Captain Comery Posted July 30, 2015 Posted July 30, 2015 Is the patch that returns boarding coming this week or next?
Captain Comery Posted July 30, 2015 Posted July 30, 2015 Just tried to login now servers are back and I get the message saying "steam: steamAPLInt() failed" Any idea on what this is and what I can do?
TommyShelby Posted July 30, 2015 Posted July 30, 2015 Had the same thing happen. I kept trying and suddenly i was logged in ^
admin Posted July 30, 2015 Author Posted July 30, 2015 please post technical issues related questions in the support forum.
blueskull Posted July 30, 2015 Posted July 30, 2015 hello. 1. are you aiming for more realistic ship Management regarding the outfitting of the ship before going into the seas? like every ship has a certain space for cargo depending on the ships size and a Player would Need to manage Food, water, shot and and powder, spare parts? 2. are you going to Exchange those "repair kit mechanics" for more realistic mecanics like buying rope, Wood extra sails and Tools in port and have a the amount of available repair being dependent on the amount of parts you bought? possibly further influenced by a master carpenter and the experience Level of the carpenter mates? thank you very much so far for this incredible game
ulysse77 Posted July 31, 2015 Posted July 31, 2015 Are the coordinate unit shown when you hit f11 any relation to existing system?... From my bare calculation they seem to be about 2.4x a meter. Is if fair to say our world is 42% to scale?
Yankee jack Posted July 31, 2015 Posted July 31, 2015 "Boarding parties" and "Marines" upgrades? I used to get extra crew out of these. 20 to 40 guys. No more. Are they now just a "trained" part of the regular crew? What? thx Great game!
venom58 Posted August 2, 2015 Posted August 2, 2015 Whether Naval Action to be compatible with Windows 10?
Leviathan Posted August 2, 2015 Posted August 2, 2015 Several people have reported they are playing Naval Action successfully on Windows 10.
LeBoiteux Posted August 3, 2015 Posted August 3, 2015 Is the development of an exploration gameplay stil topical, in redesign, on hold or abandoned ? Any detail ?
Amendus Posted August 5, 2015 Posted August 5, 2015 You guys were talking about a new gamemode for the pvp part. the day long mode or something (cant remember exact). will it ever be released? I like the open world but it would be awesome to include your pvp in the open world stuff (like a menu so you can choose what to do).
Carlo.A.Morabito.Diaz Posted August 6, 2015 Posted August 6, 2015 Any news or updates of the commerce de Marseille (classe Océan) 118 gun first rate?? Is it being modelled?
Bart Smith Posted August 9, 2015 Posted August 9, 2015 Question to developers: what next ? what is your road map after summer holidays?
Toggman Posted August 10, 2015 Posted August 10, 2015 I would like to change my player name without creating a new player, can that be done?
Lord Vicious Posted August 10, 2015 Posted August 10, 2015 Can we augment group limit? 6 is like potbs. Also can we add durability to captured ships? using other ships? like turn the ship into a deed so you can add durability to captured ships max 3 dur. Otherwise captured 1 are tbh useless, you cant sell them on market, and using them are quite useless also since you risk to lose all, and there is no sense that a ship i got from npc give me 5 dur but 30 captured ship have 1 dur each..
Hugh Latham Posted August 11, 2015 Posted August 11, 2015 What is wrong with having all ships of 1 durability? Lock the upgrades to the ship and make both ship and upgrade cheaper. Currently 1 dura ships are not very useful because one doesn't want to risk the expensive upgrades in them.
Bart Smith Posted August 11, 2015 Posted August 11, 2015 What is wrong with having all ships of 1 durability? Lock the upgrades to the ship and make both ship and upgrade cheaper. Currently 1 dura ships are not very useful because one doesn't want to risk the expensive upgrades in them. Thats the point - save upgrades for decent ship
Hugh Latham Posted August 11, 2015 Posted August 11, 2015 Remind me again why we need more than 1 dura ships, disregarding the upgrade aspect.
Agesilaus II Posted August 11, 2015 Posted August 11, 2015 Why is it that an AI Commodore can fully crew a 1st rate? I've noticed that the AI rank doesn't matter except for when capturing ships because the higher their rank the better their ship is. Simple fix would be to either get rid of the rank for AI or have it so that the AI has the correct rank (or higher) to fully crew a ship. I doubt yall will put out under-crewed AI.
Guest raat Posted August 11, 2015 Posted August 11, 2015 Why is it that an AI Commodore can fully crew a 1st rate? I've noticed that the AI rank doesn't matter except for when capturing ships because the higher their rank the better their ship is. Simple fix would be to either get rid of the rank for AI or have it so that the AI has the correct rank (or higher) to fully crew a ship. I doubt yall will put out under-crewed AI. I believe it's because AI rank doesn't relate to crew size, but rather to the AI's skill. Higher rank means they shoot/sail better and whether or not they load double when at close range.
maturin Posted August 11, 2015 Posted August 11, 2015 Remind me again why we need more than 1 dura ships, disregarding the upgrade aspect. So we go find another battle immediately after being sunk.
BungeeLemming Posted August 12, 2015 Posted August 12, 2015 can we reduce this thread to its original purpose please? Its meant to ask your questions regarding the game to the devs directly. When you have stuff to discuss please do so in the fitting threads.
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