Mirones Posted June 11, 2014 Posted June 11, 2014 yes you can be born on the Bermudas and serve in the Swedish navy for example the country you are bron with says nothing about for wich nation you go into battle.
Lurken Posted July 1, 2014 Posted July 1, 2014 will i be able to run this game on a GTS 250 graphic card?
PegasusUK Posted July 1, 2014 Posted July 1, 2014 will i be able to run this game on a GTS 250 graphic card?  Hi Lurken,  Unfortunately not it is a DX10 only card.  more specs can be found here. http://www.nvidia.co.uk/object/product_geforce_gts_250_uk.html
Coastie1 Posted July 3, 2014 Posted July 3, 2014 I would like to volunteer for the beta testing if still open. I can play an hour or so each weekend and several weekdays. My computer info is :  OS Name   Microsoft Windows 7 Home PremiumVersion   6.1.7601 Service Pack 1 Build 7601OS Manufacturer   Microsoft CorporationSystem Manufacturer   Hewlett-PackardSystem Model   HP Touchsmart 610-1280qdSystem Type   x64-based PCProcessor   Intel® Core i7-2600 CPU @ 3.40GHz, 3400 Mhz, 4 Core(s), 8 Logical Processor(s)BIOS Version/Date   AMI ING_707, 6/29/2011SMBIOS Version   2.6Windows Directory   C:\WindowsSystem Directory   C:\Windows\system32Boot Device   \Device\HarddiskVolume1Locale   United StatesHardware Abstraction Layer   Version = "6.1.7601.17514"Time Zone   Eastern Daylight TimeInstalled Physical Memory (RAM)   10.0 GBTotal Physical Memory   9.98 GBAvailable Physical Memory   5.20 GBTotal Virtual Memory   20.3 GBAvailable Virtual Memory   14.9 GBPage File Space   10.3 GBÂ
BungeeLemming Posted July 4, 2014 Posted July 4, 2014 that aint a question.. and theres actually a thread for your request: http://forum.game-labs.net/index.php?/topic/1062-final-focus-testing-invitation-round/page-7 Â since its closed theres no way to get in the testing round atm. But NA is greenlit so you will see the game in a few months propably
Lucifer Posted July 4, 2014 Posted July 4, 2014 Hi  , i was locking how to download the tesbed , someone can tell me how to do it please , thnx
BungeeLemming Posted July 4, 2014 Posted July 4, 2014 I am afraid you wont be able to download the testbed since your not marked as "tester" All approved test-members have access a subforum section where they fins all they need. Â So I am am sorry to tell you, you have to wait for either another wave or the early access of steam. Wich will come for sure
Destraex Posted July 6, 2014 Posted July 6, 2014 Will we be able to sight our own guns and will the effects of weather, wind, temperature etc need to be taken into account?
Destraex Posted July 6, 2014 Posted July 6, 2014 I am curious as to whether I might actually be able to sail the ship in any meaningful way? For instance I would want to know where the wind came from and learn to trim the sails accordingly for the best efficiency. Â Sailing is probably more important than firing in a game of this type. Ships spend far more time jockeying for position than actually finally letting rip with there main armament. Â Â I would love a sailing simulator combined with a fighting simulator in the age of sail.
Destraex Posted July 6, 2014 Posted July 6, 2014 The thing below I want to be mechanics NOT just statistics. In other words things that work or the player can interact with. THis is all from memory at the moment so please correct me if I get a few wrong  Sailing & Ship Management Hogging Water Ballast Depth Sounding Light Built\Normal Built\ Re-enforced hull (heavy built) - some ships essentially got extra armour in the form of heavier woods that were used and how thick they were Lack of ships sinking. Most games have ships sinking quickly when wooden ships almost never had this happen unless a magazine room exploded Navigation instrumentation Cleaning the undeside of the ship in port dry dock (scraping) - freshly scraped ships would pick up some knots for a but until the barnicles grew again Coppering the hull - longer speed retention from barnicles Crew rebellion ??? This could be a double edged sword. Having to keep the crew happy. In reality mutiny was very rare. Fleet Signal flags Period ships - what are the periods that will be depicted? Although some ships such as victory served for hundreds of years. Convoy escort Fog ICE - breakers and effects on equipment and men and how they function. Tides   Terrain and Sailing features: Coral Reef as an obstacle Islands Shallows Sea Currents (no game really does this well) Map Reading that show obstacles and mapping them yourself Wind - Very Very important Becalming Anchors being deployed in the correct manner and physics of dragging an anchor or needing more deployed. Big seas\storms Bilge pumps and damage control features - fire fighting parties Tacking\Jibing Deploying sails of different types and using them at the right time Being able to angle sails for the best speed Straining sails and breakages in heavy weather Carpenters and sail-makers on ship Re-Supply Shore fortifications Army transports Corvettes Cutter East Indiaman Fire Ship Frigate Hulk Port floating batteries man of war knave pinnace pinque ship of the line bombard ship\mortar ship xebec    Weapons  & Battle Features Boarding Pikes Cutlass Officers Swords Blunderbuss Muskets Boarding 6 barrel (iirc) Night Battles Boarding hooks Grappling hooks Sneaking on board enemy vessels Amphibious assaults and landings such as copenhagen Long Barrelled chasers Carronade Unicorne Snipers Marines Bronze guns and other metal types Chain, heated, round, shrapnel, shell, grape and other types of shot ready ammunition and powder boys bringing more up Clear for action and the lack of causing casualties Gun smoke obscuring views in larger battles   It occurs to me that most games tend to throw out more complicated individual mechanics in favour of allowing the player to control fleets of 6 or more ships. Most games simply include wind in its simplest form and have all the sailing automated.Â
Destraex Posted July 6, 2014 Posted July 6, 2014 Games I have played in the age of sail have been leaning toward the technical side of how naval warfare was carried out rather than in the spirit of adventure. But age of sail was sadly the closest non-turn based that I have played.  I hope this game can raise the bar and include both the technical side of warfare to allow people to learn and grow. I mean good mechanics that are realistic not just stats. While still giving the feeling of engagement and adventure.  I was not a fan of WOT simply because I felt it was not something that was any more than WW2 themed. There were no infantry or any of the other arms that made tanks needed or made tanks redundant. It was simple watch and shoot whack a mole style play with some team tactics possible. My point though is that for me it lacked depth and flavour for the period and instead replaced it with simple multiplayer "football\rugby" sport tactics. You could have replaced the tanks with anything and the mechanics would have simply worked because it was not deep. There was nothing unique to tanks. Stats is what it was.
Mirones Posted July 6, 2014 Posted July 6, 2014 Â Â Will we be able to sight our own guns and will the effects of weather, wind, temperature etc need to be taken into account? pitch and roll affects the aiming an range since you cant shot as far downwind because the sails are pushing you at an angle where you cant aim the guns high enough. Â Â Â Lack of ships sinking. Most games have ships sinking quickly when wooden ships almost never had this happen unless a magazine room exploded true they sink alitle bit to fast for my taste but againt just fine for the matchplay type on opensea i would reduce it since geting a sh1tload of dubloons from the admirality for captureing and saving an enemy 1st rate or other Lineship will have a large prizemoney and should be allways more worth than an +1Kill for the statistic.. ALLWAYS Â about the large list would be to long to answere ind etail but i can tell you that atleast 75% of it has allready been sugested and will be implemented one day or another. Â salute and welcome to the forums 1
Kizer Posted July 15, 2014 Posted July 15, 2014 Hello  I have several questions from the alpha footage i have seen.  First of awesome game so far.   1) Sea Currents and local currents and the sand bars that created them played an important part in naval combat, have you added any in? and what will their effects be?  2) Just as important as currents are gusts, this creates an area of foam or slack water to indicate its presence, have you added them? how will they be shown? will they have positive speed boost options and negative damage option if the gust is too strong.  2) Square rigged ships could typically get between 20 and 30 degrees of headwind depending on the skill of the crew and the type of rigging. However the footage shows them advancing within 10 degrees of the wind, this was impossible. instead it was used as a breaking action that would slow then reverse the ship (hand break turn of the day).  Will you add this possibility? will run, close/beam/broad reach be illustrated on the dial?  3) Depending on how close to the wind a ship is it will lean more or less, lean affects trajectory and target size. it was counteracted or accentuated by moving basalt. This allowed you to get a larger range or reduce you foot print. will lean be added and will you be able t alter it?  4) Marines were present on every ship and would take pot shots when in range of another ship, the footage shows ships within musket or deck swivel cannon range. Will these be added in?  5) Multiple ships? a plan of attack would be created before hand then flags and other signals used to instigate it or changes to it. Will this be possible? ye old sea chart with direction arrows and attack orders (kill that ship then support xx)   Thank you  Cant wait to see it when damage effect is added and the wind effect in the sails is perfected (wheres the flapping and rippling)  Keep up the awesome work  Good Luck!!!  Kizer
Mirones Posted July 15, 2014 Posted July 15, 2014 1) not yet  2) same as 1 we just got the second version rough sea for testing  3) if you mean Heel yes its in you can alter it my durning the yards more paralell to the wind  4) fully animated crew has alot of performance maybe we get some amrines for boarding  5) what do you mean that we have diffrentships aviable at the same time? at the moment it is only 1 ship per player at the same time.   Thank you  Cant wait to see it when damage effect is added and the wind effect in the sails is perfected (wheres the flapping and rippling)  Keep up the awesome work  Good Luck!!!  Kizer a Sail in the wind is allways full and does not flaping around, its basicly like a solid structure.  hope i could help you
maturin Posted July 15, 2014 Posted July 15, 2014 Â a Sail in the wind is allways full and does not flaping around, its basicly like a solid structure. But the sails in this game spend plenty of time luffing. Whenever you turn your yards parallel to the wind, they should be shaking and flapping noisily. And when a square rigger pinches up close to the wind, the square sails will be shivering slightly. Jibs and staysails are also likely to flap somewhat when tacking or sailing downwind. Â If we could just get a one-size-fits-all animation for these specific instances, I would be overjoyed. Â Â . However the footage shows them advancing within 10 degrees of the wind, this was impossible. instead it was used as a breaking action that would slow then reverse the ship (hand break turn of the day). You can't sail that close to the wind in the game, but ships have a lot of intertia and can fore-reach for quite a distance while decelerating. That's probably what you've seen. Â Â Â 3) Depending on how close to the wind a ship is it will lean more or less, lean affects trajectory and target size. it was counteracted or accentuated by moving basalt. This allowed you to get a larger range or reduce you foot print. will lean be added and will you be able t alter it? You would never move ballast except in port under very close supervision. Ships already heel on various courses of sail, but it needs to be tweaked. 2
admin Posted July 15, 2014 Author Posted July 15, 2014 But the sails in this game spend plenty of time luffing. Whenever you turn your yards parallel to the wind, they should be shaking and flapping noisily. And when a square rigger pinches up close to the wind, the square sails will be shivering slightly. Jibs and staysails are also likely to flap somewhat when tacking or sailing downwind.  You would never move ballast except in port under very close supervision. Ships already heel on various courses of sail, but it needs to be tweaked.  on sails its hard currently.. unity shaders are lacking in some areas. maybe unity5 will solve this the dilemma currently is this - they are either animated (luffing etc) OR they don't accept light and look like shit OR they eat GPU and CPU as cloth making 25 v 25 just impossible  ballast agree. even though captain determined how ballast was placed (for trimming purposes) it was not usually done during battle 1
Feretier Posted July 16, 2014 Posted July 16, 2014 Hello there, Â Â Do you plan to have blood ingame ? 1
Mirones Posted July 16, 2014 Posted July 16, 2014 clearly not at first since we dont have any 3rd Personon camera that follows a animated toon that we controll. even the ,,crew,, we have now on baord is very sporadic like 6 in totall?
Chilly Willy Posted July 16, 2014 Posted July 16, 2014 they said that its not an high priority sine the casuale player dont has an idea what they mean. YEA but some of us (where'd everybody go ) Â are Pushing for them 1
Mirones Posted July 17, 2014 Posted July 17, 2014 why dont you write an flagsignal tutorial then? might come in usefull later when language barrier and spelling stands in the way but not in an linefight or in current match play 1
BungeeLemming Posted July 17, 2014 Posted July 17, 2014 Flags are 100% fake feature when you can have TS or ventrilo or skype communications. So why would I bother learning flagsignals when I can talk to my group in "person"? Â Admins have a reason for not-priorizing such features. 2
Chilly Willy Posted July 17, 2014 Posted July 17, 2014 Not saying there needed Not in first release lots of other stuff w higher priority on But would be nice as a Xmas gift
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