-Spectre- Posted April 17, 2015 Posted April 17, 2015 So while waiting for my team to destroy the last ship on the team, who had disconnected at the beginning of the game, I came up with an idea. I think it would be beneficial when it comes to people disconnecting, other than perhaps working on the netcode, if there was some sort of timer that begins as soon as someone disconnects. If that person isn't able to reconnect within, say 5 minutes, his or her ship would automatically sink. This would ultimately speed up matches, because we wouldn't have to wait for the remaining ships to go upwind across the entire map to go sink the ship that disconnected. This is just an idea, but I think it would work. 2
Flip Posted April 17, 2015 Posted April 17, 2015 You don't need to stay in battle to get credit for the damage. The only perk of sailing upwind is the win stat (why you would care for that in a Alpha is beyond me) and the meager damage from 1 boat.
Plak Posted April 17, 2015 Posted April 17, 2015 I would like the disconnected players ship to be taken over by the AI. This way he could get back into the fight when he gets his connection problems sorted and the team does not completely loose the firepower and damage distribution capabilities of the lost player.
admin Posted April 17, 2015 Posted April 17, 2015 I would like the disconnected players ship to be taken over by the AI. This way he could get back into the fight when he gets his connection problems sorted and the team does not completely loose the firepower and damage distribution capabilities of the lost player. Giving disconnected players AI control will encourage botting.
Henry d'Esterre Darby Posted April 17, 2015 Posted April 17, 2015 A lot of discussion on this topic at the following link: http://forum.game-labs.net/index.php?/topic/3654-ai-takeover-when-dc/
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