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[1.6.1.4-1.7] [Code] Tweaks and Fixes v3.16.7: bugfixes, new features for players, support for modders (including new nations and better AI ship generation!)


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Posted
5 minutes ago, Fyredrake said:

Thats a possibility I suppose at this point given it hasn't updated in a month 

Yes the underlying code of the game around this stuff changed drastically so using a params file from 1.6.0.6 is not going to end well. You can try diffing 1.6.0.6's vanilla params vs 1.6.1.1's and porting those changes while keeping NAR's to get a working hybrid file, I guess?

  • Like 1
Posted

About flags
I tried editing just png's with transparent alpha channel and without it at all, and the result is grey spots on flags on ships. But 2d sprite is transparent where needed. Maybe there is a way to make the game use one file for 2d sprites and the other for 3d flag on ship? So that we can make flags that are historically accurate in proportions

Posted

Game was working fine for a while, started 1900, made it almost to 1910. Hit next turn, I got a message to make peace with myself? Clicking on either option did nothing. Tried reloading the game, and now I can't load into the save at all, clicking still does nothing except pop errors in MelonLoader. Running this mod+DIP with the appropriate armor gen file, everything most recent version.

Actual log file: https://drive.google.com/file/d/1_zVQNc5flFdpGIw-fY8Wl6gmKmQi0MBf/view?usp=sharing

UAD fail.png

UAD fail2.jpg

Posted

@NathanKell I apologize for pinging you here. Answer at your own leisure

Playing a game with TaF and all your changes active in the params file:
I get to a point where the "Peace Treaty" message appears and we can't surpass it with accepting or continue. A hard exit of the game is needed.
Now, I reloaded the save, and the message appears before being back on the campaign map and the save fully loaded. Hard exit needed.
1. Replacing the params file with the vanilla; Loading the save works fine and I can continue playing as if nothing happend. (TaF still in use)
2. Changing back to my own params file, but commenting out your war low vp changes, the save works fine and I can continue playing.

Ongoing atm, I will let you know if there are any changes or the message reappears

Posted

v.3.16.3 Peace still doesn't appear to be an option...

For clarity this was an ongoing campaign from 1.6.1.1 Opt X2, Modded
 

I have installed latest Taf and used the same modified resource files as CSV.
I have pretty much wiped out France as spain 120075 vs. 2048

1. weird thing, they have no provinces left. But the politics says they have 1 province.
2. Peace Offer is available, and brings up the dialog as failed. 10 times in a row...

I would just disable / revert tie to a variable, the peace option for now If I were you:)
Maybe for now...

I hope the Real life thing is better btw.

 

 

Posted
8 minutes ago, Lamb Chop said:

v.3.16.3 Peace still doesn't appear to be an option...

For clarity this was an ongoing campaign from 1.6.1.1 Opt X2, Modded
 

I have installed latest Taf and used the same modified resource files as CSV.
I have pretty much wiped out France as spain 120075 vs. 2048

1. weird thing, they have no provinces left. But the politics says they have 1 province.
2. Peace Offer is available, and brings up the dialog as failed. 10 times in a row...

I would just disable / revert tie to a variable, the peace option for now If I were you:)
Maybe for now...

I hope the Real life thing is better btw.

 

 

I just peaced out of 2 wars in a few months timespan.

If you are using the new war vp threshold mechanics added in TaF, could you disable them (comment them out with a #)? I have done that, and it appears to have fixed the "peace treaty" error and being able to peace out of wars.

#taf_war_max_months_for_low_vp_war,6,,,,,,,,
#taf_war_low_vp_threshold,20000,,,,,,,,
#taf_war_min_months_for_econ_collapse_peace,12,,,,,,,,

Posted
7 hours ago, MDHansen said:

I just peaced out of 2 wars in a few months timespan.

If you are using the new war vp threshold mechanics added in TaF, could you disable them (comment them out with a #)? I have done that, and it appears to have fixed the "peace treaty" error and being able to peace out of wars.

#taf_war_max_months_for_low_vp_war,6,,,,,,,,
#taf_war_low_vp_threshold,20000,,,,,,,,
#taf_war_min_months_for_econ_collapse_peace,12,,,,,,,,

No I was not.

There are no variables defined for them in my params file.

Might be an issue related to a campaign that started "without" TAF.

  • NathanKell changed the title to [1.6.1.2] [Code] Tweaks and Fixes v3.16.4: bugfixes, new features for players, support for modders (including new nations and better AI ship generation!)
Posted

fantastic! thanks a bunch for the other stuff aswell 👍

Now, one minor thing, and Im just leaving it here for you to fix when you're back, it isnt gamebreaking

[09:21:36.212] [UnityExplorer] [Unity] missing param 'peace_enemy_vp_ratio ' (using default '2')

A little space seems to have tricked itself in to the code behind ratio '

 

  • Like 1
Posted
13 hours ago, MDHansen said:

fantastic! thanks a bunch for the other stuff aswell 👍

Now, one minor thing, and Im just leaving it here for you to fix when you're back, it isnt gamebreaking

[09:21:36.212] [UnityExplorer] [Unity] missing param 'peace_enemy_vp_ratio ' (using default '2')

A little space seems to have tricked itself in to the code behind ratio '

 

Are you absolutely sure you're on 3.16.4? Because I don't see that in the code, and besides which unless you set taf_peace_check to 1 my code isn't even running anymore. It's possible that that's a stock bug?

Posted (edited)

Hm.. i dl the latest TaF and didnt activate the peacecheck. Will look at it tomorrow ((way past) bedtime here..) 😴

Edited by MDHansen
Posted
1 hour ago, MDHansen said:

Hm.. i dl the latest TaF and didnt activate the peacecheck. Will look at it tomorrow ((way past) bedtime here..) 😴

Then that may well be a stock bug, and is worth trying to repro in stock, I guess?

Posted
15 hours ago, NathanKell said:

Then that may well be a stock bug, and is worth trying to repro in stock, I guess?

No, stock doesn't have that bug...

I was playing a Spain campaign with a modded stock , without TAF. No issues on reaching a peace...
I have not looked into the new TAF, 1.6.1.4 yet.

RL Job is keeping me busy

Posted
On 11/4/2024 at 9:39 AM, MDHansen said:

[09:21:36.212] [UnityExplorer] [Unity] missing param 'peace_enemy_vp_ratio ' (using default '2')

A little space seems to have tricked itself in to the code behind ratio '

 

lol this just... is working now, I haven't done anything, added nor removed files, or changed content of anything. Just now realized this isn't in the log. And yes, I was running 3.16.4, before and now, because the former would kick me out of the game at main menu. 
Weird... But, all a-ok I guess 👍 (unless someone else gets this message on UAD 1.6.1.2 and TaF 3.16.4)

Posted (edited)

So. A thing I just recently noticed, but isn't of any concern or anything.

When starting the game through Steam, ML/UE logs a whole shit ton more than by running the game through a shortcut on the desktop. I mean, it doesn't matter, but the debug logging is insane compared. I would've thought there was no difference using Steam library to run the game or the .exe shortcut on the desktop

Edited by MDHansen
Posted

Hello comrades!

I play UAD with DIP and TAF. Since yesterday I have had the following problem:
When I create a new game, it takes ages to load (30 minutes) and then freezes. I tried to start an older saved game, but as soon as I click on next round it doesn't continue.
I have installed the latest version of DIP and TAF.

Posted
On 11/6/2024 at 11:05 PM, Liserasu said:

Hello comrades!

I play UAD with DIP and TAF. Since yesterday I have had the following problem:
When I create a new game, it takes ages to load (30 minutes) and then freezes. I tried to start an older saved game, but as soon as I click on next round it doesn't continue.
I have installed the latest version of DIP and TAF.

I am playing with TAF, no issues whatsoever, maybe ask Brothermunro? And being a bit more descriptive might work in your favor..

Game / Mod Version, TaF Version etc...

  • Like 1
Posted

Does NAR override the Peace Checks changes in Params for TAF? I was looking in the Params.csv file and found no mention of TAF_peace_checks or any of the configurable parameters for it. Am I looking in the wrong place, or does NAR override it? 

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