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Posted

I've had several times now, where I've attacked a ship to capture it, only to have 4-5 AI spawn in and start hammering the ship while I'm capturing it, doing damage not only to me, but destroying the enemy ship in the process and losing all my hard work in capturing it.

 

There should be commands you can set for the AI so they know not to destroy a certain ship, or at least have the knowledge that if you're capturing a ship to stop shooting at it.

Posted

3 commands will come in one of the next patches.

  • Destroy - focus on hull
  • Demast - focus on sails
  • Follow - Avoid combat and follow the player

And fleets themselves will be reworked based on player feedback. Several changes will be done to how they work as well.

  • Maintenance per battle
  • Repairs 
  • 5 durabilities
  • Availability in battle (to give them protective duty). You will be able to call them into battle only if battle rating difference in the beginning of combat is against you. 
  • Like 1
Posted

As 'commodore' of your ai fleet, could we also request target rated or target unrated. Prioritizing the type of target your ai fleet will see as a priority target leaving you to target others.

 

e.g. Particularly useful to send smaller ai ships after smaller more agile enemy ships while you concentrate on larger vessels

Posted (edited)

 

3 commands will come in one of the next patches.

  • Destroy - focus on hull
  • Demast - focus on sails
  • Follow - Avoid combat and follow the player

And fleets themselves will be reworked based on player feedback. Several changes will be done to how they work as well.

  • Maintenance per battle
  • Repairs 
  • 5 durabilities
  • Availability in battle (to give them protective duty). You will be able to call them into battle only if battle rating difference in the beginning of combat is against you. 

 

 

Oh, that is quite cool I didn't see that.

 

Anyway to impliment a function in their logic so they know to stop shooting a ship you're trying to capture? it's happened 3 times now where the enemy ship was sunk and mine badly damaged by friendly AI shooting at it.

 

 

As 'commodore' of your ai fleet, could we also request target rated or target unrated. Prioritizing the type of target your ai fleet will see as a priority target leaving you to target others.

 

e.g. Particularly useful to send smaller ai ships after smaller more agile enemy ships while you concentrate on larger vessels

 

And this ^

 

This would make it feel as though you are the Admiral of the fleet.

Edited by Lady Athena
Posted

Oh, that is quite cool I didn't see that.

 

Anyway to impliment a function in their logic so they know to stop shooting a ship you're trying to capture? it's happened 3 times now where the enemy ship was sunk and mine badly damaged by friendly AI shooting at it.

 

...

 

Yet, another reason NOT to have Kickass ships as your pets - sort of like keeping Tigers in your house :)

Posted (edited)

Will we be able to assign specific target for our fleet or chose ammo type (chains,grape,etc) for AI fleet?

Edited by gorynych

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