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Posted (edited)

I know, torpedobeat in previous version is absurd.

But AI is quite bad at dodging torpedo in current versions.

The only thing they know is to turn away from them, no matter the distance and AOB. Even that means turn broadside and eat the full salvo of torps.

 

 

1. When dodging torps, AI should consider the bearings of incoming torpedo and current ship headings.

Yes the captain can't micromange his ship as in WOWS when conducting evasive maneuvers, but that also doesn't mean he would make the decision to suiside the ship by driving into the torps. 

 

2. And why would AI dodge torps sailing perpendicular to the bow and 7km away?

Edited by ioulaum
  • Like 1
  • ioulaum changed the title to Suggestion/rant on Torpedo Dodging Mechanism

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