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Posted

My 2cents is hold of on this until:

Damage model is completed for release

Open world is completed for release

Economy is completed for release

Politics are completed

Ships are completed

Then upgrade after the game goes gold if viable.

I care more about gameplay then fluffy stuff like extra crew on decks.

  • Like 1
Posted

My 2cents is hold of on this until:

Damage model is completed for release

Open world is completed for release

Economy is completed for release

Politics are completed

Ships are completed

Then upgrade after the game goes gold if viable.

I care more about gameplay then fluffy stuff like extra crew on decks.

 

Problem with that is that it's easier to update now, with less things in-game that when the game is complete...

 

Game less complete (current stage)= easier to port

 

 

JRT

  • Like 2
Posted (edited)

Problem with that is that it's easier to update now, with less things in-game that when the game is complete...

Game less complete (current stage)= easier to port

JRT

thats very much assuming the business model will support this cost and delay. Dev time is precious, and what will this bring? Actual game play or shiney shiney. Edited by Sir Darric Vandhelm
Posted

thats very much assuming the business model will support this cost and delay. Dev time is precious, and what will this bring? Actual game play or shiney shiney.

 

Certainly shiny shiny, but another feature of U5 is much more efficient memory usage. At least from what I've seen of devs and independent stress testing using the same animation/equipment between U4 and U5, U5 renders at a much higher frame rate. And the point remains that the sooner it happens, the easier and less dev time it would be.

Posted

Unity 5 is not yet stable and is a big risk. Certain things work differently in Unity 5 and there is no cheap way back once you migrate to the new engine.

We want to test the game not the engine.

  • Like 4
Posted

Cities skyline -> Unity 5 - Huge Success

Pillars of Eternity -> Unity 5 -Huge Success

 

by induction 

Naval Action -> Unity 5 - Huge Success

 

anyhow good to hear it's on Unity .

 

Who would have known. Gameplay trumps graphics :D

  • 2 years later...
Posted (edited)

Yes.

On 17/07/2017 at 11:35 AM, admin said:

After this patch is stabilized we will be starting to work on Unity 5 transfer

 

Edited by 312_JS
Posted

Do you want...Rattlesnakes, Niagaras and more new ships?


Unity 5

Posted (edited)
On 18-7-2017 at 3:11 PM, Flinch said:

Do you want...Rattlesnakes, Niagaras and more new ships?


Unity 5

Not only that, i would like to see at least a captain on dek and first mate on the rudder and crew on dek, working on de rigging. The ships look beautifull but they look deserted (except for the gun crew).

 

And if the statement on better animations at a low cost of FPS is true, this game is going from a beautifull to a very beautifull game.

Imaging seeing the gun's  recoil pushing them back in.

So i wait patiently, and already happy that the developers are willing to udate unity 4 to unity 5 so maybe these kind of things are possible in the future of Naval Action. 

Edited by Jacob van Heemskerck
  • Like 2
Posted

Personally I'm fine with a ghost ship. It's kind of irritating seeing one man on a gun crew.

It's fine if you squint your eyes a little, but please no "first mates".  Whatever that means.

Posted (edited)
On 22-7-2017 at 1:20 AM, Pad Seayew said:

 but please no "first mates".  Whatever that means.

I don't know which naval rank stood behind the wheel in english? In Dutch it's called a "stuurman" but if there are crew on the guns there must be somebody behind the wheel!?

I understand that a game engine has it's limits, but with unity 5 maybe whe can see some more detail on those already beautiful ship's, and not only crew but put some objects on dek to, it looks so clean. 

Edited by Jacob van Heemskerck

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