TheBlackCitadel Posted December 29, 2024 Posted December 29, 2024 I imagine now that 1.7 is released there will still be minor updates to the game for bug fixes. Just no content updates.
NathanKell Posted December 31, 2024 Author Posted December 31, 2024 On 12/17/2024 at 4:08 PM, MDHansen said: With 1.7 beta out, and 1.6 branch seemingly future-patch-proof, would you have time to update TaF for 1.6? I don't think there is any issues though, obvious or not. I am getting this; [01:03:17.516] [TweaksAndFixes] Failed to load overriding map data Not sure how that affect anything, as the map/save loads fine, and I can't see any wrongs in the gameplay either. I started getting it from 1.6.1.5 Code-wise 1.7 works with the current TAF. My guess is that any issue with map loading is going to be from the underlying map changing, so if you do a fresh dump of the vanilla map, and make your changes fresh on top of that export, it should load ok again? 2
MDHansen Posted December 31, 2024 Posted December 31, 2024 (edited) Ill give it a try. Slapping my forehead for not thinking of that😅 Btw it loads fine. I just get the message, but i cant see anu obvious errors on the map or getting any bad messages in the log or soft locks during turn. Edited December 31, 2024 by MDHansen
MDHansen Posted December 31, 2024 Posted December 31, 2024 (edited) Also apologize in advance for being that guy, but are you getting back here to have some look at the few more popular requests? "timeframe soon(tm) to eventually" is fine 😁 Edited December 31, 2024 by MDHansen
Peksern Posted December 31, 2024 Posted December 31, 2024 2 hours ago, NathanKell said: Code-wise 1.7 works with the current TAF. My guess is that any issue with map loading is going to be from the underlying map changing, so if you do a fresh dump of the vanilla map, and make your changes fresh on top of that export, it should load ok again? In other words, there could be mod Updates soon. Great News to the end of the year from you! ❤️
NathanKell Posted January 6 Author Posted January 6 On 12/30/2024 at 11:44 PM, MDHansen said: Also apologize in advance for being that guy, but are you getting back here to have some look at the few more popular requests? "timeframe soon(tm) to eventually" is fine 😁 Yeah it's been kind of a perfect storm of stuff the last little while. Sorry everyone. I do hope to get back on the horse Soon (tm). 5
sharkk12 Posted January 8 Posted January 8 so im trying to use the nar mod but melonloader keeps saying its 'TweaksAndFixes' is missing the following dependencies: - 'Assembly-CSharp' v0.0.0.0,
AGA-County Posted January 9 Posted January 9 Hi guys, just wondering if I am able to install the mod midway through a campaign? Is it compatible with that?
MDHansen Posted Monday at 06:19 PM Posted Monday at 06:19 PM On 1/8/2025 at 2:44 AM, sharkk12 said: so im trying to use the nar mod but melonloader keeps saying its 'TweaksAndFixes' is missing the following dependencies: - 'Assembly-CSharp' v0.0.0.0, if you haven't allready, reinstall ML, from scratch, and run the game. Some times ML seems to not do everything it needs on the initial first run of the game after installation. Also, make sure you use ML 6.6
pad923 Posted Tuesday at 04:14 AM Posted Tuesday at 04:14 AM Hey there! I had an issue with the mod where it gave me a diplomacy options menu, but every time I select a response, it just advances the log and does nothing. The prompt never goes away, so I am soft locked. Any fix would be appreciated.
MDHansen Posted Tuesday at 06:12 PM Posted Tuesday at 06:12 PM (edited) seems to be a mismatch in the files (events and lng atleast), thus the game gives the event, but the answers doesnt match. As far as I can read that. The object/headliner doesn't add up to the answers below, and also the object isn't connected to text, hence the rabble on top. It probably is connected, but shouldn't be where it is, hence the unformatted "code" Again, as far as I can read that picture. What has been done I've no idea. I really poke about in the files, and not just the text files, but all around in the .resources file, and I've never been close to get anything like this 😁 Sorry I can't be of more help Edited Tuesday at 06:13 PM by MDHansen 1
pad923 Posted Wednesday at 02:59 AM Posted Wednesday at 02:59 AM (edited) Thanks! I figure that the best course of action is going to be reinstalling the mod to see if it fixes the files. Will update if it either nukes my PC or fixes my game! Edit: Ok! That seemed to work! I no longer have the issue with the dialogue options. Edited Wednesday at 03:26 AM by pad923 1
pad923 Posted Thursday at 04:47 AM Posted Thursday at 04:47 AM (edited) OK, this mod has cause me some MAD issues. I just got this error that has my game locked on the move vessels screen. I am running NAR, so that may be breaking it. If it is, I am glad to re download it, but if anyone here has any advice, it would be appreciated! (also ignore the kinda bad campaign I forgot how to play the game) EDIT; OK I'm a little dumb I didn't read properly into the NAR thread, this is a known issue with NAR and it has a fix! Keeping this here in case someone else has this problem and sees it! The fix is on page 125 of the NAR thread! Edited Thursday at 04:52 AM by pad923
MDHansen Posted Thursday at 04:04 PM Posted Thursday at 04:04 PM (edited) technically it has a fix a few months back, but Im being pedantic (and it's also my own post, so probably not objective either) lol But yes, that is the way to brute-fix it. My find was a bit on the spot, and I don't think I proper elaborated on it, though I do believe I had a long post on BrotherMunros discord at some point Edited Thursday at 04:05 PM by MDHansen
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