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Posted

you should allow for the manual attacking of unescorted transports, (at least as an optional thing) as I quite enjoy hunting them. also the autoresolve only kills like 1 of the transports at maximum. I don't see why that isn't a thing, as it would only add to the fun of the campaign.

  • Like 5
  • 4 weeks later...
Posted

Autoresolve has been getting most of them (five or six out of seven as of the current patch) for me anyway.

And just stationing your ships in an area will cause transport losses even if it doesn't trigger a combat event.

If you just want to shoot a bunch of ships that can't shoot back, you can always do a custom battle.

  • 2 weeks later...
Posted
On 10/18/2024 at 1:51 PM, Dave P. said:

Autoresolve has been getting most of them (five or six out of seven as of the current patch) for me anyway.

And just stationing your ships in an area will cause transport losses even if it doesn't trigger a combat event.

If you just want to shoot a bunch of ships that can't shoot back, you can always do a custom battle.

Is it known if your fleet that does the auto resolve or causing passive transport losses gets crew experience for doing so?  If so, I agree.  If not, the suggestion is absolutely valid.  It is a safe way to get new crews up to speed fast and usually without risk as transports are usually unarmed early on.

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