Illusive Tabby Posted December 27, 2014 Posted December 27, 2014 I do know that when I fight at longer ranges, it feels like I do more damage, to be honest, and the ntimes when at point blank I can put a full broadside into another ship of the same class and do nothing. 1
GeneralHatchet Posted December 27, 2014 Posted December 27, 2014 This question has probably already been asked before, but I haven't seen it yet. How will long distance travel work in the open world? Will it have warp gated? (Please don't) Trade winds? (like highways where ships travel faster) Or will the world just be smaller than in real life? I hope you will have some sort of travel mechanism, since spending weeks sitting at my computer seeing nothing but the ocean doesn't sound very fun to me. I apologize for any naive remarks as I'm very new to the game (waiting for next Friday for my steam key).
Caball Posted December 28, 2014 Posted December 28, 2014 Will this game run resolutions over 1080p like UHD or 4k?
Illusive Tabby Posted December 28, 2014 Posted December 28, 2014 A question that I know has to of been asked before, but will wind strength vary IN battle? And will battles be instanced or on the open world? I think you have alluded to it being instanced when you said "escorting" captains could be anywhere in the world when they are called on and be "warped", so to speak, to the battle, but I do not want to assume.
Barberouge Posted December 28, 2014 Posted December 28, 2014 The open world prototype hasn't been put to testing yet. It will be tuned and improved together with testers. Here are some developer's topics: Exploration gameplay Battle availability: Gank, Post, Fleet duty. Also here is a topic about wind variations in battle: Wind Variations
Dracula Posted December 28, 2014 Posted December 28, 2014 Can you tell when this game will be available for playing? I used to play Pirates of the Caribbean by Disney/Playdom which was a very popular game until new developers ruined it. I think a lot of my friends in that game will be amazed when they find out about this one! I actually have Steam!
Barberouge Posted December 28, 2014 Posted December 28, 2014 Can you tell when this game will be available for playing? I used to play Pirates of the Caribbean by Disney/Playdom which was a very popular game until new developers ruined it. I think a lot of my friends in that game will be amazed when they find out about this one! I actually have Steam! There's no ETA on the final release yet, but the game will be available in Steam Early Access at the beginning of 2015. But we can already pre-order the game and participate to the Sea Trials (alpha testing).
Toggman Posted December 28, 2014 Posted December 28, 2014 i would like to zoom out so I can see the whole battle map, right now I can see around my ship and that is it. I was told to use the Home Key but it does seem to work. Can some one help me on this? Thanks
Mirones Posted December 28, 2014 Posted December 28, 2014 the small minimap only shows as much as she currently does if you mena that
Naxos Posted December 28, 2014 Posted December 28, 2014 Just asking out of interest -what is the most frequent ship type players use these days? (gut feeling wise its neither a Lynx nor a ship larger than the Constitution)
Prater Posted December 29, 2014 Posted December 29, 2014 I had someone ask me if this game supports UHD/4K resolution. Does anyone know? 1
Mirones Posted December 29, 2014 Posted December 29, 2014 Just asking out of interest -what is the most frequent ship type players use these days? (gut feeling wise its neither a Lynx nor a ship larger than the Constitution) i started a poll long time ago about it: 5th and 6th rates where the common choice wich is understandable since near the end trinco/consti upwards playerskill isnt the winning factor since having the most and bigger guns is more important. the most enjoyment comes from using the smaller nimble ships like Surprise and Ontario(Snow) simply because you are constantly firing or manouvering wich takes longer on the bigger onces leading to an easy to predict outcome where a to slow turn can deside the battle in the first 5-10min where you get more chances on the smaller ones.
Toggman Posted December 29, 2014 Posted December 29, 2014 the small minimap only shows as much as she currently does if you mena that While you are in battle you can see only from your ship on the map, but I was watching a u tube video and the person who shot the video was above map looking down and you could see all the ships in the battle. How did he do that? Thank you
Henry d'Esterre Darby Posted December 29, 2014 Posted December 29, 2014 If you mean the camera viewpoint was doing that, you can press Home to unpin your camera from the viewpoint on your ship and fly it around. The person shooting the video may have done that.
spadde Posted December 29, 2014 Posted December 29, 2014 While you are in battle you can see only from your ship on the map, but I was watching a u tube video and the person who shot the video was above map looking down and you could see all the ships in the battle. How did he do that? Thank you If you mean the camera viewpoint was doing that, you can press Home to unpin your camera from the viewpoint on your ship and fly it around. The person shooting the video may have done that. The person doing it have to be dead though
Henry d'Esterre Darby Posted December 29, 2014 Posted December 29, 2014 The person doing it have to be dead though Is that a recent change? I've done it without being dead, and I know a number of folks have used that technique to create screen shots and videos while under sail.
spadde Posted December 29, 2014 Posted December 29, 2014 Is that a recent change? I've done it without being dead, and I know a number of folks have used that technique to create screen shots and videos while under sail. I might be wrong. I dont know why but it just seemed like a after death mechanique to me.
312_JS Posted December 30, 2014 Posted December 30, 2014 Hi! Absolutely pointless now, but do you plan to add/enable some kind of Ambient Occlusion to the graphic engine? Thanks for your hard work!
Silen Posted January 2, 2015 Posted January 2, 2015 Will you be able to walk on the ground, in future? Or will the game be naval focused only? Thank you.
ItsaPiratesLife Posted January 4, 2015 Posted January 4, 2015 Alright, well I personally have a lot of questions but for now I will only list a few of the major ones that have popped up in my head and go on from there! ~If a player is drawn into a contracted protection battle, lets say he or she sinks. Do( or would for open world) they keep the ship when replaced on the world map? Or rather would they then be out of a ship at the nearest port or location to the battle in which they sank? ~To add to the scenario of the previous question, what would be the typical replacement cost based on a ship class? I bring this to mind because historically the HMS Victory sailed by Lord Nelson in modern sense cost approx. 200-300 million British pounds to manufacture and maintain. Secondly would there be an upkeep cost of having a ship( ie. - maintenance costs)? ~Bit to the future aspect, would there be a port system to house the economy or would it all be done via ship? ~Lastly, what could we expect in terms of ship development for future prospects? By this I mean will the current damage system pertain or will we see a rotation to a tier system per nation? Also to add to that, will we see much more in the customization aspect of the ships or will we all be sailing the same USS Constitution around merrily? Quite a lot to answer of the bat so to say however; I feel this sums up my questions nicely. Any response from the crew would be great! Thank you. Here's to a wonderful gaming experience with Naval Action!
Flip Posted January 4, 2015 Posted January 4, 2015 Alright, well I personally have a lot of questions but for now I will only list a few of the major ones that have popped up in my head and go on from there! ~If a player is drawn into a contracted protection battle, lets say he or she sinks. Do( or would for open world) they keep the ship when replaced on the world map? Or rather would they then be out of a ship at the nearest port or location to the battle in which they sank? ~To add to the scenario of the previous question, what would be the typical replacement cost based on a ship class? I bring this to mind because historically the HMS Victory sailed by Lord Nelson in modern sense cost approx. 200-300 million British pounds to manufacture and maintain. Secondly would there be an upkeep cost of having a ship( ie. - maintenance costs)? ~Bit to the future aspect, would there be a port system to house the economy or would it all be done via ship? ~Lastly, what could we expect in terms of ship development for future prospects? By this I mean will the current damage system pertain or will we see a rotation to a tier system per nation? Also to add to that, will we see much more in the customization aspect of the ships or will we all be sailing the same USS Constitution around merrily? Quite a lot to answer of the bat so to say however; I feel this sums up my questions nicely. Any response from the crew would be great! Thank you. Here's to a wonderful gaming experience with Naval Action! Sadly most of us are in the dark too. The dev's haven't mentioned a lot about the open world yet. 1) We don't know - but one would assume out of a ship 2) We don't know although upkeep on ships was mentioned somewhere before based off usage. 3) It sounds like there will be a port system as ports will be built by players/guilds but nothing concrete has been mentioned or promised. 4) There will be ranks in Navy's but also the ability to buy ships as a privateer/merchantman. How it will all work is also still unknown besides the odd hint or mention that doesn't shed a lot of light on the situation. Hopefully a dev will answer your questions but remember it is extremely early still.
ItsaPiratesLife Posted January 4, 2015 Posted January 4, 2015 Alright thank you, and yes I realize it is a bit early for these questions, though no harm in asking anyway! Just looking for a new game to fill my seven year POTBS run essentially and this looks to be the best option by far.
Frell Posted January 4, 2015 Posted January 4, 2015 Hi, I just started and to be honest I'm very much impressed how much game there already is for an alpha! While it is possible to find stuff about almost every ship/concept/gun in the forum there isn't really a spot where you could get a rough overview of the available ships and their roles/different kind of guns and their role and so on. I'm kinda looking for the introduction section of a tutorial where someone is listing all available ships with some further information about them and what their role in battle is. Also I'm kinda confused about the pro and cons of the different guns and stuff. If something like that exists I would be really happy if you could share the link. Otherwise.. we really need a wiki! It would make things much easier for starters.
Inigo Balboa aka Ronda Posted January 4, 2015 Posted January 4, 2015 Thats all I can think of for now - all available ships.
Mirones Posted January 7, 2015 Posted January 7, 2015 i am sure there will be later an interactiv list of ingame ships later on the homepage like other shooter games do with hand guns and other stuff. to the ships above you can add soon an 64gun 3rd rate a 16gun Brig and some other frigates wich are roughly between the Leda class and the Surprise wich are currently work in progress
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