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Posted (edited)

I like the idea of a PVE server. At least, let’s test it. 

As a matter of fact, as I’m testing the OW prototype, I’m getting less and less sure that I can imagine some interesting exploration gameplay in this PVP environment (but I may be wrong),

e. g. http://forum.game-labs.net/index.php?/topic/1534-exploration-gameplay/?p=93817

PVP will ever be above all, whether there’s a PVE server or not, about « pure 'kill all 'P's you can ganking » (Theuerdank).

 

However a PVE server doesn’t mean a no-risk-at-all environment. It depends on IA abilities. Moreover, naval combat isn’t the only danger at seas… 

On the other hand, I like the idea of « several gameplay styles ».

And splitting the community is a false concern. A PVE server may/will bring more players. What’s the problem about dividing a much larger number of players ?

Edited by LeBoiteux
Posted

I can't imagine exploration or trade being at all interesting in a PvE server. It would be a completely risk-free activity. How can you have an adventure without danger?

 

 

Now, if there were navigational and weather hazards, that would be a different story...

Posted

Pve server IS happening.

Despite the fact that all real captains fought against real people, many have no interest in PVP whatsoever.

 

I hope you not going the same fail route as Elite Dangerous went... atleast dont let people/characters not jump between the both.

Posted

I personally prefer to not to see separate servers.  A balance can be met with just one server, as has been demonstrated my numerous other MMPORGs, to allow the the full spectrum of hard core PVP all the way down to pure PVE.  But even in PVE there needs to be some risk involved....weather, mobs, pirates, whatever....just something.

 

Balancing PVP vs PVE will be the easy challenge.  Balancing the economy will be the tough battle, especially as NA scales up from day 0 to (hopefully) a massive player base.

  • Like 1
Posted

What alot of people dont realize is that in a game like this, the PvP-crowd needs the PvE-crowd and and the PvE-crowd needs the PvPers.   

 

A PvP'er is going to need new ships alot more compare to a PvE'er. Lets face it. How many has lost ships here to Npc-fleet compared to a PvP-fleet?

 

If a PvE'er want to do eco and simular stuff. What's the point when the market is going to be less as active on a PvE-server compared to a PvP-server?

 

What most PvE'ers dont understand is that if you are afraid of PvP, there is a way to protect you. And that's from other PvP'ers.  

 

Join a guild. Create convoys, Hire escorts. Perhaps there is a RP Royal Navy on your side, seek help from them. There are several options really.

  • Like 4
Posted

what about this vision i guess the developers had?

 

money is generated mainly trough trade.

trade is bringing people on open sea

traders get attacked by pvp players

traders hire/get assigned free escorts

trade and pvp happens, pvp and pve players coexist together on one server

  • Like 4
Posted

Eve is the Only Game that I know that has got this balance right. What is the the Carebear V PVP gate camping hord ratio in that game? I would bet that Its Close to 85%Carebear and the rest are PVP...If this game is to survive it will need to figure out this balance or there will be no economy. Ive done very little PVP in EVE. Its not what interests me about the game. In this game I love the Ships and I really Love their ideas on the economy. I have very little time to play these games so working with the little time I have for 2 weeks to aquire a little schooner to trade with, that gets blown out from under me because I got on at the wrong time, or I ran into some guy that his only goal is to get kills is not FUN!! It will happen 1 time to me and then I will move on to other games.

 

All this Heated debate about how it will be, boils down to one thing. Fun verses Time. Get it wrong and this game WILL fail. 

 

I bought this game because of 1 ship. If I get to enjoy that 1 ship is the question....(The Constellation)

Posted

PvE also means many resources must be spent for quest stories and special PvE content-gameplay. Only moving from x to y and sometimes also 'z' for trading (the location 'z' is then the challenge ;)) is a bit limited, then also autopilots would be fine and an app for your smartphone or tablet which informs you "ship arrived to x, you earned 8560 gold", its perhaps even more interesting than must sit in front of your PC to control your ship weather a huger wave is coming or not or a 'pirate-mob-NPC' as some entertaining-fodder.

Anyway, i never seen something interesting to play against a so called AI, only for testing functionality, but gaming, playing not only with fellows in a team, also every single aspect playerbased, thats real MMOG. To play with thousands NPC's and sometimes chatting with another player has for my conceptions nothing to do with MMOG gameplay, thats only solo/partyplaying with others or not on a chosen platform.

I would like finally really a MMOG with well thought gamerules, here perhaps well thought game-'world' concept and not only with many options for tasty entertainment, noone must have thoughts about gameplay or ruleset, only about quantity of nice looking playing pieces for collecting.

  • Like 2
Posted

If it has to be, I would rather a PVE server be added.

Personally I feel if one wishes to be a trader they will need to hie escorts or be provided escort from the buyer.

I am awaiting the chance to purchase the game so can only look on from the outside of the game.

Posted

There are people who like unexpected things 

And there are people who don't like unexpected things and there is nothing we can do about it. 

PvP and PvE server will cater to both. Trying to find compromise will screw up freedom on the PVP server and will still not be acceptable to people who don't want to fight with players.

  • Like 3
Posted

Many MMO offer both flavours going back to the days of Everquest (1999) to modern day.  A question to the admin, would we have to create a new character on each server or could we move our characters between PVP or PVE servers depending on the flavour we want to play on that day.

Posted

So, will the PVP server still include trading and crafting, or will it be entirely devoid of any PVE elements?

 

they will be the same - trading crafting and conquest

the only difference will be in the rules of engagement. 

again this is just a thought at this stage. Current prototype is full pvp for testing combat, distances and engagement.

Posted

they will be the same - trading crafting and conquest

the only difference will be in the rules of engagement. 

again this is just a thought at this stage. Current prototype is full pvp for testing combat, distances and engagement.

Okay, glad to hear that.

Posted

Honestly, this is really disheartening news.  Separate servers means splitting the player base, which will be split between 6(?) player nations, which are further split by the number of ports, which are further separated by the vastness of the ocean.

 

Can anyone think of a single game, similar to NA, where this worked out?

  • Like 3
Posted (edited)

they will be the same - trading crafting and conquest

the only difference will be in the rules of engagement. 

again this is just a thought at this stage. Current prototype is full pvp for testing combat, distances and engagement.

:( IMHO, a PVE server would be fun if it really were about a « Player Versus his Environment », with lots of « Environmental » dangers (navigational and weather hazards) :

storms, sand bars, risks of shipwrecks, mutiny, crew illness… and of course but not only npc opponents.

 

And maybe with a more complicated sailing and navigation simulation.

 

It could also be about exploring an unknown environment, that is an unmapped fictional territory (Terra Incognita). 

 

That way, with two different types of gameplay, PVP and PVE would be complementary and not redundant.

 

PVE server shouldn't be just full of "expected things"... What's the point of expected things ?

Make it full of dangers.

Edited by LeBoiteux
  • Like 1
Posted (edited)

PVE server shouldn't be just full of "expected things"... What's the point of expected things ?

Make it full of dangers.

Like pvp players!

Edited by Hra_N
  • Like 4
Posted

As this is happening, I would like players to be able to swap chars (not ships) between servers to help sever population. I would suggest naval rank is either seperate between servers or decays quicker when on the other server.

Posted

As this is happening, I would like players to be able to swap chars (not ships) between servers to help sever population. I would suggest naval rank is either seperate between servers or decays quicker when on the other server.

Why?  I would say, if you want to play on the other server you should level up a char from scratch.

 

Compared to other games, level up a char on a PvE server is alot easier compared to level up a char on a PvP server.  

I dont want to see players choose the easymode  and level up on a PvE server just so they can swap to a PvP server once they reached max level.

  • Like 1
Posted

PvE means in any MMOG guaranteed success, nothing more.

Also i see a difference between playing with toys for instant winning or playing a game.

  • Like 1
Posted (edited)

Why? I would say, if you want to play on the other server you should level up a char from scratch.

Compared to other games, level up a char on a PvE server is alot easier compared to level up a char on a PvP server.

I dont want to see players choose the easymode and level up on a PvE server just so they can swap to a PvP server once they reached max level.

im not sure you understood what I wrote. Naval rank should be seperate or degrade quicker. There by limiting the advantage whichever server has an advantage (you never know, like in eve it could be pvpers). Naval ranks (or trade or privateer) are to my understanding levels.

I invest in a character I think you should be able to transfer the investment easily between the servers. This is not due to a sense of entitlement, rather Re rolling for the sake of it is lazy game design to keep you in game longer. Longevity and repeat play is a sign of good game design.

Edited by Sir Darric Vandhelm
Posted

im not sure you understood what I wrote. Naval rank should be seperate or degrade quicker. There by limiting the advantage whichever server has an advantage (you never know, like in eve it could be pvpers). Naval ranks (or trade or privateer) are to my understanding levels.

I invest in a character I think you should be able to transfer the investment easily between the servers. This is not due to a sense of entitlement, rather Re rolling for the sake of it is lazy game design to keep you in game longer. Longevity and repeat play is a sign of good game design.

And getting free max level chars on diffirent servers isnt lazy?

 

Btw, why should rank degrade at all?

Posted (edited)

I agree with those against separate servers. I'm quite surprised that they're planned, because I suggested separate servers a while back and it met with pretty stiff opposition and plenty of reasons why it shouldn't be implemented (Since then I've changed my views). This should be a clear indicator that the majority of the playerbase is against separate servers.

 

(Edited for SP)

Edited by Jeremiah O'Brien
  • Like 1
Posted

:( IMHO, a PVE server would be fun if it really were about a « Player Versus his Environment », with lots of « Environmental » dangers (navigational and weather hazards) :

storms, sand bars, risks of shipwrecks, mutiny, crew illness… and of course but not only npc opponents.

And maybe with a more complicated sailing and navigation simulation.

It could also be about exploring an unknown environment, that is an unmapped fictional territory (Terra Incognita).

ial]Make it full of dangers.[/font]

I agree heartily, but you are asking for a huge suite of new features and content. Something that is ultimately more suited to a SP spinoff RPG than a simple PvE server.
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