Северная Posted October 27, 2024 Posted October 27, 2024 1 hour ago, Candle_86 said: With the changes to minor powers we really need a way to invade them, im loosing territory to the Ottomans and even with 3 fleets off of their coast I can't trigger a conquer while their army invades the Dardanelles Yeah it’s ridiculous that now minor nations can conquer you and you can’t even fight back.
PhoenixLP44 Posted October 27, 2024 Posted October 27, 2024 (edited) My suggestion to the devs. Rip out the entire diplomacy sytem and rewrite it from the ground up. These small tweaks and continuous bandaid solutions will only make it more difficult for you to fix or improve it in the future. Yes it is a lot of work but in the end it will be much better. And while you are at it you might as well rework the provinces. Austria Hungary and Germany look atrocious, solution make smaller states but make them more numerous. Historical borders can't be simulated and there are countless other issues I can't even begin to describe. Edited October 27, 2024 by PhoenixLP44
Warspite96 Posted October 27, 2024 Posted October 27, 2024 A further suggestion to the devs is to overhaul this damn transport system. Its getting really boring when the enemy sit 1 or 2 ships/submarines outside various ports and just spam port strikes or submarine transport attacks every turn, as this combined with the passive transport losses per turn can very quickly cripple your transport capacity. I have an ASW fleet parked on top of two submarines, but I can't sink them because every turn they trigger a transport attack mission so I can't attack them. Kinda feels like I'm being cheesed by the AI to be honest! 1
Nick Thomadis Posted October 27, 2024 Author Posted October 27, 2024 Uploaded optimized version including: - Fixed potential problem, making it difficult to send Task Forces in port in some areas of the map. Please let us know if you still can anticipate an issue, and what is the resolution you choose to play the game. - Improvement on the mechanics which are responsible for evaluating all army kills/losses in land battles and mission events. You will notice that Naval invasions will be more costly in soldier losses, and according to the magnitude of invasion needed, they will cost troops as many as major offensives do. - Initial Relations between major nations are balanced so that there is time to avoid a war if it is wanted. - Improved Campaign AI to ask for peace when it is becoming weak and try to prolong wars when it has an advantage. - A minor UI improvement in combat, optimizing the floating UI of ships. Please restart Steam to get this update fast 6
Zuikaku Posted October 27, 2024 Posted October 27, 2024 Battleship main gun ammo is ridiculosly and unrealisticaly low. Same with victory points gained after the battle.
justMike247 Posted October 28, 2024 Posted October 28, 2024 Game Date October 1936… Rev 1.6.1.1 For the first time since making the decision to try to help the dev’s debug this mess, I’m dreading facing another 30 campaign years. I’m now turning the corner between Dreadnoughts and Modern hulls, slowly clawing my way forward despite bordering insane amounts of constraints on my budget. So what’s the issue? There’s a bunch of them, I’ve ticketed the worst, but.. another 30 years of seal-clubbing?? Ghods give me strength, cos my patience is running out… The fault for this lays squarely on the Tension mechanism. Virtually every month, my own government is pushing to go to war with every other country that casts so much as a dirty look towards mine; thank gawd for the Cancel option or my campaign would have been over long ago, not because I lost any battles, but through attrition of my merchant fleet and it’s glacial rate of rebuild. Why seal-clubbing? Because despite frequently having to completely stall my own Research on multiple occasions, every other country is at least 20 years behind me in fleet quality. Additionally, if I were to combine every ship from every other nation, and pit them all against just two of my own fleets, it’d be a duck-shoot… Completely one sided, to the point where I doubt I’d lose a single ship in the resulting fleet actions. There’s absolutely zero challenge to this at all… All I have to do is find the opposing force. Hell, I’ve lost count where I’ve completely forgotten that I’m supposed to be fighting a battle, distracted by something more interesting on my other monitor, and still won… With my fleet completely on auto-pilot… All I see of the battle is the results page at the end… The tension mechanics need a root and branch re-think… It’s insane to conceive of every possible nation continually being at war against between 2-6 other nations, ALL THE TIME… there’s never a break for them because they just can’t say NO! The result is completely retarded tech development, utterly destroyed economies, and “naval strength” that would scarcely trouble any of my squadrons, much less any of my fleets. As things stand, there’s zero challenge to the game IF you manage to survive the first couple of years. If you manage to thoroughly ground yourself in pre-dreadnought (as opposed to Clown Car) and develop a strong navy, you’re unassailable because the other countries are totally focused on throwing assets into the melee piecemeal. They might have parity (for a very short period) in tech development, but in terms of fleet strength, ferget it… The only minor difficulty thus far has been figuring how to deal with the “untouchable” minor nations when they attack me. My army, bless their woollen sox, has been uniformly ineffective, despite a supposed strength of 4.5million. Thus far, the solution has been to wait for either the “hostile toward us” option to invade, or wait for any of the other majors to invade for me, and then deal with them… which seems acutely batchit crazy. Colossal army, with a budget that makes the navy budget look like pocket money, and yet… 100% ineffective… That’s one hellova nerf for something that’s supposed to be a naval wargame. So… Dial down the tension mechanics between the other Majors, and for ghods sake, do something about their Research… ANYTHING would be an improvement over what’s currently presented as “fit for purpose.” I’m half expecting to face a fleet of triremes in my next engagement; THAT’S how technologically backward every other country is compared to me. Where’s the challenge in dealing with that? Thus far, we’ve had to deal with nerf’d training, nerf’d tech development, nerf’d modules when ship-building, nerfed research, nerfed budgets that swing wildly from one extreme to the other for… no discernible reason other than… because…. Obscene torpedo effectiveness (the latest one is the damned thing just don’t fire at all, no matter what you try), nerf’d shot dispersal, nerf’d target priorities etc etc etc… and still, despite utterly criminal levels of not merely player handicaps, but A.I. buffs, the game is absolutely lacking in anything remotely resembling any challenge… at all… at any level… It's time for the nerfs to just… stop… Period… Enough already. They don’t work, they’re demeaning, they’re insulting, they’re frustrating… and they contribute absolutely nothing toward making the game more challenging. Instead… Focus on giving the opposing A.I. some designs that are worth building, then giving it some tactics that DO challenge a player to do more than sail in a straight line and “give ‘em a broadside”… Give the opposing A.I. some incentive towards keeping its fleets “fit for purpose”… Meaning, they DON’T wage war at the drop of a hat, they DON’T run continually with absolutely crippled GDP, and there’s very strong REASONS FOR going to war, aside from “because RNG and tension mechanics say so.” No sane government goes to war just for the hell of it… But if things DO degrade to the point where war is inevitable, fer ghods sake let us prosecute it to the fullest extent of our abilities… Having to skip every other month to wait for diplomacy windows is just… insane… Seriously… Who on earth thought that was a good idea?? The whole idea of waging war aggressively is to inflict as much damage, militarily and economically, as quickly and harshly as possible, to force seriously unfavourable terms upon your opponent BEFORE they get the chance to do you any serious or lasting harm to either your ability to project force, or your own economy takes any serious damage. Dragging things out through some utterly pointless “gotta skip a turn” mechanics is just…. UGH… INSANE..!! Once you’ve succeeded in forcing an opponent to sue for peace, they should be incapable of lowering tension against ANY nation beyond -25 for at least 5 years. Another major issue that’s been just plain insane since the onset of Campaigns… Hijacking assets for “Special Missions”. I’ve been burned so damned often by this that now, if I need to rearm or refuel, I deliberately send that particular fleet to the other side of the world if I have to, simply to avoid those assets being flung into dumb actions when they have zero fuel and zero ordinance to fight with. Seriously, give even a single example where any vessel of any description went off privateering despite having zero mobility, and nothing more offensive than extreme flatulence to fight with. I’ve learned the hard way that when my “Missions” window needs a scroll bar right after a fleet has docked, I should just ignore them, ALL of them, and use that as my cue to go into the Fleet window and reset all possible ships to Defend, then resign myself to having to wait up to six months for them to take on fuel and rearm.. which is a whole separate level of insanity by itself… The dev’s can opt to ignore the issues I’ve raised here if they chose to; it’s their baby, not mine… But the thing is, unless and until these issues are addressed, the game will never be anything more than a joke with the potential to improve to the point that it’s worthwhile. 3
Lamb Chop Posted October 28, 2024 Posted October 28, 2024 v1.6.1.1 Opt Rebellions appear to be unwinnable... I have just lost 3 provinces. Required Tonnage x, My Tonnage 5x. Also way over 100K 1
PhoenixLP44 Posted October 28, 2024 Posted October 28, 2024 If you have this tool already in place just disable the report button if modded files are detected.
Warspite96 Posted October 28, 2024 Posted October 28, 2024 19 hours ago, Zuikaku said: Battleship main gun ammo is ridiculosly and unrealisticaly low. It's the same for all guns both big and small, I believe ammunition capacity was nerfed previously and ever since then I've found entire battle lines running out of ammo, even on increased ammo capacity. Same for enemies as well, its not uncommon for enemy vessels to sail into battle with reduced or standard ammo capacity ships and basically have no ammo to fight me with. 😆 2
o Barão Posted October 28, 2024 Posted October 28, 2024 35 minutes ago, Warspite96 said: ...I believe ammunition capacity was nerfed previously and ever since then I've found entire battle lines running out of ammo... I went to check just for curiosity and you are right. It is half the value now for all guns. Before, the standard value was very close to what was used IRL for most guns. But no, it is not the same value for all guns. As an example, for the 2" is 265 per barrel, when before it was 530. An 15" it is now 55 per barrel. Before was 110, which is very close to what was used in the Bismarck IRL (108 shells per barrel) Note: this is are global values applied to all guns of the same caliber.
Aendos Posted October 28, 2024 Posted October 28, 2024 It would be a nice QOL feature to be able to have ships upgrade Rangefinders/Radios/Hydrophones/Sonar automatically upon entering a port, once the tech is available. Rather than having to do a whole refit just to do change that. 1
Северная Posted October 28, 2024 Posted October 28, 2024 The biggest problem with the constant war isn’t the difficulty or tedium, it’s the fact that it makes the AI so weak and unable to build a competent fleet in being or keep up in technology. If you can survive the first decade, you will just face impoverished AI with terrible fleets. I only can play on legendary at the moment for this reason but even that isn’t enough. 1
PhoenixLP44 Posted October 28, 2024 Posted October 28, 2024 2 hours ago, o Barão said: I went to check just for curiosity and you are right. It is half the value now for all guns. Before, the standard value was very close to what was used IRL for most guns. But no, it is not the same value for all guns. As an example, for the 2" is 265 per barrel, when before it was 530. An 15" it is now 55 per barrel. Before was 110, which is very close to what was used in the Bismarck IRL (108 shells per barrel) Note: this is are global values applied to all guns of the same caliber. Just out of curiosity. When was that change made?
Северная Posted October 28, 2024 Posted October 28, 2024 I am actually shocked there isn’t an in-built truce period of like 5 years for two countries that were at war. That would solve a lot of problems. Make it so two countries who are in a truce can only be dragged into a war against each other again via alliance obligation. 1
Aldaris Posted October 28, 2024 Posted October 28, 2024 (edited) 1 hour ago, PhoenixLP44 said: Just out of curiosity. When was that change made? Been a while, but not that long. And I hate it with the fury of a thousand suns. With the way it is now, I'm constantly running out of ammo, especially in the early years when fire control isn't all that amazing. Which makes for super weird fights. Aldaris' battlefleet (let's say one of my standards - 4 BBs, 3 CAs, 6 DDs) encounters an enemy force of 30+ ships. All right, I love it! This should be fun. Fast forward to: 25 enemy ships are sunk, and firing across my fleet is dying down: no more ammo. Now we try to disengage. Cue the remaining 5 enemy destroyers chasing me for a looooong time, plinking away with their peashooters, and me unable to do anything for half an hour real time because I'm locked at 5x speed, can't get away, and have to wait until the game has mercy and gives me the end battle button. If I quit the battle before I'm allowed the game will probably decide I lost 3 BBs and one will be at 90% damage, so that isn't an option. I'll sink probably one or two more of those destroyers during that before secondaries are dry too. And I'm reduced to setting retreat and occasionally checking the monitor to see if I can finally end this shit while I do something else. This is such a bloody weird scenario, but I guess Zap Brannigan would be proud. "We'll wait until they run out of ammo killing all our friends, and then we'll show them what for with a good helping of 3" up the butt! Well... we'll do that for a bit anyway." Edited October 28, 2024 by Aldaris 1
LaughingSam Posted October 28, 2024 Posted October 28, 2024 Minor nations fleets do not seem to be constrained by task force sizes at all. I like a good turkey shoot as much as the next guy but right now Portugal are attacking my invasion force with 10 CA, 21 CL and 19 DD in one task force, that seems excessive.
Warspite96 Posted October 28, 2024 Posted October 28, 2024 (edited) So it appears the current meta for the AI (at least in my 1944 save) is to build ships with absolutely massive (~470mm) guns on capital ships, even if they're very bad Mk1 or 2 versions, slap on CPBC/SAP rounds and hit my very well armoured battleships for 15-20% of their "health" with partial pens that do more damage to my ships than my 16" APC rounds do to their ships overpenetrating their belt and deck armour. Whoever designed this damage model does realise that SAP rounds still need to actually penetrate armour to do damage, right? Edited October 28, 2024 by Warspite96 1
justMike247 Posted October 28, 2024 Posted October 28, 2024 1 hour ago, Aldaris said: Aldaris' battlefleet (let's say one of my standards - 4 BBs, 3 CAs, 6 DDs) encounters an enemy force of 30+ ships. All right, I love it! My mix... 3x BB's, 4-6 CA's, 4-6 CL's and 10 DD's... All but the BB's have main guns either off or in Save for the first half of the engagement, and I try to keep the buggers at a distance... let my big guns thin them out. Opposing A.I. generally sticks around their big gun ships until those are sunk, then their faster units try to swarm... That's where concerving my smaller assets comes to bear... But like you.. by the time the smoke's clearing, it's time to hit port again... nothing left to fight with... which is kinda nutz...
justMike247 Posted October 28, 2024 Posted October 28, 2024 1 hour ago, Warspite96 said: Whoever designed this damage model does realise that SAP rounds still need to actually penetrate armour to do damage, right? Glad I'm not the only one seeing this... I never could figure how spamming with H.E. could cause more damage to an armour-clad than A.P... The whole purpose of that armour is to keep the BIG boom OUTSIDE the soft, squishy bits of your ship... They can boom all they want then... the boom's sposed to be harmless or at worst, very largely ineffective.
Warspite96 Posted October 28, 2024 Posted October 28, 2024 24 minutes ago, justMike247 said: Glad I'm not the only one seeing this... I never could figure how spamming with H.E. could cause more damage to an armour-clad than A.P... The whole purpose of that armour is to keep the BIG boom OUTSIDE the soft, squishy bits of your ship... They can boom all they want then... the boom's sposed to be harmless or at worst, very largely ineffective. I've actually just deleted my US 1944 save because of the AI quite frankly just cheating in battles, somehow getting better accuracy with massively inferior technology, doing more damage with their shots than me (with the aforementioned SAP shells that apparently don't need to pen my armour to damage me) and my battleships all equipped with 16" guns that apparently can't cause floods on BBs even with dozens of pens. They were hitting me back with the massive guns I mentioned for 20% of my ship's "structure" so it didn't matter how packed with tech and armour my ships were, I was just getting absolutely spanked by ships that should logically have been inferior in all aspects except gun size. I've never used any mods up until this point but I feel like every update is just designed to make the vanilla game worse for the player and easier for the AI, so its time to explore some rebalance mods I think......
justMike247 Posted October 28, 2024 Posted October 28, 2024 20 minutes ago, Warspite96 said: I've never used any mods up until this point but I feel like every update is just designed to make the vanilla game worse for the player and easier for the AI, so its time to explore some rebalance mods I think...... I'm guessing we both missed the page where the A.I. crews its boats with Mages and Druids.... how else can they transform 2+ ton kinetic penetrators into rainbow dust and unicorn pharts?? Rememeber when this was trying to be a wargame??
Северная Posted October 29, 2024 Posted October 29, 2024 13 hours ago, Lamb Chop said: v1.6.1.1 Opt Rebellions appear to be unwinnable... I have just lost 3 provinces. Required Tonnage x, My Tonnage 5x. Also way over 100K I just had this happen to me too, for some reason I can't post the screenshot. Rebellion says it needs 132K tons to suppress, I have 398K tons. 14% chance of success.
justMike247 Posted October 29, 2024 Posted October 29, 2024 Guess I missed a nerf earlier... 1943, first time things have been quiet in some time, aside from the untouchables attacking me... Training budget = $0, RnD budget = $0, construction budget = $0, refitting 5x BB's, building another 3x BB's... entire fleet in home waters set to limited, scrapped 2/3rds of my fleet to make room for new... But the budget's been nerfed to the point I'd still be hemoraging cash even if I scrapped the entire fleet...
JaM Posted October 29, 2024 Posted October 29, 2024 Whats the deal with Large Armored Cruiser for USA??? I have researched it, but i cant build it, because it doesnt appear in Shipbuilder..
justMike247 Posted October 29, 2024 Posted October 29, 2024 (edited) 19 minutes ago, JaM said: Whats the deal with Large Armored Cruiser for USA??? I have researched it, but i cant build it, because it doesnt appear in Shipbuilder.. That the modern one that's designed to keel over in an asthmatic fit if you push it above 18kts...?? Evidently having a secondary tower designed to take a funnel, but none of the funnel options fit is... fit for purpose... Ran into that 4 campaigns in a row.. 4 tickets submitted.. Edited October 29, 2024 by justMike247 1
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