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Posted

I found a small visual disparity.

When a ship is listing severely, the main battery guns usually can't fire at a target unless it's directly in front of you. However, the bearing of the guns doesn't seem to adjust for the list - it seems to still point at the angle that it would if the ship weren't listing. (Which means it's not actually pointing at the target.)

Minor thing, again. I doubt anybody cares, just thought I'd point it out.

Posted (edited)

Another issue.

At some point, the game stopped generating random numbers for ship names when it runs out of pregenerated names. I think I complained a little about that before, so, ok, cool, right?

But then I ran into this:

I'm playing as Italy here, if it matters. Noticing that if I build, like, a lot of the same class of ship, the names get recycled pretty quick.

And what's worse, it screws with the refit system:

doTOshH.jpeg

When I try to refit the second CL Puglia, the game just keeps refitting the first one over and over.

Now, I can just rename the "duplicate" ships and it works fine. So yeah, workarounds exist.

But its kind of an annoying micromanagement thing. I just want to build 200 escort/ASW ships, let the game autoassign them to all my ports, ignore them for a few years, then either refit or scrap and build new ones. Having to go through, sort by name, find duplicates, ensure uniqueness... bleh.

Anyway, have a nice day.

Edited by Dave P.
Posted
On 12/19/2024 at 3:06 PM, Dave P. said:

Another issue.

I'm playing as Italy here, if it matters. Noticing that if I build, like, a lot of the same class of ship, the names get recycled pretty quick.

And what's worse, it screws with the refit system:

doTOshH.jpeg

When I try to refit the second CL Puglia, the game just keeps refitting the first one over and over.

 

I have this happen if I build a ship AFTER creating a refit "Class" for the ship.  I catch it early  Double click on the name and just rename the new ship...  HOWEVER  I have had ships get lost as you describe (unable to update) in Beta V1.7 first update... the next update came along and I deleted my career and haven't seen that since.  

 

Posted (edited)

Hi Community and Dev's

This is another somewhat ridiculus aspect of the current game that I really would like either some advice upon, or changes made in the next update. 

Namely, the power to invade minor nations.

Whilst I accept that this is an 'often request' but so far 'refused adaptation' to the game, it now has got to the stage where it is not only unrelistic, but leads to a ridiculous situation with campaign the game play.

Playing as the German Empire, with all of my Transport maxed out for the better part of the whole game (1890) in order to maximise my Army transportation to trouble spots, Turkey has been rolling back my conquests in Turkey for the past decade. I have lost Northern Turkey, Southern Turkey, Eastern Turkey, Syria and now about to loose Western Turkey without tye ability to do anything about it!

1) I can't initiate a counter invasion (as one can't invade minor nations).

2) Placing a sizable task force off the coast of the territory, seems to have no impact.

3) As an Admiral of the Fleet, I can't determine army policy to counter invade.

4) As stated above, despite having my Transport maxed out, this appears to have little impact.

5) Going at this rate, Turkey will drive all the way to Berlin and there is absolutely nothing I can do about it.

SURELY THIS CANNOT BE RIGHT! 

Edited by HopefullAdmiral0786
  • Like 1
Posted
1 hour ago, HopefullAdmiral0786 said:

Hi Community and Dev's

This is another somewhat ridiculus aspect of the current game that I really would like either some advice upon, or changes made in the next update. 

Namely, the power to invade minor nations.

Whilst I accept that this is an 'often request' but so far 'refused adaptation' to the game, it now has got to the stage where it is not only unrelistic, but leads to a ridiculous situation with campaign the game play.

Playing as the German Empire, with all of my Transport maxed out for the better part of the whole game (1890) in order to maximise my Army transportation to trouble spots, Turkey has been rolling back my conquests in Turkey for the past decade. I have lost Northern Turkey, Southern Turkey, Eastern Turkey, Syria and now about to loose Western Turkey without tye ability to do anything about it!

1) I can't initiate a counter invasion (as one can't invade minor nations).

2) Placing a sizable task force off the coast of the territory, seems to have no impact.

3) As an Admiral of the Fleet, I can't determine army policy to counter invade.

4) As stated above, despite having my Transport maxed out, this appears to have little impact.

5) Going at this rate, Turkey will drive all the way to Berlin and there is absolutely nothing I can do about it.

SURELY THIS CANNOT BE RIGHT! 

Do you play on easy mode? It is important to know, to check if the less AI aggression affects the government of your nation too much and is more passive.

Posted

I was happy to see that when a minor nation invades my territory, I almost always get an conquest event that lets me take it back.

The annoyance for me is that when a minor nation is landlocked, it will repeatedly invade me and, being the navy, don't really have a recourse. Even when it's allied with my friends, it seems to want to get its home territories back no matter what.

They lose more often than not, even if I'm outnumbered 100:1, but it's still... weird?

  • Like 2
Posted
On 12/24/2024 at 6:46 PM, Nick Thomadis said:

Do you play on easy mode? It is important to know, to check if the less AI aggression affects the government of your nation too much and is more passive.

Sorry I don't understand. Are you saying that the lower the difficulty that one plays on, the lower the ability of a player to resist AI attacks? Therefore the higher the difficulty, the better a player is to resist the attacks or have I got that incorrect?

In this circumstance I mentioned, I was playing on easy mode (note not beginner). I have played on the hardest mode previously, but the revenue income became far to limited for me ever to develop a large enough fleet to take on the opponents.

I'd appreciate if you could explain and elaborate?

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