Nick Thomadis Posted September 10, 2024 Author Posted September 10, 2024 Hotfix deployed - Fixed some bugs that caused code exceptions and lag due to this. - Fixed issues of acceleration, being too low in some cases.
Nick Thomadis Posted September 11, 2024 Author Posted September 11, 2024 Hotfix 2 deployed - Fixed issue of too slow acceleration in some ships.
Nick Thomadis Posted September 16, 2024 Author Posted September 16, 2024 v1.1.5: - Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide. - Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers. - Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors. - Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient. - Other minor fixes.
Nick Thomadis Posted September 21, 2024 Author Posted September 21, 2024 v1.1.5: - Optimizations in shell dispersion logic, fixing cases where no firing solution could be found or shells were fired too wide. - Optimizations in ship maneuverability logic. Ships should be overall more responsive and swifter in their tactical maneuvers. - Optimizations in the damage model, affecting overall how ships get penetrated and how much damage they receive according to the multiple factors. - Bug fixes of auto-design, addressing cases where the auto-design process would freeze or be inefficient. - Other minor fixes.
Nick Thomadis Posted September 21, 2024 Author Posted September 21, 2024 v1.1.6: - Further Optimizations in shell dispersion logic. - Further Optimizations in ship maneuverability logic. - Further Optimizations in the ship damage model. - Fixed minor issue of auto-design, accepting rarely ships with empty barbettes. - Rudder options became more distinctive in their effects. - Penetration data of selected ship now shows coloring of sections as it does in the main game. - Improvement in the lighting and reflections of the various weather environments (Not final - some minor visual issues exist that will be resolved shortly). - Other minor fixes.
Nick Thomadis Posted September 23, 2024 Author Posted September 23, 2024 Hotfix - Fixes for lighting reflections - Performance optimizations
Nick Thomadis Posted September 25, 2024 Author Posted September 25, 2024 v1.1.7 - Optimizations in weather visualization and lighting of the environments. - Auto-Design optimizations.
Nick Thomadis Posted September 25, 2024 Author Posted September 25, 2024 Hotfix - Further optimizations in environment visuals and lighting.
Nick Thomadis Posted October 9, 2024 Author Posted October 9, 2024 v1.1.8 - Battle Configurator options are now saved, you do not need to set them every time you log in or play a new battle. - Weight reduction for several modern destroyer hulls which were very difficult to design. This change was done recently in the main game too. - Reduction of part weight and increase of their cost. This change will allow more free tonnage for your ships. In some cases it might make them more expensive. - Shell dispersion logic optimizations. - Ship movement at sea mechanics' improvements. This update affects the weight and cost of your saved designs. It is advised to re-design, use the free tonnage created for your ships.
Nick Thomadis Posted November 15, 2024 Author Posted November 15, 2024 v1.1.9 - Upgrade of the shell ballistics and damage model of the game, using the new mechanics of the main game. The secondary guns have larger range, Armor penetration calculations are more detailed. The combat balance is now even more diverse and realistic. - New ship acceleration mechanics, using the improvements of the main game. - Formation optimizations. - FPS optimizations. - Minor fixes.
KhanAnon Posted November 17, 2024 Posted November 17, 2024 Do you guys think you could put two and two together and figure out how to finally make the campaign shipyard run half as good as it does in MP? Or maybe sell the game to someone that can at this point?
ak467 Posted November 26, 2024 Posted November 26, 2024 Hi all. There's a problem. At the time of purchasing multiplayer, I had one nickname on Steam. But then I changed my nickname to another, but in UAD multiplayer it remained the same. Please help me, how can I change my old Steam nickname to a new Steam nickname in multiplayer?
Nick Thomadis Posted December 2, 2024 Author Posted December 2, 2024 On 11/26/2024 at 2:44 PM, ak467 said: Hi all. There's a problem. At the time of purchasing multiplayer, I had one nickname on Steam. But then I changed my nickname to another, but in UAD multiplayer it remained the same. Please help me, how can I change my old Steam nickname to a new Steam nickname in multiplayer? Hello, you can private message me to tell me your current in-game name and what is your steam account, so we can update the name accordingly.
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