graphite Posted May 17, 2015 Posted May 17, 2015 As the devs have stated that they are going to add more ports, I spent time over the weekend playing around with some new map designs for community maps until the release of the in-game map. For these versions I’m using digital elevation models from the NASA/JPL Shuttle Radar Topography Mission. This gives me the option to refine the maps via mudbox and world machine, for perhaps doing a final port into the Unity 3D engine, for true 3D maps down the line. As always, any thoughts or feedback appreciated. 3
yamms Posted May 17, 2015 Posted May 17, 2015 I like the sepia. For my taste, there is a bit too much glow around shoreline. Is that to mimic bathymetric data? 1
Henry d'Esterre Darby Posted May 17, 2015 Posted May 17, 2015 Agreed with the glow being too much. I like the overall effect though!
Ned Loe Posted May 18, 2015 Posted May 18, 2015 Try this: http://www.cartographersguild.com/attachment.php?attachmentid=14320&d=1245557518 or this: http://www.cartographersguild.com/attachment.php?attachmentid=19894&d=1262251614 1
graphite Posted July 27, 2015 Author Posted July 27, 2015 Had some time over the weekend, so played around with a new map design ... again lol. Still a WIP, need to finish the rivers and put in roads. Nearly dragged out the graphics tablet to start work on a hand painted version, but got distracted as always, {I'm so easily distracted guys} Thanks for the links wind ... tbh was just trying to avoid the work lol Cheers all
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now