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Posted

Im a little concerned how they are gonna solve that,,,Im thinking of wether the Ozzies and asians get their own servers for OW. E.g when I play in battles in sea trials with people from australia everything runs in slow motion and it's almost unplayable, their messing up the sessions. Playing against people from US and europe works fine. This is a problem in many online games where there are 1 server to rule them all:p

 

 

Posted

Before release regions distant from Europe and East coast will suffer from higher pings.

We are not aware of the problem that players with high ping cause issues for others. 

  • Like 1
Posted

So if there are multile servers for different regions, will one account work with all servers or will you need a different account per server? Similar to the way Wot is setup.

Posted (edited)

With demand and a growing community, comes expansion. 1 Server today, who knows how many in the future!?!

 

I hope they just separate Asia and the australian's from europe and north America. Europe and United states useally works fine. too much servers would would not support the playerbase of this game i think..

 

I have nothing personally against them from the east lol, but I hate being connected to them in online games, they ruin the servers overall performance and the lag gets unberable. Grand theft auto is a perfect example of that, to many 'far away people' in a lobby and the AI starts to teleport, dissapear and insane, lags and sh.. If the 'Internet' was 'perfect' it would work having just one server for the whole planet,but it doesnt:p

Edited by kaboki
Posted

Playing from S.E.A. region with 235 ping no complaints here. Seeing no lag or any such probs. from my side, had no complaints from anyone about lag in any game i have been in either. But i agree with the poster all Aussies should be banned from online gaming just on principle really. 

Posted

Let's back up the truck for a moment here.

 

"When I play with people from Australia everything is jumpy and they ruin the game."

 

:huh:  

 

That's not how this works.  The server is not in Australia, and the physics, locations, etc. are not being transmitted from the client side, they're on the server side.  This means if you're near the East Coast or European Server, and someone else is in your match from Australia, they do not affect latency or anything else in game one bit due to a bad ping.  The only people that might have a complaint about latency not working right are the Australian/SEA area players themselves.  Should their ping be bad, they might suffer from all of the ships in the match having delayed actions, not being where the client expects them, etc.    Their ping does not affect your game, in any way shape or form (other than perhaps giving you a slight benefit in that you can "see" and "react" before they can.

 

Let's review - the server receives your instruction to fire.  The server itself is tracking everything, waves, ship health, where things are aiming, ship speed, location, etc, so it runs the fire routine, handles the flight of the balls, applies damage to the ships that intersect those balls, starts the reload process on your guns, then sends all of that information to the various connected clients.  At no point is a client "pushing" location or state, etc. to the server - that's how people commonly cheat in online games.  Since the client isn't pushing anything, at worst, a bad ping on an SEA player will result in that player's requests to "do something", like fire, turn, etc. being delayed reaching the server, but "reality" is real time on the server, and the only delays or issues are individually on the client machines themselves.

 

So, if anything, an Australian might want a "local" server so they can be more competitive and not have to wait so long for their instructions to be executed (as well as seeing things that others are doing faster), but those nearby the existing servers don't have anything whatsoever to fear from having a high latency player in their match.

Posted (edited)

Playing from S.E.A. region with 235 ping no complaints here. Seeing no lag or any such probs. from my side, had no complaints from anyone about lag in any game i have been in either. But i agree with the poster all Aussies should be banned from online gaming just on principle really. 

 

I consider 200 in ping is the limit can go before I accept to play on a a server(location of server), I am used to around 70-80 normally when playing on US server when Im in Europe. But also having to many players with high pings such as 235- and up can drag the server down and create bad expirience for others on the same server. I had a fight with an australien guy in sea trials, not the biggest ships, 4 people in the instance,,,, I asked I if anyone else had lag, one australien replied he had, the other guy didnt have any problems.. The forth guy was a mute... :P...

 

But ey, lets not beat to hard on the aussies,,

Before release regions distant from Europe and East coast will suffer from higher pings.

We are not aware of the problem that players with high ping cause issues for others. 

 

Isnt' this common knowledge with people slightest intrested in computers and Internet should be aware off, even 'gamers' should be aware of it. Many games tries to avoid high pingers in servers,  E.g In "Arma" where server are userbased they often can put limits on the ping levels they will accept to avoid this issue, and the issue is, the "planet" is quite big actually and there are certain limits when distances get long, high pings, latency etc bullshit problem. It WILL affect all games:p

 

Let's back up the truck for a moment here.

 

"When I play with people from Australia everything is jumpy and they ruin the game."

 

:huh:  

 

Im in NO way acussing the ozzie:p. it not he's fault, but he's connecting to NA server(I dont know where this games servers are based) and since he's a lightyear away :lol: , he will affect me that live closer to the sever,,, he will f.... it over for the rest of us, when their numbers gets up in NA it's gonna be even worse........ They should have some servers for them self:p and other asians.

 

Region based servers is always a good thing, makes a better gaming expirinece for all;)

Edited by kaboki
Posted

Isnt' this common knowledge with people slightest intrested in computers and Internet should be aware off, even 'gamers' should be aware of it. Many games tries to avoid high pingers out of servers,  E.g In "Arma" where server are userbased they often can put limits on the ping levels they will accept to avoid this issue, and the issue is, the "planet" is quite big actually and there are certain limits when distances get long, high pings, latency etc bullshit problem. It WILL affect all games:p

 

Only for client based games.  See my response above - every gamer should be aware of both models of game server - client pushes facts/locations/etc, and client receives facts/locations/etc.  In the latter, which is how Naval Action is designed, a single client's latency by definition can not affect the actions of the other players around it, unless there is some sort of check/response system in place that requires the client respond to the server's assertions - and I'm not sure I would see the point in doing that.

 

Effectively, the server plays the game, moves the ships, etc. all by itself given their last state.  The clients just issue requests (please fire the cannon now, please apply left rudder) and the server is the one that makes the final decision on whether or not to do it based on business rules.

  • Like 1
  • 7 months later...

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