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Posted (edited)

I like this kind of peremptory answers.

 

Maybe because it's not "restructure everything" (why so everybody is moving on U5, from Wasteland2 to Subnautica?) and adds features that will serve the game and the players?

 

And maybe because we are on alpha?

 

No?

 

Ok.

 

Maybe you should read what is it, for beginning. :rolleyes:

Edited by Kerdh
  • Like 2
Posted (edited)

I would be happy to wait even longer if the devs were to make the change to Unity 5. Of course this is all on the premise that actually making the change would not only see a noticeable change in current features but also see the inclusion of new features that weren't possible before. 

Edited by Sarogus
Posted

I don't think they will switch. I don't think they have crew and time on their side for rebuilding everything. I know 'hearts of oak' abandoned cry engine and switched to Unity 5. 

Posted

I like this kind of peremptory answers.

 

Maybe because it's not "restructure everything" (why so everybody is moving on U5, from Wasteland2 to Subnautica?) and adds features that will serve the game and the players?

 

And maybe because we are on alpha?

 

No?

 

Ok.

 

Maybe you should read what is it, for beginning. :rolleyes:

Sorry Kerdh, I agree I am a bit ignorant in this department. As Wind stated above, I cant see the devs making that change atm.
  • Like 1
Posted

I don't think they will switch. I don't think they have crew and time on their side for rebuilding everything. I know 'hearts of oak' abandoned cry engine and switched to Unity 5. 

I think they switched from CryEngine to Unity and then to Unity 5 as it moved through beta to full release. They mentioned that they had to fix a few things when Unity 5 came out but didn't sound like it was a huge obstacle from the previous version of Unity.

Posted (edited)

1 word (or 3 depending on your perspective):

 

PBR

 

i.e. Star Citizen went from looking good to jaw dropping amazing when they switched over to PBR.

Edited by Booyaah
Posted

There is a law of the universe, known to the wise.

 

Nowhere just human speech turn to meaningless air faster, than when discussing the engine an already in-development game should use.

Posted

Pabst Blue Ribbon? ;)

 

Seriously though, what is PBR?  This coming from someone running an extremely old rig (I'm hoping to upgrade late this year).

 

Physical Based Rendering.

The short explanation is a intense/new/remixed way to do lighting. It looks gorgeous and from all accounts it doesn't hit performance too much, but does require a load of work on the developer end. Comes down to the work more than the technique if all said is true.

  • Like 1
Posted (edited)

I'm not very much learned in coding and engines, but apparently games in the middle of development on previous Unities require only small modifications and artists become more easily capable of creating better looking scenes and atmospheric effects.

 

Here is one testimonial from the developers of Rust who ported their game up to 5, from: <http://blogs.unity3d.com/2014/11/19/porting-to-unity-5-the-untold-rust-journey/>

 

"It was probably about two hours, there wasn’t really much to it. Unity updated all our code automatically, in an instant. There were some issues with add-ons from the Asset Store that didn’t update right. We already hired the developer and he updated his plug-ins for us, so that problem was solved.

There’s a new system in Unity 5 that gives you a bit more control over plugins and dll libraries. At first, that freaked us out a bit, but soon we understood that it just means that we don’t have to put these things in these folders.

Of course, if you want to use the new shader system and stuff, you’ve got to actually go through all your content and update the materials and everything. If you want it to  look like Unity 4, you just update and it works."

 

So... from a code perspective it may not take much to simply change to Unity 5 (I assume NA is on Unity 4 now?). However... the main purpose in upgrading would probably be the enhanced shaders and other graphics tools, and it would take more work to go over all of the current aesthetic assets in the game, optimize them for the new engine, and as has been pointed out Game Labs is a skeleton crew.

 

I think we can all agree NA looks gorgeous enough as it is, but if GL wanted to go that extra mile and has the resources, I would back their decision to port to U5 understanding there would be more work involved so more time to release -- and also that once the current build has been gone over new content may take less time and effort to achieve an even higher aesthetic and operational accomplishment than would have been possible on the old engine version.

 

My $0.02

Edited by Devante del Nero
  • Like 4
Posted (edited)

Unity 4 is fine for this stage of dev and I'd imagine before release they'll go back through and polish all their assets anyway and at that point they can add the Unity 5 shinies.

Edited by kang
Posted (edited)

Unity 5 will allow have crews on ships and animations of the guns and the sea with a good fps, so developers have to upgrade to Unity 5!

Edited by Captain Jack Aubrey
  • Like 1
Posted

I think it would be silly NOT to upgrade to unity 5. Granted, I know nothing of coding or game developing, but upgrading to Unity 5 at this alpha stage would logically be a wise time to do it, -and not when the game is already complete. Not only would the upgrading bring a lot of new visual, audio and animation improvements, but also - in my mind - make the games lifetime longer by staying up to date. Think about when the game is released and still using unity 4 (?) there is a risk it would look outdated and not be as successful as it could be. But yeah, this is coming from someone who has no experience at all in game developing

  • Like 3
Posted

Theres much more important stuff than porting over to unity 5.

A long time ago now someone asked if they upgrade. The answer wa that unity4 is fine for what they need it.

Porting to unity 5 will eat up developer ressources wich are currently needed elsewhere.

Even tho it still is "Unity" there will be lots of differences in the code execution and bugs would be a major problem at first.

 

I can safely say that we are better off with unity 4 now. At some point everyone wants to see the open world. Soon.

So why bother with unity 5 if its not 100% needed? "never change a runnig system"

  • Like 1
Posted (edited)

I took the liberty of compiling a few questions I have seen multiple people ask throughout the forums. This is not the official Game-Labs FAQ. Instead it is designed to try and answer some of the questions new members/testers may have about both the NA Forums and Naval Action itself. This thread will only cover basic questions. It will not cover questions about future development of the game, nor will it cover questions directed to the Developers. All questions about the current and future development projects of Naval Action, as well as less general questions about Naval Action's current state should be taken to the 'Questions to the Developers' thread linked below. Please follow their instructions on the correct way to ask them a question.

 

QttD Thread: http://forum.game-labs.net/index.php?/topic/558-questions-to-developers/

More Detailed Guide for Novices: http://forum.game-labs.net/index.php?/topic/2533-a-short-guide-for-novices/

 

~~Moderators feel free to add your own Q&A's. Users and Testers feel free to post questions you think should be added in the comment section below. If you have a general question that you want answered, post it below too. Cheers. ~~

 

 

FAQ About The Game

 

Q) What Engine does Naval Action use?

A) Currently, Naval Action uses Unity 4.

 

This "Currently" means that will upgrade to Unity 5.

Edited by Captain Jack Aubrey
Posted

This "Currently" means that will upgrade to Unity 5.

 

Don't read much into that "Currently".  Fancy Tom, like myself, is a player forum moderator.  We have very little insight into the goals and planning of Game Labs.

 

Nobody outside of the Development Group themselves knows if there are any plans to move to the next version of the Engine.  Until such time as it is announced by Admin, any speculation is just that, speculation that is not based in fact.

  • Like 2
Posted

In my experience Unity has a good history of backwards compatibility when it comes to stand alone pc version. So there won't be much switching to do. (well, from what I experienced in the past obvsly. They for the most part keep obsolete methods functional and so on)  I don't know how much custom stuff the devs build. So this might be a problem. Considering they are aparently not concerning them self with a real gui (biggest change in U3D 4 -> U3D5) to this date, the impact on the game could be very minor, while adding a lot of good possiblities. 

Posted

Unity 5 will allow have crews on ships and animations of the guns and the sea with a good fps, so developers have to upgrade to Unity 5!

 

 

Is this known from your extensive experience with the engine or from watching a 2 minute trailer meant to sell an engine?

  • Like 2
Posted

I'd support the devs if they'd decide to move to Unity5, it would benefit the game's graphical area greatly. While I'm on the opinion that good games have good gameplay rather than good graphics out there it's full of guys who put graphics first, if we changed to unity 5 and improved the graphics eventually those people might be interested and buy the game too. This is not to say that the current graphics are not good, they are great.

 

JRT

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