Crankey Posted June 23, 2015 Posted June 23, 2015 I would like to see more battle options for when ships are successfully boarded. All dependant on a suitable amount of crew available to carry out the task, condition of the ship captured and physically reducing your current battle crew appropriately. Scuttle You remove boarding party and prisoners and sink the enemy ship with a ball through the hull. Full damage xp as if sunk with cannon fire and possible future gain from prisoners. Head bounty etc. Secure Prize An absolute minimum number of your crew on the prize to guard the subdued crew. No crew available for fighting or sailing duties. Probably basic repair to remain afloat. (In effect what we have now) Secure and sail prize away Larger prize crew, large enough to man the sails and guard prisoners. You give the prize crew a heading to sail away from battle on. Your national flag flies over the captured ships flag as ai sail to the horizon while you continue the fight and probably guard your prize as it escapes. When prize reaches a reasonable distance from the fight a message "Prize has escaped" pops up and you can disengage knowing you have done enough to gain the prize even though enemy ships are still present. Secure and man for combat. Only if captured ship has a minimum of damage(20% ?). You decide to add the prize to the combat group as an ai. you have to be able to crew it sufficiently to keep a fighting crew both on your own and the captured vessel. It acts as a hired combat vessel. Secure and exchange. You decide to move your entire crew into the new ship and leave a prize crew behind on your own.(What we have now if you 'X' capture during battle). You choose one of the above options for the ship you are moving from. *Scuttle, Secure Prize, Secure and Sail prize away, or Secure and man for combat(Your own ship becomes the ai). * Why would you scuttle and exchange I hear you ask. If your own ship was unable to survive but transferring your crew officers etc into a less damaged ship to continue the fight or flee, whilst guaranteeing the enemy could not capture your own ship. this is why you might contemplate the scuttle order. 10
Capt Bubbles Posted June 23, 2015 Posted June 23, 2015 Hi, Good and realistic suggestion! Grtzzz Bubbles 1
z4ys Posted June 23, 2015 Posted June 23, 2015 (edited) I suggested this before.http://forum.game-labs.net/index.php?/topic/5765-prize-crew/ But yours a way better than my That would add the game more realism and dynamic. Edited June 23, 2015 by z4ys
Tief N Tote Posted June 23, 2015 Posted June 23, 2015 verry good points i hope they work this into the system i also wish they could add some animation to boarding. small stuff like you crew look as if they are firing muskets at the other ship or crew swining accross to attack stuff like that
MacVaultDweller Posted June 23, 2015 Posted June 23, 2015 I like all of these suggestions and I would like to have more than on ship board another. First ship that starts boarding get the captured ship and can choose to make available. Support boarding ship helps take down crew.
Crankey Posted June 23, 2015 Author Posted June 23, 2015 Thankyou for your support guys and z4ys for your earlier post. I agree MacVaultDweller the 3 way boarding would add an extra element to the battle. My only other possible suggestion would be. Physically escorting your newly acquired AI ship to a port you do not have an outpost at post battle, would also permit you to sell at any port, with the added danger that en-route you may find yourself attacked and lose the prize.
Jac-y-do Posted June 23, 2015 Posted June 23, 2015 I think these are great ideas. Would add a lot of options to a battle.
SueMyChin Posted June 23, 2015 Posted June 23, 2015 Another mechanic that has to happen at some stage. Very well explained
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