HMS Implosive Posted December 26, 2024 Posted December 26, 2024 (edited) Would you change the late model Italian DD guns from open mounts to enclosed mounts? Nobody really fielded open monts in late ww2. Image below from World of Warships for a reference for what Italian Capitani Romani -class DD/CL 135mm gun turrets looked like. Alternatively, if you dont feel like creating a new model for Italian DD turreds, I think "bismarck_gun_b_150_x#"-series turret models would be good enough approximation for Capitani Romani class turrets. edit: Alternatively alternatively, just, give Italian DD 5" guns the same model as light cruisers (Monte Cuccoli 152mm) and 4" guns same model as BB and BC (Littorio 90mm) have. Edited December 26, 2024 by HMS Implosive 3
Nick Thomadis Posted December 27, 2024 Author Posted December 27, 2024 Beta RC - Enabled back all options for campaign Generation (Mixed, Fast, Slow). - Fixed a minor UI issue which caused a wrong calculation indication for cost of shipyard development. - Fixed a potential bug that could cause a ship of a design to be wrongly deleted, when its design was deleted. - Reduced aggression of minors to try to take their own home lands. - Fine tuning of Game's difficulty settings in Easy/Normal/Hard settings. - Further Auto-Design Optimizations. - Fixed problem of scale for new 16-inch Chinese guns. You must restart Steam to get this update fast. The full release is scheduled for 27/12. This is a release candidate. 3
huntsc Posted December 27, 2024 Posted December 27, 2024 (edited) Are we only getting these 14 hulls? Edited December 27, 2024 by huntsc
MDHansen Posted December 27, 2024 Posted December 27, 2024 @Nick Thomadis Could you please let me know how, if possible, I can edit the relation hits ratio/multiplier between nations when war errupts? They are a bit over the top when several nations goes to war, and you get 4-5 messages, like the one under, in one single turn.
Pappystein Posted December 27, 2024 Posted December 27, 2024 (edited) Still seeing the bug where if you refit a class, Then you build more of the original class (with none of the original class left in service due to loss or refit) where the first ship built will be named the Class name again.... Not a Big deal in itself ****EXCEPT**** if, say while you are at war and you FAIL to catch said duplicate ship name. Refits break for the class. If you do not discover the Duplicated Ship name before attempting to refit any of the new ships the refit progress breaks for the class with random number of ships being able to be refitted and the rest STUCK in whatever refit state they were in. I even tried editing the save JSON so that the "broken" ships had the same "upgrade" links to no avail. **IF** you discover the Duplicate named ship BEFORE hitting Refit and manually rename this ship (must have the first 4 characters of the name change for the game to recognize it!!! can't just add a 2 or II at the end of the name!) then the Refit process works as normal! **Sadly this is not something the in game Bug report really shows well (need the ability to post many pictures for a full report and someone has reported on this previously here** Edited December 27, 2024 by Pappystein
Pappystein Posted December 27, 2024 Posted December 27, 2024 (edited) I give you the case of the Qahar class Cruiser. I made a total of 14 of these cruisers in 3 batches of 4 (yes that equals 12) I lost 2 in combat and gained 3 when a minor nation ceased to exist during final months of construction (rip Chile) the gained 3 is where I got the Duplicate Qahar ship from. which I renamed upon discovering. as you see here many of the ships are listed in NORMAL situation as Qahar (1925) -2 Oh while we are on the subject, the renamed ship is Fengxia (it was originally Qahar) *or was it Fengtian, I do not remember now* Can not upgrade Qahar 2 to Qahar 3 Can not upgrade Qahar 2 to Qahar 4 either Of course before I noticed this issue, thinking all my ships were upgraded to Qahar 3 status I deleted the Qahar 2 refit to save memory (less refits/classes in the ship design window the faster the game runs for me. Full list of ship classes. I really need to pair it down further but can no longer make small destroyers or Torpedo boats as new classes and have a lot of territories with sub 1500ton docks (Yemen is the most cursed of them!) Oh things I have tried. Save exit game restart computer and start game back up ***FAIL*** Build a new refit for the class (that is what Qahar 4 is!) ***FAIL*** get ship damaged in combat ***FAIL*** move ship to new base ***FAIL*** **FORGOT** IF you have not deleted the refit the ships are stuck on, you can delete your NEW refit, make a refit from the stuck level and **SOMETIMES** get out of this mess (it is a timing thing, discover it right away, it works, discover it say... a month later. It does not work for some reason. Edited December 27, 2024 by Pappystein
Pappystein Posted December 27, 2024 Posted December 27, 2024 20 hours ago, HMS Implosive said: Would you change the late model Italian DD guns from open mounts to enclosed mounts? Nobody really fielded open monts in late ww2. Image below from World of Warships for a reference for what Italian Capitani Romani -class DD/CL 135mm gun turrets looked like. Alternatively, if you dont feel like creating a new model for Italian DD turreds, I think "bismarck_gun_b_150_x#"-series turret models would be good enough approximation for Capitani Romani class turrets. edit: Alternatively alternatively, just, give Italian DD 5" guns the same model as light cruisers (Monte Cuccoli 152mm) and 4" guns same model as BB and BC (Littorio 90mm) have. NOO! not with forced weapon model updates! RIP my GREAT ships that can't handle giant boxes of paper! (for certain I am not putting ARMOR on those guns!
Cryadis Posted December 27, 2024 Posted December 27, 2024 On most recent version ( although save is from yeserday so save might be from previous version) my Dear french advesary AI created a very ammunition economic BB. might be a single misshap but i'll share here: https://steamcommunity.com/sharedfiles/filedetails/?id=3393530353
Pappystein Posted December 27, 2024 Posted December 27, 2024 (edited) 21 minutes ago, Cryadis said: On most recent version ( although save is from yeserday so save might be from previous version) my Dear french advesary AI created a very ammunition economic BB. might be a single misshap but i'll share here: https://steamcommunity.com/sharedfiles/filedetails/?id=3393530353 Eh, I have done that before too Sometimes you just need more 9" (although I try to squeeze 3 9"er twins on most of the French Heavy Cruiser hulls *228mm for those using the less imperial measuring scale * Poking fun at the Metric system (or the US's in ability to loose old forms of measurement while being a MEMBER and ON the Metric standard) aside, I would rather that than what I had... from the AI Dreadnought BB with 1 single triple 12.6" turret forward. 8x 7.2" Turrets aft (abet well organized for overlapping fields of fire and a surprising number shooting in any direction at once) Edited December 27, 2024 by Pappystein 1
Nick Thomadis Posted December 27, 2024 Author Posted December 27, 2024 v1,7 is released. Thank you everyone who participated. Especially some of the in-game reports were very helpful. 7
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