LTCjRet Posted April 11, 2015 Posted April 11, 2015 Would it be practical and effective to set a watchdog timer on the client side to detect and cancel delayed fire? This happens way too frequently. I just had a ten second lag that resulted in a broadside into a friendly. Two other players in the same battle had 5 & ten second delays. The idea would be to set a watchdog timer on the initial detection of a fire command. If no return signal was received from the server within 2-3 seconds, or 75%-100% lost packets are detected the fire command would be canceled and and audio/visual signal would be activated. When the system detected a normal handshake the timer is cleared indicating full control over the batteries had been reestablished. Could someone with more familiarity with network protocols please weigh in here? 1
Henry d'Esterre Darby Posted April 11, 2015 Posted April 11, 2015 There are netcode updates to fix this, but they are applied to Open World. Hopefully this will improve once Open World is released and folks are invited over into the newer netcode version. 1
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