Raf Posted January 5, 2024 Posted January 5, 2024 I would like to mod the game to prevent obsolesence of hulls, but i don't know what file(s) to modify for that. The "no obsolete hulls" mod on nexus seems to be out of date.
Guest Posted January 6, 2024 Posted January 6, 2024 (edited) technologies-resources.assets # $techType_name_hull_strength delete: , obsolete(<hulls>) on every line. Edited January 6, 2024 by MDHansen
Raf Posted January 6, 2024 Author Posted January 6, 2024 (edited) 2 hours ago, MDHansen said: technologies-resources.assets # $techType_name_hull_strength delete: , obsolete(<hulls>) on every line. Thanks. I am completely unable to open to open the file though, i have tried several things but they don't work. Edited January 6, 2024 by Raf
Guest Posted January 6, 2024 Posted January 6, 2024 (edited) I do apologize for not giving a few hints to how to do this. https://github.com/nesrak1/UABEA is my favourite tea. I know someone uses UABE (not sure what the difference is) There should be a quick youtube video by @Zuikaku(?) somewhere. I might have been wrong here But, install the program, run it, open the resource.assets file in "Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data" and search (ctrl+f) for "technologies", its a TextAsset. Choose "plugins" on the right side, and export. Open in a text program or csv*. Do what you need, save and choose plugins and import back in by selecting "technologies" in UABEA and choose your loose file. then save. *make sure the seperator is "comma" when/if asked Edited January 6, 2024 by MDHansen
Raf Posted January 6, 2024 Author Posted January 6, 2024 (edited) It works now, thanks! Edited January 7, 2024 by Raf
elkev Posted February 3, 2024 Posted February 3, 2024 Thanks for this post, saved me a bunch of time and works great.
FlatTopDragon Posted February 28, 2024 Posted February 28, 2024 (edited) On 1/6/2024 at 9:34 AM, MDHansen said: I do apologize for not giving a few hints to how to do this. https://github.com/nesrak1/UABEA is my favourite tea. I know someone uses UABE (not sure what the difference is) There should be a quick youtube video by @Zuikaku(?) somewhere. I might have been wrong here But, install the program, run it, open the resource.assets file in "Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts_Data" and search (ctrl+f) for "technologies", its a TextAsset. Choose "plugins" on the right side, and export. Open in a text program or csv*. Do what you need, save and choose plugins and import back in by selecting "technologies" in UABEA and choose your loose file. then save. *make sure the seperator is "comma" when/if asked I can't seem to use plugins, nothing is showing up. EDIT: Nevermind, I am an idiot and was going to the wrong thing. Edited February 28, 2024 by FlatTopDragon
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