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Posted

Replacement of lost crew from a battle should only be a percentage to represent the few injured that recover and the remainder of the crew replacement should come after entering a friendly or neutral port.

Posted

I do not agree, i think the same ship that is stationed in space orbiting the planet, you know the one that is beaming all the ai into battles at present, yep that one. Well if it can teleport ships all over the map then a few crew should be easy going. ;)

 

On the other hand without that highly advanced piece of 18th century tech hovering out there zapping stuff all over, you may have a good point. I would say maybe there could be also an option to add crew from a captured ship, a random spin of the dice to decide how many are willing to join up. % chance increase decrease dependent on if at war, naval or trader type ship capped...blaa blaa blaa!

Posted

Boarding would have to be redone to return a large amount of crew to the victor.

could be a part of a captains stats, like charm or charisma or something, maybe it could affect a surrender in battle, but i like the idea of something to help replenish men without a long haul back to port each battle.

Posted

could be a part of a captains stats, like charm or charisma or something, maybe it could affect a surrender in battle, but i like the idea of something to help replenish men without a long haul back to port each battle.

As far as I am aware, G-L isn't trying to make this game a super realistic simulator, but remain authentic. I think this idea of capturing crew from an enemy ship would be pretty neat still, but there'd have to be some sort of penalty for this, such as reduced crew effectiveness? Simulation stuff I'm not interested in aside, I think a crew replenishment over time out of combat would be preferable and add a unique dimension to combat. Pyrrhic victories and all that. Maybe the hunter of a group of smaller/weaker ships will be forced to disengage or approach more carefully? Maybe the hunter will become the hunted!

Posted

There is already a concept about crewloss:

 

Crewloss is divided into wounded (wich is divided into ->light ->heavily) and dead.

light wounded men will be able to recover from their injuries after a certain time. (the surgeon has to do some work)

those who are badly wounded may only be recovered when we enter the Open World.

 

Dead men are dead. No recovery.

 

I have no idea if that concept is still in the devs' mind but we heard of that a while ago.

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