crew, fire decrease rate 20% Pellew's sights - (all decks) cannon dispersion per 100m, cannon dispersion vertical -15% Mastercraft Improved Magazine access - Decks 1-4 ( R+L+F+B ) Reload time -10% Reinforced Masts - Mast top, middle and bottom base hp +16% Marines compliment - crew attack, defend, fire 16%, crew module base hp 11%, cannon reload time (all decks) 10% Magazine armor - powder, module base hp 16% Lightweight ropes and blocks - sail rising speed 16%, RHEA turn speed 16% Optimized rudder - ship turning speed 12%, rudder halfturn time -12% Fine Extra Bow Planking - Front armour base hp +12% Extra Pump - Water Pump Bailing +12% Speed Trim - Ship max speed +8%, Ship turning speed -6% Makeshift barricades - crew defend 30%, attack -20%, deck1 (L&R) cannon reload time +10% Improved magazine access - (all decks) cannon reload time -8% Magazine armour - powder, module base hp +12% Common Extra Bow Planking - Front armour base hp +8% Reinforced Masts - Mast top, middle and bottom base hp +8% Swordfighting Handbook - Crew Attack +8% Boarding Parties - Crew Attack +20%, Reload speed Decks 1-4 ( R+L+F+B ) +10% Extra Stern Planking - Back armour base hp +8% Marines Complement - Crew attack, defend, fire +8%, Crew base HP +5%, Decks 1-4 ( R+L+F+B ) Reload Time +10% Extra hammocks - crew, module base hp 5% Extra fire buckets - crew, fire decrease rate 8% Pellew's sights - (all decks) cannon dispersion per 100m, cannon dispersion vertical -5% Magazine armor - powder, module base hp 8% Basic Reinforced Rudder - Rudder Base HP +5% Swordfighting Handbook - Crew Attack +4% Marines Complement - Crew attack, defend, fire +4%, Crew base HP +2%, Decks 1-4 ( R+L+F+B ) Reload Time +10% Speed Trim - Ship max speed +2%, Ship turning speed -2% Lightweight Ropes + Blocks - Sail rising speed -4%, Mast turn speed -4% Improved magazine access - Decks 1-4 ( R+L+F+B ) Reload time -2% Optimized Rudder - Ship turn speed 3%, rudder half turn speed -3% Magazine armour - Magazine base hp +4% Pellew's Sights - Decks 1-4 ( R+L+F+B ) Cannons dispersion per 100m + Cannon vertical dispersion -2% Improved magazine access - (all decks) cannon reload time -2% Steel toolbox - repair percent (armor, sail, generic) 4%, repair module time (armor, sail, generic) -4% Extra fire buckets - crew, fire decrease rate 4% Extra muskets and pistols - crew, crew fire, defend 4% Extra hammocks - crew, module base hp 2% Powder monkeys (all decks) cannon reload time -2% Extra stern planking - armor back, module base hp 4% Optimized ballast - ship max roll angle -2% Edit: See below for the image of TommyShelby for most of the current modifications Edited June 26, 2015 by Dutch Dutchery 3
BungeeLemming Posted June 25, 2015 Posted June 25, 2015 be aware that modules will most likely going to change soon And in the course of the OW testing they will be worked on a lot.
Dutch Dutchery Posted June 25, 2015 Author Posted June 25, 2015 (edited) be aware that modules will most likely going to change soon And in the course of the OW testing they will be worked on a lot. I understand, I intend to change them as soon as they change the modules themselves and i'll keep them as up to date as possible. I just thought that having a list of the modules would be helpful for all players to understand what the modules are and what they do in one small topic so that everyone knows what they are looking for. Thanks for the warning, and if i can't keep it updated somone will make another topic about them eventually. But since we don't have a module list at the moment i'll try my best. Edited June 25, 2015 by Dutch Dutchery
Inigo Balboa aka Ronda Posted June 25, 2015 Posted June 25, 2015 (edited) Hi Dutch, here is what I seen... Exceptional Copper plating - max speed 10% Extra fireproof coating - structure, fire increase rate -20% Extra fire buckets - crew, fire decrease rate 20% Pellew's sights - (all decks) cannon dispersion per 100m, cannon dispersion vertical -15% Mastercraft Marines compliment - crew attack, defend, fire 16%, crew module base hp 11%, cannon reload time (all decks) 10% Magazine armor - powder, module base hp 16% Lightweight ropes and blocks - sail rising speed 16%, RHEA turn speed 16% Optimized rudder - ship turning speed 12%, rudder halfturn time -12% Fine Extra pump - water pump bailing 12% Makeshift barricades - crew defend 30%, attack -20%, deck1 (L&R) cannon reload time 10% Improved magazine access - (all decks) cannon reload time -8% Magazine armour - powder, module base hp 12% Common Extra hammocks - crew, module base hp 5% Extra fire buckets - crew, fire decrease rate 8% Pellew's sights - (all decks) cannon dispersion per 100m, cannon dispersion vertical -5% Magazine armor - powder, module base hp 8% Basic Improved magazine access - (all decks) cannon reload time -2% Steel toolbox - repair percent (armor, sail, generic) 4%, repair module time (armor, sail, generic) -4% Extra fire buckets - crew, fire decrease rate 4% Extra muskets and pistols - crew, crew fire, defend 4% Extra hammocks - crew, module base hp 2% Marines compliment- crew attack, defend, fire 4%, crew module base hp 2%, cannon reload time (all decks) 10% Magazine armour - powder, module base hp 4% Pellew's sights - (all decks) cannon dispersion per 100m, cannon dispersion vertical -2% Powder monkeys (all decks) cannon reload time -2% Extra stern planking - armor back, module base hp 4% Optimized rudder - ship turning speed 3%, rudder halfturn time -3% Optimized ballast - ship max roll angle -2% Edited June 25, 2015 by Inigo Balboa 1
Dutch Dutchery Posted June 25, 2015 Author Posted June 25, 2015 (edited) Cheers for the help! It's interesting that your fireproof coating is a higher % than the one i found!! Edited June 25, 2015 by Dutch Dutchery
Inigo Balboa aka Ronda Posted June 25, 2015 Posted June 25, 2015 Cheers for the help! It's interesting that your fireproof coating is a higher % than the one i found!! Cheers Proof:
Dutch Dutchery Posted June 25, 2015 Author Posted June 25, 2015 Wow, you weren't kidding it looks like there is different levels of exceptional. This might take a lot longer than i first thought. Here is mine.
TommyShelby Posted June 25, 2015 Posted June 25, 2015 I think that is caused by one of the modules being from "before" a patch and the other from "after". So they made a change and that change wasn't applied to existing modules. - Atleast that is my theory for now (So Inigo has the "old - Extra fireproof coating" which was 20% and Dutchdutchery has the "New - Extra Fireproof coating" which is 12%.) And like other's have mentioned, it's hard to keep a 100% updated list; 5
Dutch Dutchery Posted June 25, 2015 Author Posted June 25, 2015 (edited) Well, nice job i'll update mine when they change it since your image pretty much explains everything currently. Edited June 25, 2015 by Dutch Dutchery
maturin Posted June 27, 2015 Posted June 27, 2015 Oof, no wonder my Merc was being overhauled by a Bellona. Speed trim and copper for him, extra planks for me.
Angelique Posted February 13, 2016 Posted February 13, 2016 Anyone can tell me which modules boost teh reload times.
Captiva Posted February 13, 2016 Posted February 13, 2016 Anyone can tell me which modules boost teh reload times. Powder Monkeys, Improved Magazine Access, Rum Rations (not Grog) and I think, but not positive, that extra hammocks improve sailing and gunnery to some extent, but ask around to confirm this one.
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