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Posted (edited)

Fellow Captains and Honorable Admirals,

 

I apologize for putting this in general discussions.  This may even be covered already

 

I am enquiring about how dificult it will be to dismount our enemies' cannons in relation to their size.
 

While chosing my cannon weight and showing the constructor to a friend, they asked, "Does the size of the cannon affect how easily they are destroyed?" 

I had no good answer and look for it here.  I have not noticed enemy cannons, nor even my own, being knocked out of commision very often, let alone at a different rate for different gun sizes.

 

A larger gun would require more volume of space, including the tools required to operate the weapon effectively.  Even a 6 pound ball could disable a heavy gun if directly hitting a carrriage, wheel, harness, block or even barrel.  Not to mention the crew.

 

The question isn't the damage a shot would do to the gun but how easy can it be hit in the first place.

 

There should be a correlation to how large the game's "hit box" is for cannons.

 

This is not a very important issue as the battle mechanics are already extremely enjoyeable and I understand sea trials 2 is officially over, but this could be implemented before the final product if it is not already on the schedule.  

Edited by optimisticist
  • Like 3
Posted

I think i have seen a table with canon stats with coresponding hitbox size for canon types somewhere but i think it is autdatet. 99% sureit is already implemented.

  • 3 weeks later...
Posted

after using my brig to de-canon bigger ship, using the surprise as an example. I got it down from 38 guns to 5 guns. I note that you only destroy the gun when your canon ball hit the gun directly, But the weird thing is that I can destroy a canon with grape shop. I hope the dev add the canon health in this state so we can see how our canon affect the enemy guns. 

  • Like 2
Posted

... But the weird thing is that I can destroy a canon with grape shop. ...

 

Could this not be simulating the crew being taken out and not being able to man enough of the canons?

Posted

Surely this would initially only affect the speed which cannon are fired, not any reduction in the number of cannon. And then only proportionate to the number of crew are killed. 

Posted

Could this not be simulating the crew being taken out and not being able to man enough of the canons?

I dont think so, by the time the surprise has 9 guns left. It still has around 160 crews, more than enough to operate the guns.

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