BuckleUpBones Posted July 24, 2024 Posted July 24, 2024 (edited) Hello again. In Soulmask you can assign your tribesmen to do tasks. You can assign any task to any tribesmen. Tribesmen have rest, eating, drinking, casualties, etc. You interact with them directly. It is without doubt the best NPC assignment system in gaming. Real as real goes. Try it for yourself. If this was in Sea Legends, it would be the best crew management scheme of any sailing sims. It's just how to you assign tasks is why it makes it so good. I can imagine walking the decks and assigning crew to different tasks here and there. Hopefully crew interactions isn’t going to be an ‘overall open panel’ type, so boring, but maybe instead, Captain's directly interacting with crew would be very cool. It would be worth it. Edited July 24, 2024 by BuckleUpBones
admin Posted July 24, 2024 Posted July 24, 2024 1 hour ago, BuckleUpBones said: Hopefully crew interactions isn’t going to be an ‘overall open panel’ type, so boring, but maybe instead, Captain's directly interacting with crew would be very cool. It would be worth it. \ We tried it in UBOAT and did not like it at all (you have to come to every crew member personally EVERY every time you need something) - its fun for first couple of times, later it turns into a chore. Silent hunter 3 system is 10x better.
BuckleUpBones Posted July 25, 2024 Author Posted July 25, 2024 (edited) 9 hours ago, admin said: \ We tried it in UBOAT and did not like it at all (you have to come to every crew member personally EVERY every time you need something) - its fun for first couple of times, later it turns into a chore. Silent hunter 3 system is 10x better. Fair enough. Still some communication with the senior officers on deck might have been nice. Probably better to wait until after we've played alittle. Edited July 25, 2024 by BuckleUpBones
Gerald_Shields Posted December 23, 2024 Posted December 23, 2024 Il est important que l'interaction soit intéressante et ne devienne pas une routine. Par exemple, à la fois en personne avec l'équipage et par l'intermédiaire du maître d'équipage. Par exemple, lorsque vous entamez une nouvelle conversation avec quelqu'un, la fenêtre d'interaction s'ouvre, et il y a un tableau avec l'équipage et leurs positions et les possibilités d'interaction.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now