admin Posted September 3, 2013 Author Posted September 3, 2013 As to shiptypes, I see where you're coming from there. Strictly from a programming and modelling standpoint, you need to have homogeny. It'll certainly make it easier on you in the long term. Is there going to be different types of shot allowed? Are the armaments on the ships, going to be set more according to historical ship type? shiptypes: eventually most ship types will be in the game. shot: currently there are 3 - round, double shot and chain shot, adding new types will take 10 mins of programming time for each. armament: depends on the ship type and what such ship types could carry in history. But no 42lb cannons on schooners of course. 1
McCullogh Posted September 3, 2013 Posted September 3, 2013 More Pirates means more enemy for my Naval Frigate Captain to hunt! So by all means, bring on the pirates.
Van Valkenburg Posted September 4, 2013 Posted September 4, 2013 I've been scanning the forum and site for features and discussion, leading me to ask this question. I understand there is talk of clans, guilds, etc. But what of national factions? If there are national factions, what era will this game acknowledge? I ask this as a student of American Naval history, wondering if there will ever be a game on par with Age of Sail, Sea Dogs, and Pirates of the Burning Sea that's set in the Napoleonic era and offers the United States as a playable option. It seems all games of this genre are largely European in flavor. Regardless, I look forward to this game. The Age of Fighting Sail is my thing and this game seems to have the potential to answer what I've been dreaming of for years!
Adair Posted September 11, 2013 Posted September 11, 2013 shiptypes: eventually most ship types will be in the game. shot: currently there are 3 - round, double shot and chain shot, adding new types will take 10 mins of programming time for each. armament: depends on the ship type and what such ship types could carry in history. But no 42lb cannons on schooners of course. Actually, a massive cannon mounted in (effectively) a rowboat was a viable tactic. They were gunships, and if you weren't careful or got caught unawares, a half dozen of these could sink just about anything. That said, they were for shore or harbor defense only, and couldn't take much weather. They were most useful on very calm days where a sailing ship's speed advantage was nullified. And, all this said, I wouldn't want to sail one in-game. But they could make for an entertaining NPC.
Malachi Posted September 20, 2013 Posted September 20, 2013 Will the height of the gunport sill (distance of the lowest gunport to the waterline) play a role in heavy weather engagements? Would be a cool feature for frigate vs. smaller ship-of-the-line fights when the SoL can´t use it´s lower gundeck due to heavy seas. 1
admin Posted September 26, 2013 Author Posted September 26, 2013 Heel and buoyancy will play the role in shooting. Regarding closing gun ports due to heavy seas this feature can be easily implemented and will be tested in one of the focus tests. 3
Reki Posted September 26, 2013 Posted September 26, 2013 Will be there any territory control, when (if) developers will start work around Open world concept? For me something like this, used in GW1 way (with illustration on global map how war goes, etc) is pretty attractive...
admin Posted September 29, 2013 Author Posted September 29, 2013 We are currently working on combat and sailing. We will start working on the open world once combat is exciting and fun and loved by players.
CJFlint Posted October 9, 2013 Posted October 9, 2013 This probably a little early to ask, but is there any ideas being floated around about crafting or economy yet? Is this going to have a player driven economy? What will players be able to craft? Or is it just to early to know yet?
Brigadier Graham Posted October 13, 2013 Posted October 13, 2013 I just wanted to say good luck to Nick and the team in your endevours, now and in the future! Brig.
Ned Loe Posted October 15, 2013 Posted October 15, 2013 What can you say about ship destruction? What can we expect to see? a. Simple marks on ship textured hull/ sails. b. complex (Empire Total War) style, see through holes, planks explode on impact, debris floating around ships, crew jumping overboard, sails catch fire etc... Thanks.
admin Posted October 15, 2013 Author Posted October 15, 2013 Hello What can you say about ship destruction? What can we expect to see? a. Simple marks on ship textured hull/ sails. b. complex (Empire Total War) style, see through holes, planks explode on impact, debris floating around ships, crew jumping overboard, sails catch fire etc... Thanks. We don't have a complex system YET. But we plan to expand it over time. Currently planks explode, ships can catch fire. but we are focused on combat now. and are preparing for initial rounds of focus testing. Once we finish it we will work on other priorities decided with players. But the question is - what would you choose first damage visualization or open map prototype?
Ned Loe Posted October 16, 2013 Posted October 16, 2013 Hello We don't have a complex system YET. But we plan to expand it over time. Currently planks explode, ships can catch fire. but we are focused on combat now. and are preparing for initial rounds of focus testing. Once we finish it we will work on other priorities decided with players. But the question is - what would you choose first damage visualization or open map prototype? Open map for sure.
xxwiwixx83 Posted October 23, 2013 Posted October 23, 2013 I think finding a way of Evolution quite interresting game do in each port a feature according to its natural environment , for example to a port that is in oak surrounds , so create sawmills, create an economy in general. more to an evolution of the ship , let me explain : have a schooner with 10 guns and go from port to port for improve ( make visible the physical changes so make the boat more realistic game ) go into a port to see a blacksmith in order to improve the power of guns and cannons add to the ship , see a carpenter to improve the characteristics of resistance of the ship DAMAGE ... and why not go to a tavern to recruit marine ? all must meet two criteria is : accessible to all level ( against more you have a high lvl it may cost you dear ) and finally meet a limit améliration ships. not something I would end permetez the construction of ships and all the raw materials and also construction (teak, pine , oak , shipyard, forge, etc .... ) that do you think? i am french excuse me for my english
admin Posted October 24, 2013 Author Posted October 24, 2013 I think finding a way of Evolution quite interresting game that do you think? i am french excuse me for my english you basically described every age of sail game)) we have not started working on the RPG and crafting yet. And once we will try best to make it as interesting as possible.
xxwiwixx83 Posted October 25, 2013 Posted October 25, 2013 I would like to know if you are planning a french translation of the game. And also in which languages are you planning to internationalise the game? Good luck in your development we are expecting this game with lot of desire and curiosity!
admin Posted October 25, 2013 Author Posted October 25, 2013 I would like to know if you are planning a french translation of the game. And also in which languages are you planning to internationalise the game? Good luck in your development we are expecting this game with lot of desire and curiosity! French language of course. we will even have Ministère de la Marine et des Colonies in game. 3
Clinch Posted October 26, 2013 Posted October 26, 2013 http://www.wargamer.com/ someone at this site (obviously in the computer gaming section) was asking if there were any age of sail games. I tried to reply but I cannot retrieve my password. On top of that...this is a good site to introduce your game.
admin Posted October 26, 2013 Author Posted October 26, 2013 http://www.wargamer.com/ someone at this site (obviously in the computer gaming section) was asking if there were any age of sail games. I tried to reply but I cannot retrieve my password. On top of that...this is a good site to introduce your game. will check it out
ablet2 Posted October 27, 2013 Posted October 27, 2013 This may have already been answered, but will there be a Beta? And if so what would a broad estimate for release of that be? Thank you for making this game, been looking forward to a new one like this for quite a while.
BungeeLemming Posted November 2, 2013 Posted November 2, 2013 I just checked the pics of the Surprise /Unité and was wondering: At this point of your development, can you tell how many men we will be able to see aboard? Ships of those times were very crowded places.. 200 men or more on such a little frigate like the surprise.. 5 inch to sleep in your hammock and no private place exept for the captain.. And 600+ men on a ship of the line with 74 guns and even more. I think the satissima trinidad was manned with over a thousand men. HMS Victory took over 800 men to her complement. (just to give examples) Will there be an option of how you man your ships? To play like a privateer or pirate and crowd a small schooner with over a hundred men to sail alongside an enemy and board him? That asked I may point at POTBS' avcom model wich is so totally ramdom and gear-based that I do hate it with a passion.. I hope there wont be such issues with your game Another subject: Are you ships modeled completely? In potbs for example most gunports are simply black so the game doesnt have to model the interior of the deck bejond the gun. Can we see through everything in Naval Action?
admin Posted November 4, 2013 Author Posted November 4, 2013 Number of men It is going to be very expensive performance wise to render all 800 men on Victory. Currently the plan is to model the minimal crew to preserve the feeling of the live deck. Modelling Lower decks are not modeled internally, but you can see through certain parts on upper decks. We have not yet finalized the ship modelling system thus there could be changes.
admin Posted November 4, 2013 Author Posted November 4, 2013 This may have already been answered, but will there be a Beta? And if so what would a broad estimate for release of that be? Thank you for making this game, been looking forward to a new one like this for quite a while. It is too early to tell. But our development model will let you play multiplayer part whenever you want starting beginning of next year (or maybe earlier).
Ned Loe Posted November 14, 2013 Posted November 14, 2013 Will we be able to paint ships? customize sails/flags? ... similar to Potbs. Thanks. 1
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