SCL Posted May 30, 2015 Posted May 30, 2015 (edited) Can anybody help me out i need to know if this is an effective way for lynx's to attack a Constitution and a Victory. Edited May 30, 2015 by SCL 5
TommyShelby Posted May 30, 2015 Posted May 30, 2015 Is this the way to remove "Ship-blisters" and similar? Prater had some growing on the side of his ship so i took the honour of removing them for him!
SCL Posted May 30, 2015 Author Posted May 30, 2015 Is this the way to remove "Ship-blisters" and similar? Prater had some growing on the side of his ship so i took the honour of removing them for him! Gee what a good friend you are! 1
ObiQuiet Posted May 31, 2015 Posted May 31, 2015 Yes, I think the physics will prove that to be best way for a Lynx to cause damage to a Victory (or anyone else).
StaleMemes Posted May 31, 2015 Posted May 31, 2015 Watching chat while they were doing this was certainly interesting.
Chromey Posted May 31, 2015 Posted May 31, 2015 when devs add musket fire to the mix, the lynx wont last long enough to ram twice.
-KM- Posted May 31, 2015 Posted May 31, 2015 (edited) To give full story: We were about 4 SWE frigates around gustavia late night European time. We had found an AI trinc fleet, inside the battle we got word from another player... guess who. TDA had an ambush set outside. All routes of escape blocked. several frigates waiting to engage in different direction and a big fleet hidden on other side of the island towards Gustavia and safety. The ones having teleport went out and using teleport got away before protection run out. Since it was really late the ones that didn t have teleport up decided to just log of inside the instance. Let them wait for nothing outside.. while some .. ehrmm other people had some fun outside Well.. now that rise a question. Should it be possible to escape a really nicely set ambush in this quite gamey way? 1:st that protection after exit of battle last long enough to teleport, second that you can log out safely inside an empty battle instance. was rather fun thought that the TDA for all the effort, even bringing a Victory (operation overkill?) .. only got to fight a player that was totally not SCL.... in a lynx Edited May 31, 2015 by -KM-
Prater Posted May 31, 2015 Posted May 31, 2015 You can ask Tommy how long it took for the Victory to reach Gustavia from Cuba. I think he said max speed is 16knots. 2
Guest raat Posted May 31, 2015 Posted May 31, 2015 (edited) To give full story: We were about 4 SWE frigates around gustavia late night European time. We had found an AI trinc fleet, inside the battle we got word from another player... guess who. TDA had an ambush set outside. All routes of escape blocked. several frigates waiting to engage in different direction and a big fleet hidden on other side of the island towards Gustavia and safety. The ones having teleport went out and using teleport got away before protection run out. Since it was really late the ones that didn t have teleport up decided to just log of inside the instance. Let them wait for nothing outside.. while some .. ehrmm other people had some fun outside Well.. now that rise a question. Should it be possible to escape a really nicely set ambush in this quite gamey way? 1:st that protection after exit of battle last long enough to teleport, second that you can log out safely inside an empty battle instance. was rather fun thought that the TDA for all the effort, even bringing a Victory (operation overkill?) .. only got to fight a player that was totally not SCL.... in a lynx You raise some very good points. It's a LOT of effort to coordinate a fleet, sail it for hours across the Caribbean, set an ambush properly....and all that effort is wasted by Nation chat, TP to capital, and being able to log out or simply stay inside a battle instance indefinitely. 3 gamey features that take the PvP out of the game. This needs to be chaged significantly or PvP will become even more rare in this game. As it is now, it's difficult enough to find PvP. And when you do find PvP, they use these gamey mechanics to dodge it. And/or you can only catch 1 ship and it's just a chase, not really PvP at all. Disheartening really. Why bother? Edited May 31, 2015 by Raatha
ObiQuiet Posted May 31, 2015 Posted May 31, 2015 These are important aspects to resolve during this alpha period.
-KM- Posted May 31, 2015 Posted May 31, 2015 (edited) You raise some very good points. It's a LOT of effort to coordinate a fleet, sail it for hours across the Caribbean, set an ambush properly....and all that effort is wasted by Nation chat, TP to capital, and being able to log out or simply stay inside a battle instance indefinitely. 3 gamey features that take the PvP out of the game. This needs to be chaged significantly or PvP will become even more rare in this game. As it is now, it's difficult enough to find PvP. And when you do find PvP, they use these gamey mechanics to dodge it. And/or you can only catch 1 ship and it's just a chase, not really PvP at all. Disheartening really. Why bother? I agree with all (well i brought it up too).. but your point about nation /guild/group chat I dont see anything wrong with having scouts reporting about ambush and alike. If some good scouting by friends help you avoid an ambush I don t have any problem with it. However getting away from it by other means than sailing I do not agree with. Hence my point about teleport and be able to quit safely inside a battle. Edit: also the chat/friends scouting and calling out the danger is the one thing that is also impossible to stop. Even if you do not have nation chat you can t prevent people (and trying to would probably be a bad thing) from using steamchat/ teamspeak etc Edited May 31, 2015 by -KM-
Jovzin Posted May 31, 2015 Posted May 31, 2015 Blue balling This game really looks like Eve Online on the sea
Prater Posted May 31, 2015 Posted May 31, 2015 So many cheese tactics, all in one encounter. Whenever Swedes are in their Lynxes and TDA are in their big ships, thats how it turns out. It is actually quite fun because we are just messing around. I don't think I've laughed so hard in awhile now. Just think, the greatest rivals in Naval Action at the moment are bringing the best comedy to the game. 3
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