brothermunro Posted October 11, 2024 Author Posted October 11, 2024 @Gregervich improvements to scrapping and shared designs will be part of DIP V3 1
brothermunro Posted October 12, 2024 Author Posted October 12, 2024 New update out to bring 'compatibility' to Opt x5, including a rework of the transport vp losses. It is getting harder to support v2 as the main release, but DIP v3 is still in a pretty rough state. I will try to support v2 to the next 'previous stable version' but that may prove impossible. 2
Lavender Posted October 14, 2024 Posted October 14, 2024 The Dreadnought Improvement Project (DIP) v2, led by developers, enhances Ultimate Admiral: Dreadnoughts by reworking gun stats, armor techs, and ship costs for a more balanced gameplay experience. Known issues include compatibility with existing saves, and installation requires placing the resources.assets file in the game's data folder. For optimal performance, starting a new campaign is recommended.
MibmanMehr Posted October 14, 2024 Posted October 14, 2024 Hey, Brother sorry to bother (again) I just discovered Diesel Engines, but I am not able to put them into my ships (German Campaign; Start 1910; current year 1930). Maybe you can check if there is a problem in the tech tree! Also I think Krupp IV and V was switched...
brothermunro Posted October 14, 2024 Author Posted October 14, 2024 (edited) I’ll check! The unlock years are 1926 for Krupp IV and 1929 for Krupp V respectively, so I’m guessing it was the tech randomisation system. As for the diesels not appearing that’s weird, their unlock year is 1931 - do they appear in the custom battle (or shared) designer for that year? Edited October 14, 2024 by brothermunro
MibmanMehr Posted October 14, 2024 Posted October 14, 2024 7 hours ago, brothermunro said: I’ll check! The unlock years are 1926 for Krupp IV and 1929 for Krupp V respectively, so I’m guessing it was the tech randomisation system. As for the diesels not appearing that’s weird, their unlock year is 1931 - do they appear in the custom battle (or shared) designer for that year? Sorry ... I am such a noob... I thought it would be in the fuel selection... 1
brothermunro Posted October 14, 2024 Author Posted October 14, 2024 No worries! Glad you got it sorted 😄
Dutchy Posted October 18, 2024 Posted October 18, 2024 Hey munro, have you changed the distance of torps spotting? if so, how much?
brothermunro Posted October 18, 2024 Author Posted October 18, 2024 Yes it is reduced significantly down to (I think) 500m base 1
Dutchy Posted October 18, 2024 Posted October 18, 2024 is it possible to edit that value in the base game, without using other mods?
brothermunro Posted October 18, 2024 Author Posted October 18, 2024 The spotting distance is in params, but you can’t edit that without using a mod of some sort (I’d recommend using tweaks and fixes)
Dutchy Posted October 18, 2024 Posted October 18, 2024 cool cool, may i ask you one last thing? if so, is there somewhere in the forum here that explains somewhat how to edit that? tks for the help munro
brothermunro Posted October 19, 2024 Author Posted October 19, 2024 Once you get TAF installed you’ll need to extract the Params file with UABE or a similar tool and save it as a csv. That’s the hard bit, once you have the CSV you can use notepad++, excel or something like modernCSV to edit the file. Pop the new Params.csv in the Mods folder and it’ll work. 1
brothermunro Posted October 20, 2024 Author Posted October 20, 2024 More compatibility updates! I also used the old events file from 1.6.0.7 to address the AI nations exploding due to GDP failure. 1
brothermunro Posted October 23, 2024 Author Posted October 23, 2024 Yet more compatibility! I also increased the shipyard and port caps in line with the vanilla changes, but I kept the province income cap the same to try and keep economies under control.
mrfox1918 Posted October 31, 2024 Posted October 31, 2024 Updated to the latest combability version for DIP and now all I get is this whenever I try to launch UAD after melon loader starts... And it just hangs on it... Very odd...
brothermunro Posted October 31, 2024 Author Posted October 31, 2024 You’ll need the version of TAF that matches the current UAD version
brothermunro Posted October 31, 2024 Author Posted October 31, 2024 As is a new version of DIPV2 which should solve any issues 1
mrfox1918 Posted November 1, 2024 Posted November 1, 2024 Did T&F change the tonnage needed for invasions? or is that a DIP or vanilla change?
Ronny 1001 Posted November 2, 2024 Posted November 2, 2024 Is it right that i cannot build anything as Spain in 1890? Any guidance here?
MDHansen Posted November 2, 2024 Posted November 2, 2024 10 hours ago, mrfox1918 said: Did T&F change the tonnage needed for invasions? or is that a DIP or vanilla change? vanilla. Patch notes as of a few patches ago
brothermunro Posted November 2, 2024 Author Posted November 2, 2024 I think it was 1.6.1.1 lowered the invasion threshold to 25,000 tons 1
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