NedStark Posted May 4, 2016 Posted May 4, 2016 Just curious if there will be an implementation for a Follow command/button if there was a fleet travelling together? 2
Barberouge Posted May 4, 2016 Posted May 4, 2016 Just curious if there will be an implementation for a Follow command/button if there was a fleet travelling together? There's no plan for such command currently. 1
Strugelwits Posted May 16, 2016 Posted May 16, 2016 Something needs to be done things (from what I can hear) are not doing so well lately, people are becoming bored with the game and need something else to do, PvP is all well and good but a clan member of mine suggested something that might work well. A system that has been put into another game is AI "contracts" these can be either legal or illegal, illegal obviously paying more but with larger risk, Slaves were one thing that was suggested but was controversial but another player gave the idea of transporting soldiers on your ship and delivering them to whatever port, there will also be the normal trading goods under contract as well, the reason I suggest this is to just give us another thing to do. Thanks 2
LeBoiteux Posted May 16, 2016 Posted May 16, 2016 A system that has been put into another game is AI "contracts" these can be either legal or illegal, illegal obviously paying more but with larger risk, Slaves were one thing that was suggested but was controversial but another player gave the idea of transporting soldiers on your ship and delivering them to whatever port, there will also be the normal trading goods under contract as well, the reason I suggest this is to just give us another thing to do. "Delivery" missions were proposed by devs in the priority poll #2 : http://forum.game-labs.net/index.php?/topic/12471-development-priorities-2/?hl=priorities Might be interesting in order to populate the OW, have more OW PvP and create more PvE content. Might also give "war points" (I don't remember the exact terms) to PvEers with the diplomacy/ mechanics that will be soon implemented. 1
Jean Pual Vilvenue Posted May 25, 2016 Posted May 25, 2016 (edited) Will you eventually add cosmetic additions and customization to ships. I.e. Ship name choices, wood colours and paint, flag designs and sizes, cannon recoil and muzzle reloading scripts as well as populated quarter decks with admirals etc... ?Thanks (Apologies if asked before) Edited May 26, 2016 by Jean Pual Vilvenue 1
Ink Posted May 27, 2016 Posted May 27, 2016 Will you eventually add cosmetic additions and customization to ships. I.e. Ship name choices, wood colours and paint, flag designs and sizes, cannon recoil and muzzle reloading scripts as well as populated quarter decks with admirals etc... ? Thanks (Apologies if asked before) There is no final decision about ship name, flag design and such features yet, at the moment there are other priorities. Features like gun recoil, open/locked gun ports were implemented and tested in the past but due to perfomance issues in large battles these features had been turned off.
Jean Ribault Posted June 12, 2016 Posted June 12, 2016 i have a question about AI ships. Why do some of them get stuck at port entrance? You can attack them but they're stuck there until someone does. Is that intended or is it a bug?
Diodo Posted June 12, 2016 Posted June 12, 2016 Are you planning to introduce new ships soon? If yes, witch tier? When should we expect the next update to come?
BungeeLemming Posted June 13, 2016 Posted June 13, 2016 Are you planning to introduce new ships soon? If yes, witch tier? When should we expect the next update to come? next updatein june. as always each month. ships which make it ingame are either teased afew days bevore on facebook for example. or they get in as a surprise. I prefer the surprise variant^^
mikawa Posted June 13, 2016 Posted June 13, 2016 I prefer the surprise variant^^ Yes, that would be okay for me, too. Generally speaking, I think we have already a good foundation of ship types. Every new ship is a great bonus for the game!
Jean Ribault Posted June 17, 2016 Posted June 17, 2016 i have a question about AI ships. Why do some of them get stuck at port entrance? You can attack them but they're stuck there until someone does. Is that intended or is it a bug? DEVS, do you have an answer?
Bommel Posted June 17, 2016 Posted June 17, 2016 DEVS, do you have an answer? Did you report it ingame via F11? That way the devs get additional info and are more likely to figure out what´s happening.
Jean Ribault Posted June 17, 2016 Posted June 17, 2016 (edited) No, it is not an event. It happens every day all the time at various ports. Anyone who plays the game will have seen them various times. And I'm asking if it's a bug, not reporting it as a bug. It's an observation. Edited June 17, 2016 by Jean Ribault
SteelSandwich Posted June 17, 2016 Posted June 17, 2016 No, it is not an event. It happens every day all the time at various ports. Anyone who plays the game will have seen them various times. And I'm asking if it's a bug, not reporting it as a bug. It's an observation. Report it as a bug ingame as well. If its not a bug, no worries and you will get an reply here, if it is, the devs have the info they need.
Cpt Blackthorne Posted June 18, 2016 Posted June 18, 2016 (edited) Admin quote: Content patch: June Potential USA PVP 2 mergeQuestion(s): Have you decided yet to merge PvP2 with another server? If so, which server (graphical location)? Why is this a "potential"? What are the dev's considerations that have not made this an absolute yes or no? Edited June 18, 2016 by Cpt Blackthorne
Fluffy Fishy Posted June 29, 2016 Posted June 29, 2016 Apologies if this has been asked already but what are the rough make up of the PVP to PVE tester ratio? I haven't ever heard of a tester who is primarily a player on PVE.
tigersclaw11 Posted July 4, 2016 Posted July 4, 2016 Crew replacement cost are exorbitant and curse mission net me on average less than $30,000 profit. Money is not flowing into the economy and the large number of silver coins people are finding is further depressing ships prices. Ships which people are crafting at a loss to get xp. (the big problem) In fact people are just building and scrapping their ships. Ships are of course the Primary consumable for money to exit the system. Not to mention the large number of exceptional mods devaluation the mod market .Q1) Its seems that much of the unstated Intention of the recent release was about economic adjustments to inflationary effects yet this patch has caused large economic problems. Is it the Devs intention to focus further on economic issues from your latest patch before you move on to new port battles?I've enjoyed your game a lot so far thanks for all your effort its appreciated! But i'm hopping that some of these issues can be addresses as currently struggling to enjoy my game experience much post patch.
Hethwill, the Red Duke Posted July 4, 2016 Posted July 4, 2016 Question about the "underlaying" idea of NA and playing Captain: - It is my understanding that it is not supposed for a Captain to be able to do everything on its own ( combat, trade, crafting, shipbuilding ) in NA, having to resort to the community ( nation & allies ) to be able to access less focused areas. Is this a correct evaluation ? Thank you.
Racingsail Posted July 6, 2016 Posted July 6, 2016 Love the game and recognize it's still in alpha. How do I get access to the chat room?
Arvenski Posted July 11, 2016 Posted July 11, 2016 There's a xebec in development. Or at least, one was shown in a work-in-progress screenshot a while ago. Other than that, I'm not aware that we know anything about it.
Henry d'Esterre Darby Posted July 12, 2016 Posted July 12, 2016 Love the game and recognize it's still in alpha. How do I get access to the chat room? If you mean the "Chat" tab at the top of the forum, it's disabled.
Toggman Posted July 18, 2016 Posted July 18, 2016 I have sold contracts but I can not figure out how to buy one in the Shop Tab while in port. Please help - Thanks
Jean Ribault Posted July 19, 2016 Posted July 19, 2016 Why are there tons of french wine producing ports on pvp1 and hardly any now on pvp2?
Mirones Posted July 22, 2016 Posted July 22, 2016 Which ship was chosen by the developpers wild card? Are we going to have another poll for the second half of 2016? we dont know maybe they posted it in russian forum and forgot posting it here. the Christian VII is in development according to offical WiP shot and gamefiles. i am not sure about another poll so many ships are waiting for testing and implementation wich get pushed behind further because bugs and fixes go first in line. Ingermanland entered the game besides being voted for more than 2 years after the vote.
Recommended Posts