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Posted

the developers have gone to great lengths to make navel action as real as possible. i have a complaint about the amount of

cannon smoke,this is a game but i am unaware that masts can be replaced at sea, if they can be allowed in the game why can the

density of cannon smoke not be reduced to a level that allows the gunners visual of ranging shots, this is a very frustraiting feature

of a very enjoyable game. thank you for your time.

Posted

Because the smoke is a fun gameplay adition. You can not to see and you need think two times where shoot or pass through the smoke with risk of hit a friendly. You can wait the smoke disperse and then you can fire again.

 

I find the mess created with smoke xtreme funny and immersive.

  • Like 2
Posted

the developers have gone to great lengths to make navel action as real as possible. i have a complaint about the amount of

cannon smoke,this is a game but i am unaware that masts can be replaced at sea, if they can be allowed in the game why can the

density of cannon smoke not be reduced to a level that allows the gunners visual of ranging shots, this is a very frustraiting feature

of a very enjoyable game. thank you for your time.

 

Have you ever seen a single cannon fire in real life?

 

I have, they put out a lot of smoke. Imagine 20 - 70 cannons going off at the same time side by side. You aren't going to see a lot of anything but smoke. The NA developers did an awesome job in my opinion with the realism of the cannons. This should not be changed. It also adds the the risk vs reward factor. You risk shooting your cannons with the possibility of an opposing vessel taking the advantage of you, or the reward of a critical hit.

 

Do not change the smoke, it is spot on.

  • Like 1
Posted

Eventually you will get used to the smoke, and the smoke as it is now, is what makes the battles more dynamic. The smoke is only there for a few seconds ( if you are moving anyway).

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