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Posted

So you basically want POTBS teleport system.

One ship in this port another in that.

Teleporting from one to another within moments (loading screens). Thats what POTBS did.

 

Problem with this is mainly the intention behind the OW. Devs want the OW to feel huuuge. What they already achieved. Thats the reason you suggest this because the world is indeed a big place to be on.

For now we have the teleport to outpost. That means you can do trading all day long and once you decide its enough you can teleport to your ship where you want to have your fighting. Yeah sure. Theres a 7hour cooldown. But Considering you only want to spend 1.5 hours per day it can fit you just fine.

Only jurney you will have to do is back to your trader's ship.

  • 2 weeks later...
Posted

Will the ships that are now craft able be up for sale again? Some may not want to craft ships when they can afford them.

And will the finished game include micro transactions? I personally hope not.

Posted

Will the ships that are now craft able be up for sale again? Some may not want to craft ships when they can afford them.

And will the finished game include micro transactions? I personally hope not.

 

The current intent is to require that ships other than the basic ships currently for sale will be solely crafted by players.  That market will adjust and level out as adjustments to the program is made as testing data comes in.  So for now, you should not expect to see the NPC stores offer ships other than the basic ones currently for sale.

 

The finished game will have premium ships and perhaps other paid cosmetic items in it.  This is necessary to keep the Developers paid as they create new content and to keep the servers and monthly bandwidth paid for.  The only option available in an online game is a monthly subscription, or some sort of ongoing transaction system that will keep revenue flowing in.  The Developers do not like a subscription model, but they have settled on a pay once, play forever model, with premium ships and paid cosmetic or other items supplying an ongoing revenue stream to keep the game alive.

  • Like 1
Posted (edited)

1: Is the game being developed with a slant towards only being playable sucessfully in a "clan" or will a single player be able to advance as well without too much problem.

 

2: Do you plan on making the ai able to board capped ships if they need too if their ship is heavely damaged or to steal one. It seems the mechanics are in place now as some of them coast up to capped ships and hesitate beside it as if it was similating boarding.

 

3: Is there any solution being looked at for the high ping rates some of us have to play with. ie: mine is never under 190 and I am on 150 mb/s down  50 up.

Edited by Dragonfire
Posted

I agree that a single player should be able to have a great game experience, but it is unfortunate that so many people seem to have had such negative experiences in gaming groups. I have been in a few gaming groups, and they have mostly made any game I play so much deeper and more fun. I encourage anyone who had not been in a clan to try it out. It's way more fun IMHO.

Let's try to keep this thread on topic in the style of questions to the devs ;)

  • Like 2
Posted

I agree that a single player should be able to have a great game experience, but it is unfortunate that so many people seem to have had such negative experiences in gaming groups. I have been in a few gaming groups, and they have mostly made any game I play so much deeper and more fun. I encourage anyone who had not been in a clan to try it out. It's way more fun IMHO.

Let's try to keep this thread on topic in the style of questions to the devs ;)

 

Are you speaking for the Dev's? I also would like a definitive answer to the question: ----- Will an average single player find "within reason" as much content and activity as an average "clanned up" player would?

Posted

With the addition of port battles inequalities will follow.

My question is thus... Is it possible to reset the ports owner after a month or so.

If so would this effect exp and gold or ships?

Posted

Are you speaking for the Dev's? I also would like a definitive answer to the question: ----- Will an average single player find "within reason" as much content and activity as an average "clanned up" player would?

Am I speaking for the devs? They have said they want to make the game fun and playable for the solo player. The rest is my personal experience as I stated.

Posted (edited)

On the WIP pic, the NA Gros-Ventre seems to have at least 2*9 guns (see spolier).

original.jpeg

 

Questions :

1) Will there also be chasers on the NA Gros-Ventre ?

2) Will there be two versions of the NA Gros Ventre, like for the Snow :

- a trader version with, say, 0-6 guns (the real historical Gros-Ventre had 10 guns),

- a kind of "corvet" with 2*9 guns + 0-4 chasers ?

Edited by LeBoiteux
Posted (edited)

Some of us have been discussing the fact that the heavy RNG nature of recipe drops means that, for some players that don't get lucky and get the recipe drops, the craft grind is little more than a futile exercise in building ships only to break them up with no real progress towards access to the full inventory of ships. Is any adjustment going to be made to recipe drops so the craft grind isn't so random and frustrating?   

Edited by GrapeShot
Posted

On the prototype crafting

 

We plan to add selection of the inherent characteristics in 2 weeks. 

Captains will be able to pick the inherent characteristics and their quality from the shipyard (like the wood type is chosen)

Certain randomness in the permanent and regular upgrade possibilities (just like in RL you don't know if you get the best ship or not) but you know it will be good.

 

This statement if from the thread you posted yourself.

Posted

With the addition of port battles inequalities will follow.

My question is thus... Is it possible to reset the ports owner after a month or so.

If so would this effect exp and gold or ships?

 

Exactly. 

And its just a game guys. Conquer the world and move on :). We will have other games coming. 

 

We plan no resets. Its a leaving breathing world. Bring your friends, train like Rocky and rise up from ashes destroying that empire. 

Posted

I was wondering, in the ship selection thread there is a dev wildcard.

 

Is there a specific ship type (4th rate, 5th rate, 6th rate?)

So maybe we can do the devs a favor by finding some more ships that suit their interest as well :)

Posted

On the WIP pic, the NA Gros-Ventre seems to have at least 2*9 guns (see spolier).

 

 

Questions :

1) Will there also be chasers on the NA Gros-Ventre ?

2) Will there be two versions of the NA Gros Ventre, like for the Snow :

- a trader version with, say, 0-6 guns (the real historical Gros-Ventre had 10 guns),

- a kind of "corvet" with 2*9 guns + 0-4 chasers ?

 

1 ship initially 

 

Some of us have been discussing the fact that the heavy RNG nature of recipe drops means that, for some players that don't get lucky and get the recipe drops, the craft grind is little more than a futile exercise in building ships only to break them up with no real progress towards access to the full inventory of ships. Is any adjustment going to be made to recipe drops so the craft grind isn't so random and frustrating?   

 

Recipes drop as you learn crafting. 

(due to pure randomness) - the % chance is the same for everyone - but the way probability works makes results not guaranteed for some. Right now it kinda replicates the system where some builders learn new ideas faster than others. But because everyone wants to be an awesome crafter some players don't like it. We don't know how to bring skill into crafting the ship itself - besides solving logistical issues it is hard. 

 

For the prototype it was good enough

But we plan to expand it and add some ability to influence ability to learn blueprints faster or with more surety. 

 

I was wondering, in the ship selection thread there is a dev wildcard.

 

Is there a specific ship type (4th rate, 5th rate, 6th rate?)

So maybe we can do the devs a favor by finding some more ships that suit their interest as well :)

 

We are looking for ships in 28-34 gun range. (total number of guns - not the british system where 34 guns could mean 42 guns)

  • Like 1
Posted

 Is there any plans to had clan warehouse, or a better way to trade with someone that is not online at the same time you are.

 

Currently there are other priorities than clan warehouses. They would require a security and rights system - but maybe later.

 

 

Hello,
  • I saw that the game had naval battles with storm, it will be included to the game according to the climate of open world ?, and nighttime battles?
  • if you start a naval battle in the open world near a port or coast, background'll see the landscape of the island or continent?
  • it was mentioned that a system is available to take enemy ports, these ports will have naval artillery defenses?

 

1) and 2) no ETA yet

 

3) yes: Port battles test design for discussions

 

 

Will an average single player find "within reason" as much content and activity as an average "clanned up" player would?

 

1: Is the game being developed with a slant towards only being playable sucessfully in a "clan" or will a single player be able to advance as well without too much problem.

 

2: Do you plan on making the ai able to board capped ships if they need too if their ship is heavely damaged or to steal one. It seems the mechanics are in place now as some of them coast up to capped ships and hesitate beside it as if it was similating boarding.

 

3: Is there any solution being looked at for the high ping rates some of us have to play with. ie: mine is never under 190 and I am on 150 mb/s down  50 up.

 

1) Many players hunt solo successfully. Sometimes, getting a fleet is more fun. End-game crafting and conquest is much easier with a clan.

 

2) It's under consideration.

 

3) Please report those issues in the support forum.

  • 2 weeks later...
Posted

we are going to have any sstem to transfer money between Guild´s members? or between player of differents nations? To simulate the payment for services(Lettre de Marque,etc..)

 

You can transfer money by using trade in ports 

right click on the player in the city chat (every city has a city chat now) and choose trade

Posted

Questions regarding the final product,

 

If I assemble all the parts necessary to build a frigate, will the game prevent me from doing so with these things called "XP" and "Level"?  

 

Do you envision private citizens tooling around the open world in fully armed and manned first rates? 

 

Will battle instances ever be related visually to where they start on the open world map?

Posted

May I remind You of please supporting the poor guys around the world who just have a double Grafics Card?

 

Please add a support for GeForce SLi and AMD CrossFire Systems. The frame rates have gone down with the last patches, You need to light the afterburner

Posted

is the final game going to be this dark and gloomy, with fog and haze all the time and storms like the North Sea?

 

PLEASE tell me so I can move on to another game now instead of later.

Posted

is the final game going to be this dark and gloomy, with fog and haze all the time and storms like the North Sea?

 

PLEASE tell me so I can move on to another game now instead of later.

alot of things will change it was the first implementation of Dynamic weather. 

another change will be to water collor since on medium and higher you dont have that distinct light blue colour from the light being reflected by the sand of the shallows.

Posted

PLEASE tell me so I can move on to another game now instead of later.

Dude, how does that tactic usually work out for you?

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