Wander Posted November 17, 2024 Posted November 17, 2024 Всем доброго времени суток. За время проведения нескольких кампаний за разные нации я не раз сталкивался с ситуацией, когда мои соединения были вынуждены практически нащупывать более быстроходных оппонентов без возможности ответить на первые залпы. На начальных этапах кампании подобное не критично, однако к 40-м становится все более неприятным фактором. Введение в игру самолётов-разведчиков (которые кроме основной задачи выступали в роли корректировщиков и помогали защищать суда-носители от атак ПЛ) не только помогло бы принимать белее взвешенные тактические решения во время боя, но и разнообразило варианты сборки судов (мелкокалиберные орудия на поздних этапах сходят со сцены из-за низкой рентабельности). Наличие остальных самолётов (штурмовиков, торпедоносцев, пикирующих и тяжёлых бомбардировщиков) тоже значительно бы расширило и углубило игровой опыт - ведь при проведении масштабных операций в дали от баз пришлось бы учитывать куда большее количество переменных. Авианосец вряд-ли бы смог полностью заменить линкор на ведущей роли из-за собственной уязвимости при непосредственном контакте с врагом (судьбы "Глориес", "Акаги", "Кага" тому пример) и чувствительности к погодным условиям, однако стал бы прекрасным инструментом поддержки эскадры, усиливая ее ПВО и ПЛО, позволяя оценить возможности противника до боестолкновения и наносить ему определенный урон. Так же технологии, связанные с открытием новых корпусов и моделей самолётов не только расшили бы древо технологий, но и заставили игроков искать баланс в исследованиях, ведь любая угроза требует комплексного противодействия, а истребители не является панацеей.
Peksern Posted November 18, 2024 Posted November 18, 2024 It's simply not that helpful, guess the most people here can't even read cyrillic letters.
Zuikaku Posted November 21, 2024 Posted November 21, 2024 I think he is suggesting airplanes, AA guns and CVs to be introduced.
Peksern Posted November 21, 2024 Posted November 21, 2024 15 minutes ago, Zuikaku said: I think he is suggesting airplanes, AA guns and CVs to be introduced. Well. I think the game's called "ultimate admiral dreadnoughts" for a reason. Even though aircrafts would be interesting and give the 2 inch guns a purpose beyond decoration. 1
HMS Implosive Posted November 22, 2024 Posted November 22, 2024 Maybe if we could duplicate submarines and minefield mechanic so that they represented aircraft carrier task forces and land based airstrike ranges respectively 🤔
PhoenixLP44 Posted November 22, 2024 Posted November 22, 2024 1 hour ago, HMS Implosive said: Maybe if we could duplicate submarines and minefield mechanic so that they represented aircraft carrier task forces and land based airstrike ranges respectively 🤔 Submarines and minefields are way too arbitrary, why would you want another system that you can barely influence. No if they are ever implementing carriers and land based aircraft I want to have full control over them. Same with subs. If the devs really need the money they can make them DLCs I certainly wont mind it. But I don't think carriers would fit into the game as it is. Too many sytems that are not working correctly and too much that hasn't been implemented yet at all.
Zuikaku Posted November 22, 2024 Posted November 22, 2024 22 minutes ago, PhoenixLP44 said: Submarines and minefields are way too arbitrary, why would you want another system that you can barely influence. No if they are ever implementing carriers and land based aircraft I want to have full control over them. Same with subs. If the devs really need the money they can make them DLCs I certainly wont mind it. But I don't think carriers would fit into the game as it is. Too many sytems that are not working correctly and too much that hasn't been implemented yet at all. And imagine timescale of adding several dozens of aircraft models per nation. 1
HMS Implosive Posted November 22, 2024 Posted November 22, 2024 (edited) 1 hour ago, Zuikaku said: And imagine timescale of adding several dozens of aircraft models per nation. This is exactly why I would suggest them beign handled passively in campaign only, similar to mines and submarines. 1 hour ago, Zuikaku said: Submarines and minefields are way too arbitrary, why would you want another system that you can barely influence. I am propably the only one thinking this way, but I kinda like these arbitrary mechanics. War is unpredictable and not everything can be controlled by naval officers in charge. If it was up to me, there would be much more mechsnics that player have no control over. For example, I think I should have little to no influnce over politics, declaration of war and war reparations. Wars start not because off, but despite of admirals. Besides, I find my suspension of disbelief collapsing when it is year 1950 and still nobody has developed naval aviotion of anykind. Yet, that is just me. Edited November 22, 2024 by HMS Implosive
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