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[Mod] The Dreadnought Improvement Project v3 BETA for UAD 1.6.1.5 Opt x4


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  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.2 for UAD 1.6.0.7 Opt x5
Posted

New update out to bring 'compatibility' to Opt x5, including a rework of the transport vp losses. It is getting harder to support v2 as the main release, but DIP v3 is still in a pretty rough state. I will try to support v2 to the next 'previous stable version' but that may prove impossible.

  • Like 2
Posted

The Dreadnought Improvement Project (DIP) v2, led by developers, enhances Ultimate Admiral: Dreadnoughts by reworking gun stats, armor techs, and ship costs for a more balanced gameplay experience. Known issues include compatibility with existing saves, and installation requires placing the resources.assets file in the game's data folder. For optimal performance, starting a new campaign is recommended.

Posted

Hey, Brother sorry to bother (again) :)

I just discovered Diesel Engines, but I am not able to put them into my ships (German Campaign; Start 1910; current year 1930). Maybe you can check if there is a problem in the tech tree!

Also I think Krupp IV and V was switched...

Posted (edited)

I’ll check!

The unlock years are 1926 for Krupp IV and 1929 for Krupp V respectively, so I’m guessing it was the tech randomisation system.

As for the diesels not appearing that’s weird, their unlock year is 1931 - do they appear in the custom battle (or shared) designer for that year?

Edited by brothermunro
Posted
7 hours ago, brothermunro said:

I’ll check!

The unlock years are 1926 for Krupp IV and 1929 for Krupp V respectively, so I’m guessing it was the tech randomisation system.

As for the diesels not appearing that’s weird, their unlock year is 1931 - do they appear in the custom battle (or shared) designer for that year?

Sorry ... I am such a noob...

image.png.2fe864f0ca58341cd067042e54b0b7ff.png

I thought it would be in the fuel selection...

 

  • Like 1
  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.3 for UAD 1.6.0.8
Posted

cool cool, may i ask you one last thing?
if so, is there somewhere in the forum here that explains somewhat how to edit that?
tks for the help munro

Posted


Once you get TAF installed you’ll need to extract the Params file with UABE or a similar tool and save it as a csv. That’s the hard bit, once you have the CSV you can use notepad++, excel or something like modernCSV to edit the file. Pop the new Params.csv in the Mods folder and it’ll work.

  • Like 1
  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.4 for UAD 1.6.0.9 Optx2
  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.5 for UAD 1.6.1.0
Posted

Yet more compatibility! I also increased the shipyard and port caps in line with the vanilla changes, but I kept the province income cap the same to try and keep economies under control.

  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.6 for UAD 1.6.1.1
Posted

Updated to the latest combability version for DIP and now all I get is this whenever I try to launch UAD after melon loader starts... And it just hangs on it... Very odd...

 

DIP starting screen.png

  • brothermunro changed the title to [Mod] The Dreadnought Improvement Project v2.3.8 for UAD 1.6.1.1 Optx2
Posted
10 hours ago, mrfox1918 said:

Did T&F change the tonnage needed for invasions? or is that a DIP or vanilla change?

vanilla. Patch notes as of a few patches ago

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