Lyric Posted May 2, 2015 Posted May 2, 2015 (edited) Hello! I wanted to note an issue, and an idea that popped to mind. 1. Signalling. Signals played a COLOSSAL role in keeping ships together, informed and efficient. We don't have this, and fitting it is in a bit awkward especially when you put voice comms in the equation but i'll come to that in a second. Luckily despite said voice comms, searching for your squadron in the middle of the Atlantic is going to make you work. Which is great. That being said, I think since we've taken it this far, we could take it a little further. I think that a squadron should be able to fast travel together [once you have an invite to it, much like a party in other MMOs], once you're in a certain radius of the Flag Ship [the squadron leader]. I also think if you are travelling, the Squadron leader [in the picture below, Admiral Hornel] should be able to instantly go to the perspective of scouting ships in front if they call out they have spotted an unknown ship / enemy / ally etc as shown in the picture below. - [Click to enlarge] I also think if you capture a ship, you can designate some of your crew, let by an officer of your choice, to go across and command it, allowing you to sail your ship, and command your captured AI ship with signal orders binded to your keyboard. Thoughts? Edited May 2, 2015 by Richard Bolitho
Schuetzengel Posted May 2, 2015 Posted May 2, 2015 Sweden Nation Chat: yo guys we flip bartica, start 20:00 MET, pls join nation-teamspeak. bring heavy and superfrigs, dedicated 3d rate group is already assembled by HMK (elite pvp society). Horatio Bornhowler: hi can i join the fleet, i can act as scout and give signals if i see an enemy? IKEA4lyfe : nah man, just be there @ 18:00, people are logging in randomly and some dont have time to sail there as a group, also some already parked their ships nearby. if you see a british/rat gank squad give a shout out in nation chat, or teamspeak, also our meta-bullies will hump anything between st.bart and georgetown 1
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