nornica Posted November 3, 2014 Posted November 3, 2014 Hello everybody.I have a small question. I just bought a pre-order for me. But i want to buy one as well to my friend. When i buy second copy, i will get another steam key? or it will be somehow bound to my email?
slik Posted November 3, 2014 Posted November 3, 2014 Will I be able to pre-order on steam? Yes, there will be a pre-order page on steam in a few months.
gimpygary Posted November 4, 2014 Posted November 4, 2014 Yes, there will be a pre-order page on steam in a few months. Awesome, will it still be the 40$ package?
Barberouge Posted November 5, 2014 Posted November 5, 2014 40$ package is for pre-orders only. It's not sure yet whether it will be on Steam before release.
NorthernWolves Posted November 6, 2014 Posted November 6, 2014 Question to devs: Fire, magazine explosions etc? What is planned or already implemented? Thanks
BungeeLemming Posted November 6, 2014 Posted November 6, 2014 we wont get magazine explosions right now. And I think we only have such a feature when fire aboard (wich is not implemented atm) raches the powder stowage. Its planned to have fire. Its already coded (not with final features but the code exists) but not implemented. 2
wakko Posted November 6, 2014 Posted November 6, 2014 Is the game going to be purely naval combat, or will we be able to fence alongside with our crew as well? I loved the Age of Pirates games, so im curious if this game will be purely naval or if we will be able to run around as a chracter on land and do stuff as well
Mirones Posted November 6, 2014 Posted November 6, 2014 naval only at first for the rest the future is unknown
Bart Smith Posted November 7, 2014 Posted November 7, 2014 Hi there My question is: how many people work curentlly on Naval Action and how many of 3d ship modellers you got atm? Cheers
Mirones Posted November 7, 2014 Posted November 7, 2014 that last number i heared are 5-7 they are a small team wich are more capable then these AAA teams copy pasting their own game each year.
racketyjack Posted November 13, 2014 Posted November 13, 2014 I was wondering today at work...yep, its a great place to let my mind wonder...about crew training. Training of officers and crew is a pretty vital function on any warship. Warships usually would "workup" before being sent on deployment. Crews would train in gunnery, damage control, ship handling, etc. I always liked the part in Master and Commander were Lucky Jack was training his crew in gunnery. How will the game reflect training? Any ideas on that or what the future builds might add? Thanks... 1
Barberouge Posted November 13, 2014 Posted November 13, 2014 Training isn't implemented yet. There's been some discussion about it: Officers, crew and their skills. 1
sandra Posted November 18, 2014 Posted November 18, 2014 Hardcore should be fun and this is the approach we are using. If certain element is boring and tedious we will drop it.
Sir John Franklin Posted November 19, 2014 Posted November 19, 2014 -Is the map going to be an open world sort of like Silent Hunter (but of course slightly less hardcore), or will it be like Potbs where you fast travel to a spot and then are loaded into a battlefield?
Barberouge Posted November 19, 2014 Posted November 19, 2014 The exact configuration of the open world isn't known yet, but here is the most recent topic about exploration: http://forum.game-labs.net/index.php?/topic/1534-exploration-gameplay/ Also there will be a map of the Caribbean: http://forum.game-labs.net/index.php?/topic/1647-open-world-prototype-ports-suggestions/
Sir John Franklin Posted November 19, 2014 Posted November 19, 2014 The exact configuration of the open world isn't known yet, but here is the most recent topic about exploration: http://forum.game-labs.net/index.php?/topic/1534-exploration-gameplay/ Also there will be a map of the Caribbean: http://forum.game-labs.net/index.php?/topic/1647-open-world-prototype-ports-suggestions/ I hope it'll be leaned more towards Silent Hunter because in my opinion an overlaying fast travel map is, among other things, what lead me to leave Potbs after 2 weeks of playing. And will lead to me formally requesting a full refund. This is supposed to be more of a sim after all right?
Toggman Posted November 19, 2014 Posted November 19, 2014 Looking at the You Tube pictures of the sea battles, I have not seen burning or explosing ships in these actions. Have I missed something?
Mirones Posted November 19, 2014 Posted November 19, 2014 Looking at the You Tube pictures of the sea battles, I have not seen burning or explosing ships in these actions. Have I missed something? this is neither developed by michal bay nor potbs 2
Toggman Posted November 19, 2014 Posted November 19, 2014 this is neither developed by michal bay nor potbs Burning and explosing ships are part of sea battles in the age of sail. I hope some one looks takes a good look at this part of the game.
Warwick Longsmith Posted November 19, 2014 Posted November 19, 2014 Dear Dev's I am very excited about the news of being able to batten down the hatches and set sail in this awesome looking game. I can't wait to set my teeth into it. My question to you is. Will I be allowed to record my gameplay after reviving my game code? I have just started both streaming on TwitchTV and posting videos on You Tube and would very much like to record and share my adventures on the high seas! I'm sure you might have already answered this question so please could you link me to said information or post me a replay Thank you for your time Warwick
BungeeLemming Posted November 19, 2014 Posted November 19, 2014 Burning and explosing ships are part of sea battles in the age of sail. I hope some one looks takes a good look at this part of the game. Well. Is you say every ship should explode in an hollywood fireball I must agree with Mirones. Occationally there were fires on board of ships, thats for sure. But its not an everyday's appearance for a ship. My question to you is. Will I be allowed to record my gameplay after reviving my game code? I have just started both streaming on TwitchTV and posting videos on You Tube and would very much like to record and share my adventures on the high seas! Check out the Youtube videos wich are already posted in this very forum. You can spread youtube videos as long as they dont show bugs or early testing features wich are not ironed out for the public. Thats the actual treatment. About twich I cant say anything. Thats a new dimension.
KillBox Posted November 20, 2014 Posted November 20, 2014 Question - I don't know if this has been asked yet - can't find anything on a quick search. Will you be upgrading to Unity 5 when it releases, and if so, will you be reviewing your created assets in terms of the new render/shader pipelines (specifically the PBS/PBR feature)? I ask because it's made a world of difference for CryEngine's Ryse and Star Citizen's visuals, and Unity's version seems to be pretty fast and very slick looking.
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