admin Posted July 20, 2024 Posted July 20, 2024 This is a thread for your questions on Sea Legends. Feel free to ask anything 3
Jim Bligh Posted July 21, 2024 Posted July 21, 2024 "How to join Please register on this forum" Where is the registration page on this forum for Sea Legends?
Insaneno Posted August 9, 2024 Posted August 9, 2024 how do i join the royal society to get access to sea legends without a time machine? how much was the preorder back then and could i pay it now? also off topic because i havent found an answer to this anywhere, in sea legends can you purchase, and/or capture ships in battle. 1
Medic427 Posted August 16, 2024 Posted August 16, 2024 Will y’all be adding mod support, since the scope of the game has changed so drastically? It would help the game maintain its life over the years, since no DLC will be released. 1
williamread Posted September 4, 2024 Posted September 4, 2024 On 8/16/2024 at 6:50 AM, Medic427 said: Will y’all be adding mod support, since the scope of the game has changed so drastically? It would help the game maintain its life over the years, since no DLC will be released. Mod support would be fantastic! Please consider this GameLabs!!
admin Posted September 23, 2024 Author Posted September 23, 2024 On 8/10/2024 at 1:59 AM, Insaneno said: how do i join the royal society to get access to sea legends without a time machine? how much was the preorder back then and could i pay it now? also off topic because i havent found an answer to this anywhere, in sea legends can you purchase, and/or capture ships in battle. We will make a decision on this within 1-2 months - and there will be more information about it 1
admin Posted September 23, 2024 Author Posted September 23, 2024 On 8/16/2024 at 3:50 PM, Medic427 said: Will y’all be adding mod support, since the scope of the game has changed so drastically? It would help the game maintain its life over the years, since no DLC will be released. Not in the closed and open beta - after that we might consider it. As it is single player and not server based - players will be able to modify everything in relation to ship stats, damage stats prices etc. The most complicated part is modding ships (adding new ships) as they are extremely complex to add and tune for sailing due to the sheer amount of details in the physics and the model. 1
meuhey Posted September 24, 2024 Posted September 24, 2024 Will time scale & waves render distance be adjustable?
TrollShark Posted September 30, 2024 Posted September 30, 2024 Are there any food/thirst meters we would have to monitor while sailing? And if so, I'd assume the quality of provisions would have an effect on crew morale over time while at sea, so would that be something that is in the game, or something that you would consider adding?
admin Posted October 8, 2024 Author Posted October 8, 2024 On 10/1/2024 at 3:04 AM, TrollShark said: Are there any food/thirst meters we would have to monitor while sailing? And if so, I'd assume the quality of provisions would have an effect on crew morale over time while at sea, so would that be something that is in the game, or something that you would consider adding? Provisions gunpowder cannonballs will be in the game. We will not yet share implementation on how they will work
admin Posted October 8, 2024 Author Posted October 8, 2024 On 9/24/2024 at 4:58 AM, meuhey said: Will time scale & waves render distance be adjustable? Time scale yes.. Waves render not sure yet. 1
iztiev Posted October 30, 2024 Posted October 30, 2024 Hi! Can you share some information about wind and weather (which is super important for sailing ships as I think)? WIll that be realistically simulated or it will be a simple "wind direction revolutes clockwise in constant rate". Will there be an ability to set real-time weather and wind direction like in flight simulators?
meuhey Posted November 8, 2024 Posted November 8, 2024 Will NPC ships have visible crew working on deck like player ship?
admin Posted November 14, 2024 Author Posted November 14, 2024 On 11/9/2024 at 3:06 AM, meuhey said: Will NPC ships have visible crew working on deck like player ship? Yes - there will be some crew on enemy ship but the visibility is limited due to the deck views. 1
admin Posted November 14, 2024 Author Posted November 14, 2024 On 10/30/2024 at 11:46 PM, iztiev said: Hi! Can you share some information about wind and weather (which is super important for sailing ships as I think)? WIll that be realistically simulated or it will be a simple "wind direction revolutes clockwise in constant rate". Will there be an ability to set real-time weather and wind direction like in flight simulators? Weather engine will simulate pressure changes and wind changes according to pressure changes
bezc Posted November 21, 2024 Posted November 21, 2024 Hi Dev Team, could you please elaborate what land-based content do you plan in the game? Thanks1
Bonden Posted November 28, 2024 Posted November 28, 2024 Hi Admin, Will there be a variety of enemy and trader's ships (maybe adated from NA) ? I am really fine with the fact that as a captain we will only have Rattlesnake (the better we know the ship, the more effective we are), but it would be nice not to fight always the same enemy and to have a nice NPC living world. Thks
admin Posted November 28, 2024 Author Posted November 28, 2024 On 11/21/2024 at 3:16 PM, bezc said: Hi Dev Team, could you please elaborate what land-based content do you plan in the game? Thanks1 Hello Captain. Currently there are zero plans for the land based content.
admin Posted November 28, 2024 Author Posted November 28, 2024 9 hours ago, Bonden said: Hi Admin, Will there be a variety of enemy and trader's ships (maybe adated from NA) ? I am really fine with the fact that as a captain we will only have Rattlesnake (the better we know the ship, the more effective we are), but it would be nice not to fight always the same enemy and to have a nice NPC living world. Thks Current plan for closed beta is this All ships will be brigs from unarmed to 20-22 gun ships. But every ship will be so unique (and named) you wont recognize sailing and combat performance between them. Random colors are also planned. Ships will range from shabby leewardly boats that can sail 6 knots broad and can never finish "kempf maneuver" so unstable they are - to fast windwardly spectacular closed haul sailors than can lay still and straight like an old helmsman wife, and you as a captain will spend a lot of time searching for a perfect ship to your taste. Once this is all done and tested and optimized with you guys. We will then start adding more ships to AI But it all is still depending on how war in Ukraine goes. It is a miracle its being developed at all. 1
Bonden Posted November 29, 2024 Posted November 29, 2024 20 hours ago, admin said: Current plan for closed beta is this All ships will be brigs from unarmed to 20-22 gun ships. But every ship will be so unique (and named) you wont recognize sailing and combat performance between them. Random colors are also planned. Ships will range from shabby leewardly boats that can sail 6 knots broad and can never finish "kempf maneuver" so unstable they are - to fast windwardly spectacular closed haul sailors than can lay still and straight like an old helmsman wife, and you as a captain will spend a lot of time searching for a perfect ship to your taste. Once this is all done and tested and optimized with you guys. We will then start adding more ships to AI But it all is still depending on how war in Ukraine goes. It is a miracle its being developed at all. Yes, you are doing a great job in such harsh circumstances ! When you say "brig", you mean ship-sloop (like the Rattlesnake) and other unrated vessels or only two-masted square-riggers (brig in the strict sense) ?
admin Posted December 7, 2024 Author Posted December 7, 2024 On 11/29/2024 at 4:18 PM, Bonden said: Yes, you are doing a great job in such harsh circumstances ! When you say "brig", you mean ship-sloop (like the Rattlesnake) and other unrated vessels or only two-masted square-riggers (brig in the strict sense) ? ship rigged.
Bonden Posted December 13, 2024 Posted December 13, 2024 Hi Admin, two questions: - will it be possible to capture enemy ships (which would be able to surrender when all odds are against them) ? - if yes, will it be possible to get money from such prize (through an AI Admiralty court for instance) ? Thks
Alexander Van Vlaanderen Posted Saturday at 10:48 PM Posted Saturday at 10:48 PM On 9/23/2024 at 2:39 PM, admin said: We will make a decision on this within 1-2 months - and there will be more information about it Ahoy admin, Have you guys come with a decision regarding the possibility to re open the pre order and royal society? It seems you guys realy have some interested captains who are eagerly awaiting the opportunity regardles the price. Most of us know and have an understanding for this. So would realt love the chance! Best wishes gents! o7 1
Lord Cutler Beckett Posted Sunday at 10:59 AM Posted Sunday at 10:59 AM what rate of ships will we be able to sail
admin Posted Tuesday at 07:10 AM Author Posted Tuesday at 07:10 AM On 1/5/2025 at 2:59 PM, Lord Cutler Beckett said: what rate of ships will we be able to sail Currently captains will be able to sail 3 masted ship brig. Of various performance characteristics. But we are reviewing options for adding more vessels for NPCs initially.
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