The Economy (and other things)
Features poll
131 members have voted
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1. Should guilds, clans, and equivalent fleets be player managed?
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Yes, but with no added features.9
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Yes, with supporting features (eg, flags, contracts, agreements)59
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Yes, with controlling features (eg, clan interfaces, a hard-coded membership system)53
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No, but with moderators managing guilds6
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No, but with some player control through the economy3
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No, with experience based ranking systems1
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2. Should the economy be a free market?
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Yes, with AI competing for some of the supply and demand (on sea and land)89
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Yes, with players totally controlling supply and demand (on sea and land)31
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Yes, with players totally controlling transport of goods (on sea)5
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Yes, with AI competing for some of the transport of goods (on sea)6
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3. Character persistence?
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Yes, with characters losing only their cargo and ship on sinking.120
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No, with characters deleted upon death.11
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4. Ship and character leveling?
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Yes, experience based.78
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Yes, guild based.4
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No, the only limit on what you can purchase should be the amount of gold you have24
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No, but licences and the suchlike should be purchased from the AI for permission to traffic certain goods11
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No, but licences and the suchlike should be purchased from any relevant guilds for permission to traffic certain goods through their shipping areas14
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