kineu.a.hansen Posted March 28, 2024 Posted March 28, 2024 are there any change to see more major updates with more hulls for the british love to see some early battleships and battlecruisers like the lion class battlecruisers and queen elizabeth battleships also some hulls still need some fix like cl-4 if i remember right still have some lifeboat issues love to post a picture on forum but there is annoying a size limit
Markus1985 Posted March 29, 2024 Posted March 29, 2024 On 3/12/2024 at 10:56 AM, MDHansen said: Great additions here! One question, and I might be daft; how does this work? (- Added a new feature when issuing a home port for your new ships. Now you can favorite some ports with the right click button to find them easily.) I'd also like to ask about the favorite port feature from 1.5.0.1: How and where do you right click, and how do you confirm that it worked?
brothermunro Posted March 29, 2024 Posted March 29, 2024 7 hours ago, Markus1985 said: I'd also like to ask about the favorite port feature from 1.5.0.1: How and where do you right click, and how do you confirm that it worked? When you build a ship you get the ‘choose port’ option on the fleet screen while it is under construction. If you click that it opens a list of all the ports you can build the ship in. If you right click any of them they’ll get a little star and always appear at the top of the list
ijp8834 Posted March 29, 2024 Posted March 29, 2024 @Nick ThomadisThe Targeting Control Towers on the French Advanced Escort Cruiser are like 10x too expensive. They are 200 million, but you build the ship out it is only 400 million total ship. That means that about 50% of the price for the entire cruiser is just the main tower.
Nick Thomadis Posted March 29, 2024 Author Posted March 29, 2024 Uploaded optimized build x2 including the following: - Fixed potential bug that could cause the application to freeze when running on background. - Other optimizations. You have to restart Steam to receive the update promptly 3
havaduck Posted March 29, 2024 Posted March 29, 2024 (edited) Italian early Battleship on a 1890s start: If you try to change the armor value of the conning tower AFTER placing it will allow only for max. 2,6 " of armor (owing to the minimal tower) which is just not acceptable on a battleship. If you delete the towers, then place a value of lets say 11 " and then add the tower the game accepts it. Might work with other hamstrung towers as well. I sure hope the AI doesnt run constantly away still.... €: Same hull: I cant place a funnel in the big empty space behind the big mast in the middle, but I can place a funnel AROUND the mast so it looks like the mast is sprouting out of the funnel. Not complaining too much tough, as I can have my 1890s 22 knts battleship so the AI can suck it when again constanly running away. Edited March 29, 2024 by havaduck
havaduck Posted March 30, 2024 Posted March 30, 2024 (edited) Another thing is that during peace time there is little incentive to keep an active navy as there is nothing for them to do (whilst the AI runs aorund and is perpetually low on fuel). I previously kept them at in beeing/limited because mothballing was so tedious but with that new button.... As I was looking wheter I could afford doubling my fleet in preparation for a war, I wanted to check the present cost but apparently mothballed ships are free of upkeep: This was it looks in the fleet screen: Should be less than 2 millions, not that bad honestly. But here its nothing, note: 20,3 + 45,7 + 5,0 +0,1 is that 71,1 (or 72,2 ofc without the ~). Considering the navy budget of 84 thats should leave me with 13 surplus and sure enough: Good knews: I can basically hide from footing the bill for ships during peace time. Edited March 30, 2024 by havaduck
havaduck Posted March 30, 2024 Posted March 30, 2024 (edited) A bigger citadel costs more money ....... on a torpedo boat ... with no citadel or amor. 🙃 I was experimenting while designing an export version torpedo boat for the Ottomans. Inspired by WWI german torpedo boats I wanted to try more launchers that could fire even ahead but with no reloads, instead relying on turning around an delivering another salvo US WWI DD style. Same ship, ofc barely any equipment on it as I was starting and then tearing everything off because the numbers didnt make sense. And now its cheaper because the "citadel" is shorter. Edited March 30, 2024 by havaduck
havaduck Posted March 30, 2024 Posted March 30, 2024 First battle of the campaign, 1 of 2 defending light cruisers was frozen or stuck while the other functioned normally. After closing and starting the game again, both cruiser would move in the same battle. I didnt leave battle previously, as mentioned in the other thread, as this was literally the first battle of the campaign.
flaviohc16 Posted March 30, 2024 Posted March 30, 2024 Another thing: Setting your ships to "low crew" gets you a lower maintenance cost than mothballing it, without even having to wait to reactivate the ship once you get it to full crew again 2
havaduck Posted March 30, 2024 Posted March 30, 2024 1 hour ago, flaviohc16 said: Another thing: Setting your ships to "low crew" gets you a lower maintenance cost than mothballing it, without even having to wait to reactivate the ship once you get it to full crew again Thats some delicious cheese. Nothing beats free as it is currently, but I have to keep that in mind IF it gets fixed. _________ No bug, but I just did first fleet battle. Not the largest in size I had ever by a large margin but it was over 40 ships on both sides combined ..... and the framerate was suprisingly and pleasantly steady. I have to see it again in another battle because a large part of their TBs showed up late (again, fuel shortage) but so far this looked really good. Some small stutters but it was like for a split second and then steady again and rare. Also had some cruiser clashes where both sides started close (but not too close) to each other. I really liked the starting positioning of those battles. Also the AI didnt just run away (yet), so that helped as well.
flaviohc16 Posted March 30, 2024 Posted March 30, 2024 45 minutes ago, havaduck said: Thats some delicious cheese. Nothing beats free as it is currently, but I have to keep that in mind IF it gets fixed. _________ Lol, I used the bug since I discovered it 6 months ago, but it should really get fixed
jw62 Posted March 30, 2024 Posted March 30, 2024 Task forces combining when you don't want them to is still a thing. I just sent a fleet home to Taranto from Madagascar, and it disappeared, except it had combined with my fleet guarding the Suez canal. Some form of rational Task Force Manager, and a freaking useful map that is cylindrical or spherical, would be a real sweet QOL addition. I would like an easier way to start a war. I've tried unrestricted warfare with SM and SSC's and that has not worked for me, really all we have is a lot of patience and hoping some small nation your target hates doesn't attack you. I understand the game mechanic of patient diplomacy en route to war, however, the patient diplomacy stuff is for peace IRL, and It would be nice to have a little more PUSH on the ability to start a war. I like long campaigns and I like to Farm the biggest before they get too big. 1
ioulaum Posted March 31, 2024 Posted March 31, 2024 On 3/30/2024 at 2:47 PM, havaduck said: A bigger citadel costs more money ....... on a torpedo boat ... with no citadel or amor. 🙃 I was experimenting while designing an export version torpedo boat for the Ottomans. Inspired by WWI german torpedo boats I wanted to try more launchers that could fire even ahead but with no reloads, instead relying on turning around an delivering another salvo US WWI DD style. Same ship, ofc barely any equipment on it as I was starting and then tearing everything off because the numbers didnt make sense. And now its cheaper because the "citadel" is shorter. You could consider that’s structure steel to accommodate heavy objects.
vonPeretz Posted March 31, 2024 Posted March 31, 2024 22 hours ago, flaviohc16 said: Another thing: Setting your ships to "low crew" gets you a lower maintenance cost than mothballing it, without even having to wait to reactivate the ship once you get it to full crew again If you want to switch a ship from mothballing in one turn: 1. Set the ship to "low crew". 2. Switch to another tab (diplomacy, global map...). 3. Go back and set the ship to full crew mode. Don’t forget, all crew skills will be lost after "low crew" or "mothballing".
Warspite96 Posted March 31, 2024 Posted March 31, 2024 (edited) The withdraw button on the "Destroyer Attack" ambush missions in campaign still always results in failure. I wouldn't care for these absolute suicide missions (about which I have made my feelings clear previously) if you could just withdraw from them like port strike missions. Edited March 31, 2024 by Warspite96 2
kineu.a.hansen Posted March 31, 2024 Posted March 31, 2024 thank you for adding the feature where we can refit captured ships as war prize i just captured this german cruiser now we need the feature where we can sell ships to major powers aka lend lease
SevDarastrix Posted March 31, 2024 Posted March 31, 2024 I would like to request the ability to Ctrl + A to select all for scrapping or mothballing large groups of older units.
flaviohc16 Posted March 31, 2024 Posted March 31, 2024 22 minutes ago, SevDarastrix said: I would like to request the ability to Ctrl + A to select all for scrapping or mothballing large groups of older units. You can already do this, Wich shift+click or Ctrl+shift+click, and if you sort by ship type you can do it fast with only the classes or the years you want.
SevDarastrix Posted March 31, 2024 Posted March 31, 2024 4 minutes ago, flaviohc16 said: You can already do this, Wich shift+click or Ctrl+shift+click, and if you sort by ship type you can do it fast with only the classes or the years you want. having to individually click over 100 ships when scrapping in bulk for a high GDP nation is a bit...tedious, thats all.
flaviohc16 Posted March 31, 2024 Posted March 31, 2024 (edited) 3 minutes ago, SevDarastrix said: having to individually click over 100 ships when scrapping in bulk for a high GDP nation is a bit...tedious, thats all. As I said, click on one ship, scroll to the end of whatever you want to scrap, even all the ships you have, shift+click on the last ship, press scrap, done 4 steps done in maybe 10 seconds to scrap 1000 ships Edited March 31, 2024 by flaviohc16 1
kineu.a.hansen Posted March 31, 2024 Posted March 31, 2024 i do hope we get more updates down the line also please do something about the ai torpedo avoid system its to good alots of times when i fire my torps they fire in a wrong direction from where the target ship is going let say i have a normal dd with launchers placed midship and the enemy bb is 90 degree left to my dd but insted of fire my torps toword the bb they will fire along my dd bow like 0 degree no way near the direction of the bb
Dave P. Posted March 31, 2024 Posted March 31, 2024 I would like some maneuver macros, maybe as research unlocks. Stuff like the thing the German battleships did at Jutland, where instead of following the lead ships in a turn, (which is what happens in UAD) they all turned at the same time, and went from from line ABCD to line DCBA traveling the opposite direction. (I think there's a funny german word for that but I can't recall it.) I know I can break the division apart and do it manually. I don't want to. It's not "Ultimate Helmsman: Dreadnoughts". 🙎♂️ That's the one I'd like the most, but an "autopilot" that includes a half dozen or so textbook maneuvers would be a pretty nice addition. 3
DieselPower Posted April 1, 2024 Posted April 1, 2024 Any ideas on why I have transport losses even though I am not at war and a GDP that has stayed negative even a year after war has ended? Seem to recall these going away after a long period of peace.
vonPeretz Posted April 1, 2024 Posted April 1, 2024 Ghmm First battle - all ships are freeze. 1.5.0.6optx2
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